Update version to 1.2

Use obstack.{c,h} from gcc-10.2.0 include/obstack.h and libiberty/obstack.c
This commit is contained in:
Jürgen Buchmüller 2020-09-08 12:24:38 +02:00
parent d2ad66b0df
commit 91923c7320
3 changed files with 636 additions and 782 deletions

View file

@ -2,9 +2,9 @@ dnl Process this file with autoconf to produce a configure script
AC_PREREQ(2.69)
AC_INIT([obstack], [1.1], [pullmoll@t-online.de])
AC_INIT([obstack], [1.2], [pullmoll@t-online.de])
AM_INIT_AUTOMAKE([1.15])
AM_INIT_AUTOMAKE([1.16])
AC_CONFIG_MACRO_DIR([m4])
AC_PROG_CC

576
obstack.c
View file

@ -1,35 +1,32 @@
/* obstack.c - subroutines used implicitly by object stack macros
Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
Copyright (C) 1988-2020 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
NOTE: This source is derived from an old version taken from the GNU C
Library (glibc).
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
USA. */
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, see
<http://www.gnu.org/licenses/>. */
#ifdef HAVE_CONFIG_H
#include <config.h>
#ifdef _LIBC
# include <obstack.h>
#else
# include <config.h>
# include "obstack.h"
#endif
#include "obstack.h"
/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
incremented whenever callers compiled using an old obstack.h can no
longer properly call the functions in this obstack.c. */
#define OBSTACK_INTERFACE_VERSION 1
/* NOTE BEFORE MODIFYING THIS FILE: _OBSTACK_INTERFACE_VERSION in
obstack.h must be incremented whenever callers compiled using an old
obstack.h can no longer properly call the functions in this file. */
/* Comment out all this code if we are using the GNU C Library, and are not
actually compiling the library itself, and the installed library
@ -37,144 +34,117 @@
C Library, but also included in many other GNU distributions. Compiling
and linking in this code is a waste when using the GNU C library
(especially if it is a shared library). Rather than having every GNU
program understand `configure --with-gnu-libc' and omit the object
program understand 'configure --with-gnu-libc' and omit the object
files, it is simpler to just do this in the source for each such file. */
#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
#include <gnu-versions.h>
#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
#define ELIDE_CODE
#endif
#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1
# include <gnu-versions.h>
# if (_GNU_OBSTACK_INTERFACE_VERSION == _OBSTACK_INTERFACE_VERSION \
|| (_GNU_OBSTACK_INTERFACE_VERSION == 1 \
&& _OBSTACK_INTERFACE_VERSION == 2 \
&& defined SIZEOF_INT && defined SIZEOF_SIZE_T \
&& SIZEOF_INT == SIZEOF_SIZE_T))
# define _OBSTACK_ELIDE_CODE
# endif
#endif
#ifndef _OBSTACK_ELIDE_CODE
/* If GCC, or if an oddball (testing?) host that #defines __alignof__,
use the already-supplied __alignof__. Otherwise, this must be Gnulib
(as glibc assumes GCC); defer to Gnulib's alignof_type. */
# if !defined __GNUC__ && !defined __IBM__ALIGNOF__ && !defined __alignof__
# if defined __cplusplus
template <class type> struct alignof_helper { char __slot1; type __slot2; };
# define __alignof__(type) offsetof (alignof_helper<type>, __slot2)
# else
# define __alignof__(type) \
offsetof (struct { char __slot1; type __slot2; }, __slot2)
# endif
# endif
# include <stdlib.h>
# include <stdint.h>
#ifndef ELIDE_CODE
#define POINTER void *
# ifndef MAX
# define MAX(a,b) ((a) > (b) ? (a) : (b))
# endif
/* Determine default alignment. */
struct fooalign {char x; double d;};
#define DEFAULT_ALIGNMENT \
((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
But in fact it might be less smart and round addresses to as much as
DEFAULT_ROUNDING. So we prepare for it to do that. */
union fooround {long x; double d;};
#define DEFAULT_ROUNDING (sizeof (union fooround))
DEFAULT_ROUNDING. So we prepare for it to do that.
/* When we copy a long block of data, this is the unit to do it with.
On some machines, copying successive ints does not work;
in such a case, redefine COPYING_UNIT to `long' (if that works)
or `char' as a last resort. */
#ifndef COPYING_UNIT
#define COPYING_UNIT int
#endif
DEFAULT_ALIGNMENT cannot be an enum constant; see gnulib's alignof.h. */
#define DEFAULT_ALIGNMENT MAX (__alignof__ (long double), \
MAX (__alignof__ (uintmax_t), \
__alignof__ (void *)))
#define DEFAULT_ROUNDING MAX (sizeof (long double), \
MAX (sizeof (uintmax_t), \
sizeof (void *)))
/* Call functions with either the traditional malloc/free calling
interface, or the mmalloc/mfree interface (that adds an extra first
argument), based on the value of use_extra_arg. */
static void *
call_chunkfun (struct obstack *h, size_t size)
{
if (h->use_extra_arg)
return h->chunkfun.extra (h->extra_arg, size);
else
return h->chunkfun.plain (size);
}
static void
call_freefun (struct obstack *h, void *old_chunk)
{
if (h->use_extra_arg)
h->freefun.extra (h->extra_arg, old_chunk);
else
h->freefun.plain (old_chunk);
}
/* The functions allocating more room by calling `obstack_chunk_alloc'
jump to the handler pointed to by `obstack_alloc_failed_handler'.
This variable by default points to the internal function
`print_and_abort'. */
static void print_and_abort (void);
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
/* Exit value used when `print_and_abort' is used. */
#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
#include <stdlib.h>
#endif
#ifndef EXIT_FAILURE
#define EXIT_FAILURE 1
#endif
int obstack_exit_failure = EXIT_FAILURE;
/* The non-GNU-C macros copy the obstack into this global variable
to avoid multiple evaluation. */
struct obstack *_obstack;
/* Define a macro that either calls functions with the traditional malloc/free
calling interface, or calls functions with the mmalloc/mfree interface
(that adds an extra first argument), based on the state of use_extra_arg.
For free, do not use ?:, since some compilers, like the MIPS compilers,
do not allow (expr) ? void : void. */
#if defined (__STDC__) && __STDC__
#define CALL_CHUNKFUN(h, size) \
(((h) -> use_extra_arg) \
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
: (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
#define CALL_FREEFUN(h, old_chunk) \
do { \
if ((h) -> use_extra_arg) \
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
else \
(*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
} while (0)
#else
#define CALL_CHUNKFUN(h, size) \
(((h) -> use_extra_arg) \
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
: (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
#define CALL_FREEFUN(h, old_chunk) \
do { \
if ((h) -> use_extra_arg) \
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
else \
(*(void (*) ()) (h)->freefun) ((old_chunk)); \
} while (0)
#endif
/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
Objects start on multiples of ALIGNMENT (0 means use default).
CHUNKFUN is the function to use to allocate chunks,
and FREEFUN the function to free them.
Return nonzero if successful, zero if out of memory.
To recover from an out of memory error,
free up some memory, then call this again. */
Return nonzero if successful, calls obstack_alloc_failed_handler if
allocation fails. */
int
_obstack_begin (struct obstack *h, int size, int alignment,
POINTER (*chunkfun) (long), void (*freefun) (void *))
static int
_obstack_begin_worker (struct obstack *h,
_OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment)
{
register struct _obstack_chunk *chunk; /* points to new chunk */
struct _obstack_chunk *chunk; /* points to new chunk */
if (alignment == 0)
alignment = (int) DEFAULT_ALIGNMENT;
alignment = DEFAULT_ALIGNMENT;
if (size == 0)
/* Default size is what GNU malloc can fit in a 4096-byte block. */
{
/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
Use the values for range checking, because if range checking is off,
the extra bytes won't be missed terribly, but if range checking is on
and we used a larger request, a whole extra 4096 bytes would be
allocated.
Use the values for range checking, because if range checking is off,
the extra bytes won't be missed terribly, but if range checking is on
and we used a larger request, a whole extra 4096 bytes would be
allocated.
These number are irrelevant to the new GNU malloc. I suspect it is
less sensitive to the size of the request. */
These number are irrelevant to the new GNU malloc. I suspect it is
less sensitive to the size of the request. */
int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ 4 + DEFAULT_ROUNDING - 1)
& ~(DEFAULT_ROUNDING - 1));
+ 4 + DEFAULT_ROUNDING - 1)
& ~(DEFAULT_ROUNDING - 1));
size = 4096 - extra;
}
h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
h->chunk_size = size;
h->alignment_mask = alignment - 1;
h->use_extra_arg = 0;
chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
chunk = (struct _obstack_chunk *) call_chunkfun (h, h->chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
h->next_free = h->object_base = chunk->contents;
h->chunk_limit = chunk->limit
= (char *) chunk + h->chunk_size;
h->chunk = chunk;
h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
alignment - 1);
h->chunk_limit = chunk->limit = (char *) chunk + h->chunk_size;
chunk->prev = 0;
/* The initial chunk now contains no empty object. */
h->maybe_empty_object = 0;
@ -183,49 +153,29 @@ _obstack_begin (struct obstack *h, int size, int alignment,
}
int
_obstack_begin_1 (struct obstack *h, int size, int alignment,
POINTER (*chunkfun) (POINTER, long),
void (*freefun) (POINTER, POINTER), POINTER arg)
_obstack_begin (struct obstack *h,
_OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment,
void *(*chunkfun) (size_t),
void (*freefun) (void *))
{
register struct _obstack_chunk *chunk; /* points to new chunk */
h->chunkfun.plain = chunkfun;
h->freefun.plain = freefun;
h->use_extra_arg = 0;
return _obstack_begin_worker (h, size, alignment);
}
if (alignment == 0)
alignment = (int) DEFAULT_ALIGNMENT;
if (size == 0)
/* Default size is what GNU malloc can fit in a 4096-byte block. */
{
/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
Use the values for range checking, because if range checking is off,
the extra bytes won't be missed terribly, but if range checking is on
and we used a larger request, a whole extra 4096 bytes would be
allocated.
These number are irrelevant to the new GNU malloc. I suspect it is
less sensitive to the size of the request. */
int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ 4 + DEFAULT_ROUNDING - 1)
& ~(DEFAULT_ROUNDING - 1));
size = 4096 - extra;
}
h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
h->chunk_size = size;
h->alignment_mask = alignment - 1;
int
_obstack_begin_1 (struct obstack *h,
_OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment,
void *(*chunkfun) (void *, size_t),
void (*freefun) (void *, void *),
void *arg)
{
h->chunkfun.extra = chunkfun;
h->freefun.extra = freefun;
h->extra_arg = arg;
h->use_extra_arg = 1;
chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
h->next_free = h->object_base = chunk->contents;
h->chunk_limit = chunk->limit
= (char *) chunk + h->chunk_size;
chunk->prev = 0;
/* The initial chunk now contains no empty object. */
h->maybe_empty_object = 0;
h->alloc_failed = 0;
return 1;
return _obstack_begin_worker (h, size, alignment);
}
/* Allocate a new current chunk for the obstack *H
@ -235,58 +185,51 @@ _obstack_begin_1 (struct obstack *h, int size, int alignment,
to the beginning of the new one. */
void
_obstack_newchunk (struct obstack *h, int length)
_obstack_newchunk (struct obstack *h, _OBSTACK_SIZE_T length)
{
register struct _obstack_chunk *old_chunk = h->chunk;
register struct _obstack_chunk *new_chunk;
register long new_size;
register long obj_size = h->next_free - h->object_base;
register long i;
long already;
struct _obstack_chunk *old_chunk = h->chunk;
struct _obstack_chunk *new_chunk = 0;
size_t obj_size = h->next_free - h->object_base;
char *object_base;
/* Compute size for new chunk. */
new_size = (obj_size + length) + (obj_size >> 3) + 100;
size_t sum1 = obj_size + length;
size_t sum2 = sum1 + h->alignment_mask;
size_t new_size = sum2 + (obj_size >> 3) + 100;
if (new_size < sum2)
new_size = sum2;
if (new_size < h->chunk_size)
new_size = h->chunk_size;
/* Allocate and initialize the new chunk. */
new_chunk = CALL_CHUNKFUN (h, new_size);
if (obj_size <= sum1 && sum1 <= sum2)
new_chunk = (struct _obstack_chunk *) call_chunkfun (h, new_size);
if (!new_chunk)
(*obstack_alloc_failed_handler) ();
(*obstack_alloc_failed_handler)();
h->chunk = new_chunk;
new_chunk->prev = old_chunk;
new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
/* Move the existing object to the new chunk.
Word at a time is fast and is safe if the object
is sufficiently aligned. */
if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
{
for (i = obj_size / sizeof (COPYING_UNIT) - 1;
i >= 0; i--)
((COPYING_UNIT *)new_chunk->contents)[i]
= ((COPYING_UNIT *)h->object_base)[i];
/* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
but that can cross a page boundary on a machine
which does not do strict alignment for COPYING_UNITS. */
already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
}
else
already = 0;
/* Copy remaining bytes one by one. */
for (i = already; i < obj_size; i++)
new_chunk->contents[i] = h->object_base[i];
/* Compute an aligned object_base in the new chunk */
object_base =
__PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
/* Move the existing object to the new chunk. */
memcpy (object_base, h->object_base, obj_size);
/* If the object just copied was the only data in OLD_CHUNK,
free that chunk and remove it from the chain.
But not if that chunk might contain an empty object. */
if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
if (!h->maybe_empty_object
&& (h->object_base
== __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
h->alignment_mask)))
{
new_chunk->prev = old_chunk->prev;
CALL_FREEFUN (h, old_chunk);
call_freefun (h, old_chunk);
}
h->object_base = new_chunk->contents;
h->object_base = object_base;
h->next_free = h->object_base + obj_size;
/* The new chunk certainly contains no empty object yet. */
h->maybe_empty_object = 0;
@ -298,51 +241,46 @@ _obstack_newchunk (struct obstack *h, int length)
/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
obstack.h because it is just for debugging. */
int _obstack_allocated_p (struct obstack *h, POINTER obj);
int _obstack_allocated_p (struct obstack *h, void *obj) __attribute_pure__;
int
_obstack_allocated_p (struct obstack *h, POINTER obj)
_obstack_allocated_p (struct obstack *h, void *obj)
{
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
register struct _obstack_chunk *plp; /* point to previous chunk if any */
struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = (h)->chunk;
/* We use >= rather than > since the object cannot be exactly at
the beginning of the chunk but might be an empty object exactly
at the end of an adjacent chunk. */
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
{
plp = lp->prev;
lp = plp;
}
return lp != 0;
}
/* Free objects in obstack H, including OBJ and everything allocate
more recently than OBJ. If OBJ is zero, free everything in H. */
#undef obstack_free
/* This function has two names with identical definitions.
This is the first one, called from non-ANSI code. */
void
_obstack_free (struct obstack *h, POINTER obj)
_obstack_free (struct obstack *h, void *obj)
{
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
register struct _obstack_chunk *plp; /* point to previous chunk if any */
struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = h->chunk;
/* We use >= because there cannot be an object at the beginning of a chunk.
But there can be an empty object at that address
at the end of another chunk. */
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
{
plp = lp->prev;
CALL_FREEFUN (h, lp);
call_freefun (h, lp);
lp = plp;
/* If we switch chunks, we can't tell whether the new current
chunk contains an empty object, so assume that it may. */
chunk contains an empty object, so assume that it may. */
h->maybe_empty_object = 1;
}
if (lp)
@ -356,43 +294,11 @@ _obstack_free (struct obstack *h, POINTER obj)
abort ();
}
/* This function is used from ANSI code. */
void
obstack_free (struct obstack *h, POINTER obj)
{
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
register struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = h->chunk;
/* We use >= because there cannot be an object at the beginning of a chunk.
But there can be an empty object at that address
at the end of another chunk. */
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
{
plp = lp->prev;
CALL_FREEFUN (h, lp);
lp = plp;
/* If we switch chunks, we can't tell whether the new current
chunk contains an empty object, so assume that it may. */
h->maybe_empty_object = 1;
}
if (lp)
{
h->object_base = h->next_free = (char *) (obj);
h->chunk_limit = lp->limit;
h->chunk = lp;
}
else if (obj != 0)
/* obj is not in any of the chunks! */
abort ();
}
int
_OBSTACK_SIZE_T
_obstack_memory_used (struct obstack *h)
{
register struct _obstack_chunk* lp;
register int nbytes = 0;
struct _obstack_chunk *lp;
_OBSTACK_SIZE_T nbytes = 0;
for (lp = h->chunk; lp != 0; lp = lp->prev)
{
@ -400,111 +306,71 @@ _obstack_memory_used (struct obstack *h)
}
return nbytes;
}
/* Define the error handler. */
#ifndef _
# if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC
# include <libintl.h>
# ifndef _
# define _(Str) gettext (Str)
# endif
# else
# define _(Str) (Str)
# endif
#endif
static void
# ifndef _OBSTACK_NO_ERROR_HANDLER
/* Define the error handler. */
# include <stdio.h>
/* Exit value used when 'print_and_abort' is used. */
# ifdef _LIBC
int obstack_exit_failure = EXIT_FAILURE;
# else
# ifndef EXIT_FAILURE
# define EXIT_FAILURE 1
# endif
# define obstack_exit_failure EXIT_FAILURE
# endif
# if defined _LIBC || (HAVE_LIBINTL_H && ENABLE_NLS)
# include <libintl.h>
# ifndef _
# define _(msgid) gettext (msgid)
# endif
# else
# ifndef _
# define _(msgid) (msgid)
# endif
# endif
# if !(defined _Noreturn \
|| (defined __STDC_VERSION__ && __STDC_VERSION__ >= 201112))
# if ((defined __GNUC__ \
&& (__GNUC__ >= 3 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 8))) \
|| (defined __SUNPRO_C && __SUNPRO_C >= 0x5110))
# define _Noreturn __attribute__ ((__noreturn__))
# elif defined _MSC_VER && _MSC_VER >= 1200
# define _Noreturn __declspec (noreturn)
# else
# define _Noreturn
# endif
# endif
# ifdef _LIBC
# include <libio/iolibio.h>
# endif
static _Noreturn void
print_and_abort (void)
{
fputs (_("memory exhausted\n"), stderr);
/* Don't change any of these strings. Yes, it would be possible to add
the newline to the string and use fputs or so. But this must not
happen because the "memory exhausted" message appears in other places
like this and the translation should be reused instead of creating
a very similar string which requires a separate translation. */
# ifdef _LIBC
(void) __fxprintf (NULL, "%s\n", _("memory exhausted"));
# else
fprintf (stderr, "%s\n", _("memory exhausted"));
# endif
exit (obstack_exit_failure);
}
#if 0
/* These are now turned off because the applications do not use it
and it uses bcopy via obstack_grow, which causes trouble on sysV. */
/* Now define the functional versions of the obstack macros.
Define them to simply use the corresponding macros to do the job. */
/* The function names appear in parentheses in order to prevent
the macro-definitions of the names from being expanded there. */
POINTER (obstack_base) (struct obstack *obstack)
{
return obstack_base (obstack);
}
POINTER (obstack_next_free) (struct obstack *obstack)
{
return obstack_next_free (obstack);
}
int (obstack_object_size) (struct obstack *obstack)
{
return obstack_object_size (obstack);
}
int (obstack_room) (struct obstack *obstack)
{
return obstack_room (obstack);
}
int (obstack_make_room) (struct obstack *obstack, int length)
{
return obstack_make_room (obstack, length);
}
void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length)
{
obstack_grow (obstack, pointer, length);
}
void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length)
{
obstack_grow0 (obstack, pointer, length);
}
void (obstack_1grow) (struct obstack *obstack, int character)
{
obstack_1grow (obstack, character);
}
void (obstack_blank) (struct obstack *obstack, int length)
{
obstack_blank (obstack, length);
}
void (obstack_1grow_fast) (struct obstack *obstack, int character)
{
obstack_1grow_fast (obstack, character);
}
void (obstack_blank_fast) (struct obstack *obstack, int length)
{
obstack_blank_fast (obstack, length);
}
POINTER (obstack_finish) (struct obstack *obstack)
{
return obstack_finish (obstack);
}
POINTER (obstack_alloc) (struct obstack *obstack, int length)
{
return obstack_alloc (obstack, length);
}
POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length)
{
return obstack_copy (obstack, pointer, length);
}
POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length)
{
return obstack_copy0 (obstack, pointer, length);
}
#endif /* 0 */
#endif /* !ELIDE_CODE */
/* The functions allocating more room by calling 'obstack_chunk_alloc'
jump to the handler pointed to by 'obstack_alloc_failed_handler'.
This can be set to a user defined function which should either
abort gracefully or use longjump - but shouldn't return. This
variable by default points to the internal function
'print_and_abort'. */
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
# endif /* !_OBSTACK_NO_ERROR_HANDLER */
#endif /* !_OBSTACK_ELIDE_CODE */

838
obstack.h
View file

@ -1,108 +1,102 @@
/* obstack.h - object stack macros
Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998,
1999, 2000, 2001, 2002, 2003, 2004, 2005, 2008
Free Software Foundation, Inc.
Copyright (C) 1988-2020 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
NOTE: The canonical source of this file is maintained with the GNU C Library.
Bugs can be reported to bug-glibc@gnu.org.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
USA. */
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, see
<http://www.gnu.org/licenses/>. */
/* Summary:
All the apparent functions defined here are macros. The idea
is that you would use these pre-tested macros to solve a
very specific set of problems, and they would run fast.
Caution: no side-effects in arguments please!! They may be
evaluated MANY times!!
All the apparent functions defined here are macros. The idea
is that you would use these pre-tested macros to solve a
very specific set of problems, and they would run fast.
Caution: no side-effects in arguments please!! They may be
evaluated MANY times!!
These macros operate a stack of objects. Each object starts life
small, and may grow to maturity. (Consider building a word syllable
by syllable.) An object can move while it is growing. Once it has
been "finished" it never changes address again. So the "top of the
stack" is typically an immature growing object, while the rest of the
stack is of mature, fixed size and fixed address objects.
These macros operate a stack of objects. Each object starts life
small, and may grow to maturity. (Consider building a word syllable
by syllable.) An object can move while it is growing. Once it has
been "finished" it never changes address again. So the "top of the
stack" is typically an immature growing object, while the rest of the
stack is of mature, fixed size and fixed address objects.
These routines grab large chunks of memory, using a function you
supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
by calling `obstack_chunk_free'. You must define them and declare
them before using any obstack macros.
These routines grab large chunks of memory, using a function you
supply, called 'obstack_chunk_alloc'. On occasion, they free chunks,
by calling 'obstack_chunk_free'. You must define them and declare
them before using any obstack macros.
Each independent stack is represented by a `struct obstack'.
Each of the obstack macros expects a pointer to such a structure
as the first argument.
Each independent stack is represented by a 'struct obstack'.
Each of the obstack macros expects a pointer to such a structure
as the first argument.
One motivation for this package is the problem of growing char strings
in symbol tables. Unless you are "fascist pig with a read-only mind"
--Gosper's immortal quote from HAKMEM item 154, out of context--you
would not like to put any arbitrary upper limit on the length of your
symbols.
One motivation for this package is the problem of growing char strings
in symbol tables. Unless you are "fascist pig with a read-only mind"
--Gosper's immortal quote from HAKMEM item 154, out of context--you
would not like to put any arbitrary upper limit on the length of your
symbols.
In practice this often means you will build many short symbols and a
few long symbols. At the time you are reading a symbol you don't know
how long it is. One traditional method is to read a symbol into a
buffer, realloc()ating the buffer every time you try to read a symbol
that is longer than the buffer. This is beaut, but you still will
want to copy the symbol from the buffer to a more permanent
symbol-table entry say about half the time.
In practice this often means you will build many short symbols and a
few long symbols. At the time you are reading a symbol you don't know
how long it is. One traditional method is to read a symbol into a
buffer, realloc()ating the buffer every time you try to read a symbol
that is longer than the buffer. This is beaut, but you still will
want to copy the symbol from the buffer to a more permanent
symbol-table entry say about half the time.
With obstacks, you can work differently. Use one obstack for all symbol
names. As you read a symbol, grow the name in the obstack gradually.
When the name is complete, finalize it. Then, if the symbol exists already,
free the newly read name.
With obstacks, you can work differently. Use one obstack for all symbol
names. As you read a symbol, grow the name in the obstack gradually.
When the name is complete, finalize it. Then, if the symbol exists already,
free the newly read name.
The way we do this is to take a large chunk, allocating memory from
low addresses. When you want to build a symbol in the chunk you just
add chars above the current "high water mark" in the chunk. When you
have finished adding chars, because you got to the end of the symbol,
you know how long the chars are, and you can create a new object.
Mostly the chars will not burst over the highest address of the chunk,
because you would typically expect a chunk to be (say) 100 times as
long as an average object.
The way we do this is to take a large chunk, allocating memory from
low addresses. When you want to build a symbol in the chunk you just
add chars above the current "high water mark" in the chunk. When you
have finished adding chars, because you got to the end of the symbol,
you know how long the chars are, and you can create a new object.
Mostly the chars will not burst over the highest address of the chunk,
because you would typically expect a chunk to be (say) 100 times as
long as an average object.
In case that isn't clear, when we have enough chars to make up
the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
so we just point to it where it lies. No moving of chars is
needed and this is the second win: potentially long strings need
never be explicitly shuffled. Once an object is formed, it does not
change its address during its lifetime.
In case that isn't clear, when we have enough chars to make up
the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
so we just point to it where it lies. No moving of chars is
needed and this is the second win: potentially long strings need
never be explicitly shuffled. Once an object is formed, it does not
change its address during its lifetime.
When the chars burst over a chunk boundary, we allocate a larger
chunk, and then copy the partly formed object from the end of the old
chunk to the beginning of the new larger chunk. We then carry on
accreting characters to the end of the object as we normally would.
When the chars burst over a chunk boundary, we allocate a larger
chunk, and then copy the partly formed object from the end of the old
chunk to the beginning of the new larger chunk. We then carry on
accreting characters to the end of the object as we normally would.
A special macro is provided to add a single char at a time to a
growing object. This allows the use of register variables, which
break the ordinary 'growth' macro.
A special macro is provided to add a single char at a time to a
growing object. This allows the use of register variables, which
break the ordinary 'growth' macro.
Summary:
We allocate large chunks.
We carve out one object at a time from the current chunk.
Once carved, an object never moves.
We are free to append data of any size to the currently
growing object.
Exactly one object is growing in an obstack at any one time.
You can run one obstack per control block.
You may have as many control blocks as you dare.
Because of the way we do it, you can `unwind' an obstack
back to a previous state. (You may remove objects much
as you would with a stack.)
*/
Summary:
We allocate large chunks.
We carve out one object at a time from the current chunk.
Once carved, an object never moves.
We are free to append data of any size to the currently
growing object.
Exactly one object is growing in an obstack at any one time.
You can run one obstack per control block.
You may have as many control blocks as you dare.
Because of the way we do it, you can "unwind" an obstack
back to a previous state. (You may remove objects much
as you would with a stack.)
*/
/* Don't do the contents of this file more than once. */
@ -110,146 +104,128 @@ Summary:
#ifndef _OBSTACK_H
#define _OBSTACK_H 1
#ifndef _OBSTACK_INTERFACE_VERSION
# define _OBSTACK_INTERFACE_VERSION 2
#endif
#include <stddef.h> /* For size_t and ptrdiff_t. */
#include <string.h> /* For __GNU_LIBRARY__, and memcpy. */
#if _OBSTACK_INTERFACE_VERSION == 1
/* For binary compatibility with obstack version 1, which used "int"
and "long" for these two types. */
# define _OBSTACK_SIZE_T unsigned int
# define _CHUNK_SIZE_T unsigned long
# define _OBSTACK_CAST(type, expr) ((type) (expr))
#else
/* Version 2 with sane types, especially for 64-bit hosts. */
# define _OBSTACK_SIZE_T size_t
# define _CHUNK_SIZE_T size_t
# define _OBSTACK_CAST(type, expr) (expr)
#endif
/* If B is the base of an object addressed by P, return the result of
aligning P to the next multiple of A + 1. B and P must be of type
char *. A + 1 must be a power of 2. */
#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
/* Similar to __BPTR_ALIGN (B, P, A), except optimize the common case
where pointers can be converted to integers, aligned as integers,
and converted back again. If ptrdiff_t is narrower than a
pointer (e.g., the AS/400), play it safe and compute the alignment
relative to B. Otherwise, use the faster strategy of computing the
alignment relative to 0. */
#define __PTR_ALIGN(B, P, A) \
__BPTR_ALIGN (sizeof (ptrdiff_t) < sizeof (void *) ? (B) : (char *) 0, \
P, A)
#ifndef __attribute_pure__
# if defined __GNUC_MINOR__ && __GNUC__ * 1000 + __GNUC_MINOR__ >= 2096
# define __attribute_pure__ __attribute__ ((__pure__))
# else
# define __attribute_pure__
# endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* We use subtraction of (char *) 0 instead of casting to int
because on word-addressable machines a simple cast to int
may ignore the byte-within-word field of the pointer. */
#ifndef __PTR_TO_INT
# define __PTR_TO_INT(P) ((P) - (char *) 0)
#endif
#ifndef __INT_TO_PTR
# define __INT_TO_PTR(P) ((P) + (char *) 0)
#endif
/* We need the type of the resulting object. If __PTRDIFF_TYPE__ is
defined, as with GNU C, use that; that way we don't pollute the
namespace with <stddef.h>'s symbols. Otherwise, if <stddef.h> is
available, include it and use ptrdiff_t. In traditional C, long is
the best that we can do. */
#ifdef __PTRDIFF_TYPE__
# define PTR_INT_TYPE __PTRDIFF_TYPE__
#else
# ifdef HAVE_STDDEF_H
# include <stddef.h>
# define PTR_INT_TYPE ptrdiff_t
# else
# define PTR_INT_TYPE long
# endif
#endif
#if defined _LIBC || defined HAVE_STRING_H
# include <string.h>
# define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))
#else
# ifdef memcpy
# define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))
# else
# define _obstack_memcpy(To, From, N) bcopy ((char *)(From), (To), (N))
# endif
#endif
struct _obstack_chunk /* Lives at front of each chunk. */
struct _obstack_chunk /* Lives at front of each chunk. */
{
char *limit; /* 1 past end of this chunk */
struct _obstack_chunk *prev; /* address of prior chunk or NULL */
char contents[4]; /* objects begin here */
char *limit; /* 1 past end of this chunk */
struct _obstack_chunk *prev; /* address of prior chunk or NULL */
char contents[4]; /* objects begin here */
};
struct obstack /* control current object in current chunk */
struct obstack /* control current object in current chunk */
{
long chunk_size; /* preferred size to allocate chunks in */
struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
char *object_base; /* address of object we are building */
char *next_free; /* where to add next char to current object */
char *chunk_limit; /* address of char after current chunk */
PTR_INT_TYPE temp; /* Temporary for some macros. */
int alignment_mask; /* Mask of alignment for each object. */
/* These prototypes vary based on `use_extra_arg', and we use
casts to the prototypeless function type in all assignments,
but having prototypes here quiets -Wstrict-prototypes. */
struct _obstack_chunk *(*chunkfun) (void *, long);
void (*freefun) (void *, struct _obstack_chunk *);
void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
unsigned maybe_empty_object:1;/* There is a possibility that the current
chunk contains a zero-length object. This
prevents freeing the chunk if we allocate
a bigger chunk to replace it. */
unsigned alloc_failed:1; /* No longer used, as we now call the failed
handler on error, but retained for binary
compatibility. */
_CHUNK_SIZE_T chunk_size; /* preferred size to allocate chunks in */
struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
char *object_base; /* address of object we are building */
char *next_free; /* where to add next char to current object */
char *chunk_limit; /* address of char after current chunk */
union
{
_OBSTACK_SIZE_T i;
void *p;
} temp; /* Temporary for some macros. */
_OBSTACK_SIZE_T alignment_mask; /* Mask of alignment for each object. */
/* These prototypes vary based on 'use_extra_arg'. */
union
{
void *(*plain) (size_t);
void *(*extra) (void *, size_t);
} chunkfun;
union
{
void (*plain) (void *);
void (*extra) (void *, void *);
} freefun;
void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */
unsigned maybe_empty_object : 1; /* There is a possibility that the current
chunk contains a zero-length object. This
prevents freeing the chunk if we allocate
a bigger chunk to replace it. */
unsigned alloc_failed : 1; /* No longer used, as we now call the failed
handler on error, but retained for binary
compatibility. */
};
/* Declare the external functions we use; they are in obstack.c. */
extern void _obstack_newchunk (struct obstack *, int);
extern void _obstack_newchunk (struct obstack *, _OBSTACK_SIZE_T);
extern void _obstack_free (struct obstack *, void *);
extern int _obstack_begin (struct obstack *, int, int,
void *(*) (long), void (*) (void *));
extern int _obstack_begin_1 (struct obstack *, int, int,
void *(*) (void *, long),
void (*) (void *, void *), void *);
extern int _obstack_memory_used (struct obstack *);
/* Do the function-declarations after the structs
but before defining the macros. */
extern int _obstack_begin (struct obstack *,
_OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
void *(*) (size_t), void (*) (void *));
extern int _obstack_begin_1 (struct obstack *,
_OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
void *(*) (void *, size_t),
void (*) (void *, void *), void *);
extern _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *)
__attribute_pure__;
void obstack_init (struct obstack *obstack);
void * obstack_alloc (struct obstack *obstack, int size);
void * obstack_copy (struct obstack *obstack, void *address, int size);
void * obstack_copy0 (struct obstack *obstack, void *address, int size);
void obstack_free (struct obstack *obstack, void *block);
void obstack_blank (struct obstack *obstack, int size);
void obstack_grow (struct obstack *obstack, void *data, int size);
void obstack_grow0 (struct obstack *obstack, void *data, int size);
void obstack_1grow (struct obstack *obstack, int data_char);
void obstack_ptr_grow (struct obstack *obstack, void *data);
void obstack_int_grow (struct obstack *obstack, int data);
void * obstack_finish (struct obstack *obstack);
int obstack_object_size (struct obstack *obstack);
int obstack_room (struct obstack *obstack);
void obstack_make_room (struct obstack *obstack, int size);
void obstack_1grow_fast (struct obstack *obstack, int data_char);
void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
void obstack_int_grow_fast (struct obstack *obstack, int data);
void obstack_blank_fast (struct obstack *obstack, int size);
void * obstack_base (struct obstack *obstack);
void * obstack_next_free (struct obstack *obstack);
int obstack_alignment_mask (struct obstack *obstack);
int obstack_chunk_size (struct obstack *obstack);
int obstack_memory_used (struct obstack *obstack);
int obstack_printf(struct obstack *obstack, const char *__restrict fmt, ...);
/* Error handler called when `obstack_chunk_alloc' failed to allocate
more memory. This can be set to a user defined function. The
default action is to print a message and abort. */
/* Error handler called when 'obstack_chunk_alloc' failed to allocate
more memory. This can be set to a user defined function which
should either abort gracefully or use longjump - but shouldn't
return. The default action is to print a message and abort. */
extern void (*obstack_alloc_failed_handler) (void);
/* Exit value used when `print_and_abort' is used. */
/* Exit value used when 'print_and_abort' is used. */
extern int obstack_exit_failure;
/* Pointer to beginning of object being allocated or to be allocated next.
Note that this might not be the final address of the object
because a new chunk might be needed to hold the final size. */
#define obstack_base(h) ((h)->object_base)
#define obstack_base(h) ((void *) (h)->object_base)
/* Size for allocating ordinary chunks. */
@ -257,203 +233,210 @@ extern int obstack_exit_failure;
/* Pointer to next byte not yet allocated in current chunk. */
#define obstack_next_free(h) ((h)->next_free)
#define obstack_next_free(h) ((void *) (h)->next_free)
/* Mask specifying low bits that should be clear in address of an object. */
#define obstack_alignment_mask(h) ((h)->alignment_mask)
/* To prevent prototype warnings provide complete argument list in
standard C version. */
# define obstack_init(h) \
_obstack_begin ((h), 0, 0, \
(void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
/* To prevent prototype warnings provide complete argument list. */
#define obstack_init(h) \
_obstack_begin ((h), 0, 0, \
_OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
_OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
# define obstack_begin(h, size) \
_obstack_begin ((h), (size), 0, \
(void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
#define obstack_begin(h, size) \
_obstack_begin ((h), (size), 0, \
_OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
_OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
# define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
_obstack_begin ((h), (size), (alignment), \
(void *(*) (long)) (chunkfun), (void (*) (void *)) (freefun))
#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
_obstack_begin ((h), (size), (alignment), \
_OBSTACK_CAST (void *(*) (size_t), chunkfun), \
_OBSTACK_CAST (void (*) (void *), freefun))
# define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
_obstack_begin_1 ((h), (size), (alignment), \
(void *(*) (void *, long)) (chunkfun), \
(void (*) (void *, void *)) (freefun), (arg))
#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
_obstack_begin_1 ((h), (size), (alignment), \
_OBSTACK_CAST (void *(*) (void *, size_t), chunkfun), \
_OBSTACK_CAST (void (*) (void *, void *), freefun), arg)
# define obstack_chunkfun(h, newchunkfun) \
((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
#define obstack_chunkfun(h, newchunkfun) \
((void) ((h)->chunkfun.extra = (void *(*) (void *, size_t)) (newchunkfun)))
# define obstack_freefun(h, newfreefun) \
((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
#define obstack_freefun(h, newfreefun) \
((void) ((h)->freefun.extra = (void *(*) (void *, void *)) (newfreefun)))
#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
#define obstack_1grow_fast(h, achar) ((void) (*((h)->next_free)++ = (achar)))
#define obstack_blank_fast(h,n) ((h)->next_free += (n))
#define obstack_blank_fast(h, n) ((void) ((h)->next_free += (n)))
#define obstack_memory_used(h) _obstack_memory_used (h)
#if defined __GNUC__ && defined __STDC__ && __STDC__
/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
does not implement __extension__. But that compiler doesn't define
__GNUC_MINOR__. */
# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
#if defined __GNUC__
# if !defined __GNUC_MINOR__ || __GNUC__ * 1000 + __GNUC_MINOR__ < 2008
# define __extension__
# endif
/* For GNU C, if not -traditional,
we can define these macros to compute all args only once
without using a global variable.
Also, we can avoid using the `temp' slot, to make faster code. */
Also, we can avoid using the 'temp' slot, to make faster code. */
# define obstack_object_size(OBSTACK) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
(unsigned) (__o->next_free - __o->object_base); })
# define obstack_object_size(OBSTACK) \
__extension__ \
({ struct obstack const *__o = (OBSTACK); \
(_OBSTACK_SIZE_T) (__o->next_free - __o->object_base); })
# define obstack_room(OBSTACK) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
(unsigned) (__o->chunk_limit - __o->next_free); })
/* The local variable is named __o1 to avoid a shadowed variable
warning when invoked from other obstack macros. */
# define obstack_room(OBSTACK) \
__extension__ \
({ struct obstack const *__o1 = (OBSTACK); \
(_OBSTACK_SIZE_T) (__o1->chunk_limit - __o1->next_free); })
# define obstack_make_room(OBSTACK,length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
int __len = (length); \
if (__o->chunk_limit - __o->next_free < __len) \
_obstack_newchunk (__o, __len); \
(void) 0; })
# define obstack_make_room(OBSTACK, length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
_OBSTACK_SIZE_T __len = (length); \
if (obstack_room (__o) < __len) \
_obstack_newchunk (__o, __len); \
(void) 0; })
# define obstack_empty_p(OBSTACK) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
(__o->chunk->prev == 0 && __o->next_free - __o->chunk->contents == 0); })
# define obstack_empty_p(OBSTACK) \
__extension__ \
({ struct obstack const *__o = (OBSTACK); \
(__o->chunk->prev == 0 \
&& __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
__o->chunk->contents, \
__o->alignment_mask)); })
# define obstack_grow(OBSTACK,where,length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
int __len = (length); \
if (__o->next_free + __len > __o->chunk_limit) \
_obstack_newchunk (__o, __len); \
_obstack_memcpy (__o->next_free, (where), __len); \
__o->next_free += __len; \
(void) 0; })
# define obstack_grow(OBSTACK, where, length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
_OBSTACK_SIZE_T __len = (length); \
if (obstack_room (__o) < __len) \
_obstack_newchunk (__o, __len); \
memcpy (__o->next_free, where, __len); \
__o->next_free += __len; \
(void) 0; })
# define obstack_grow0(OBSTACK,where,length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
int __len = (length); \
if (__o->next_free + __len + 1 > __o->chunk_limit) \
_obstack_newchunk (__o, __len + 1); \
_obstack_memcpy (__o->next_free, (where), __len); \
__o->next_free += __len; \
*(__o->next_free)++ = 0; \
(void) 0; })
# define obstack_grow0(OBSTACK, where, length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
_OBSTACK_SIZE_T __len = (length); \
if (obstack_room (__o) < __len + 1) \
_obstack_newchunk (__o, __len + 1); \
memcpy (__o->next_free, where, __len); \
__o->next_free += __len; \
*(__o->next_free)++ = 0; \
(void) 0; })
# define obstack_1grow(OBSTACK,datum) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
if (__o->next_free + 1 > __o->chunk_limit) \
_obstack_newchunk (__o, 1); \
obstack_1grow_fast (__o, datum); \
(void) 0; })
# define obstack_1grow(OBSTACK, datum) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
if (obstack_room (__o) < 1) \
_obstack_newchunk (__o, 1); \
obstack_1grow_fast (__o, datum); })
/* These assume that the obstack alignment is good enough for pointers or ints,
and that the data added so far to the current object
/* These assume that the obstack alignment is good enough for pointers
or ints, and that the data added so far to the current object
shares that much alignment. */
# define obstack_ptr_grow(OBSTACK,datum) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
_obstack_newchunk (__o, sizeof (void *)); \
obstack_ptr_grow_fast (__o, datum); })
# define obstack_ptr_grow(OBSTACK, datum) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
if (obstack_room (__o) < sizeof (void *)) \
_obstack_newchunk (__o, sizeof (void *)); \
obstack_ptr_grow_fast (__o, datum); })
# define obstack_int_grow(OBSTACK,datum) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
if (__o->next_free + sizeof (int) > __o->chunk_limit) \
_obstack_newchunk (__o, sizeof (int)); \
obstack_int_grow_fast (__o, datum); })
# define obstack_int_grow(OBSTACK, datum) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
if (obstack_room (__o) < sizeof (int)) \
_obstack_newchunk (__o, sizeof (int)); \
obstack_int_grow_fast (__o, datum); })
# define obstack_ptr_grow_fast(OBSTACK,aptr) \
__extension__ \
({ struct obstack *__o1 = (OBSTACK); \
*(const void **) __o1->next_free = (aptr); \
__o1->next_free += sizeof (const void *); \
(void) 0; })
# define obstack_ptr_grow_fast(OBSTACK, aptr) \
__extension__ \
({ struct obstack *__o1 = (OBSTACK); \
void *__p1 = __o1->next_free; \
*(const void **) __p1 = (aptr); \
__o1->next_free += sizeof (const void *); \
(void) 0; })
# define obstack_int_grow_fast(OBSTACK,aint) \
__extension__ \
({ struct obstack *__o1 = (OBSTACK); \
*(int *) __o1->next_free = (aint); \
__o1->next_free += sizeof (int); \
(void) 0; })
# define obstack_int_grow_fast(OBSTACK, aint) \
__extension__ \
({ struct obstack *__o1 = (OBSTACK); \
void *__p1 = __o1->next_free; \
*(int *) __p1 = (aint); \
__o1->next_free += sizeof (int); \
(void) 0; })
# define obstack_blank(OBSTACK,length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
int __len = (length); \
if (__o->chunk_limit - __o->next_free < __len) \
_obstack_newchunk (__o, __len); \
obstack_blank_fast (__o, __len); \
(void) 0; })
# define obstack_blank(OBSTACK, length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
_OBSTACK_SIZE_T __len = (length); \
if (obstack_room (__o) < __len) \
_obstack_newchunk (__o, __len); \
obstack_blank_fast (__o, __len); })
# define obstack_alloc(OBSTACK,length) \
__extension__ \
({ struct obstack *__h = (OBSTACK); \
obstack_blank (__h, (length)); \
obstack_finish (__h); })
# define obstack_alloc(OBSTACK, length) \
__extension__ \
({ struct obstack *__h = (OBSTACK); \
obstack_blank (__h, (length)); \
obstack_finish (__h); })
# define obstack_copy(OBSTACK,where,length) \
__extension__ \
({ struct obstack *__h = (OBSTACK); \
obstack_grow (__h, (where), (length)); \
obstack_finish (__h); })
# define obstack_copy(OBSTACK, where, length) \
__extension__ \
({ struct obstack *__h = (OBSTACK); \
obstack_grow (__h, (where), (length)); \
obstack_finish (__h); })
# define obstack_copy0(OBSTACK,where,length) \
__extension__ \
({ struct obstack *__h = (OBSTACK); \
obstack_grow0 (__h, (where), (length)); \
obstack_finish (__h); })
# define obstack_copy0(OBSTACK, where, length) \
__extension__ \
({ struct obstack *__h = (OBSTACK); \
obstack_grow0 (__h, (where), (length)); \
obstack_finish (__h); })
/* The local variable is named __o1 to avoid a name conflict
when obstack_blank is called. */
# define obstack_finish(OBSTACK) \
__extension__ \
({ struct obstack *__o1 = (OBSTACK); \
void *value; \
value = (void *) __o1->object_base; \
if (__o1->next_free == value) \
__o1->maybe_empty_object = 1; \
__o1->next_free \
= __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
& ~ (__o1->alignment_mask)); \
if (__o1->next_free - (char *)__o1->chunk \
> __o1->chunk_limit - (char *)__o1->chunk) \
__o1->next_free = __o1->chunk_limit; \
__o1->object_base = __o1->next_free; \
value; })
/* The local variable is named __o1 to avoid a shadowed variable
warning when invoked from other obstack macros, typically obstack_free. */
# define obstack_finish(OBSTACK) \
__extension__ \
({ struct obstack *__o1 = (OBSTACK); \
void *__value = (void *) __o1->object_base; \
if (__o1->next_free == __value) \
__o1->maybe_empty_object = 1; \
__o1->next_free \
= __PTR_ALIGN (__o1->object_base, __o1->next_free, \
__o1->alignment_mask); \
if ((size_t) (__o1->next_free - (char *) __o1->chunk) \
> (size_t) (__o1->chunk_limit - (char *) __o1->chunk)) \
__o1->next_free = __o1->chunk_limit; \
__o1->object_base = __o1->next_free; \
__value; })
# define obstack_free(OBSTACK, OBJ) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
void *__obj = (void *) (OBJ); \
if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
__o->next_free = __o->object_base = (char *) __obj; \
else (obstack_free) (__o, __obj); })
#else /* not __GNUC__ or not __STDC__ */
# define obstack_free(OBSTACK, OBJ) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
void *__obj = (void *) (OBJ); \
if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \
__o->next_free = __o->object_base = (char *) __obj; \
else \
_obstack_free (__o, __obj); })
# define obstack_object_size(h) \
(unsigned) ((h)->next_free - (h)->object_base)
#else /* not __GNUC__ */
# define obstack_room(h) \
(unsigned) ((h)->chunk_limit - (h)->next_free)
# define obstack_object_size(h) \
((_OBSTACK_SIZE_T) ((h)->next_free - (h)->object_base))
# define obstack_empty_p(h) \
((h)->chunk->prev == 0 && (h)->next_free - (h)->chunk->contents == 0)
# define obstack_room(h) \
((_OBSTACK_SIZE_T) ((h)->chunk_limit - (h)->next_free))
# define obstack_empty_p(h) \
((h)->chunk->prev == 0 \
&& (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
(h)->chunk->contents, \
(h)->alignment_mask))
/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
so that we can avoid having void expressions
@ -461,87 +444,92 @@ __extension__ \
Casting the third operand to void was tried before,
but some compilers won't accept it. */
# define obstack_make_room(h,length) \
( (h)->temp = (length), \
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
? (_obstack_newchunk ((h), (h)->temp), 0) : 0))
# define obstack_make_room(h, length) \
((h)->temp.i = (length), \
((obstack_room (h) < (h)->temp.i) \
? (_obstack_newchunk (h, (h)->temp.i), 0) : 0), \
(void) 0)
# define obstack_grow(h,where,length) \
( (h)->temp = (length), \
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
_obstack_memcpy ((h)->next_free, (where), (h)->temp), \
(h)->next_free += (h)->temp)
# define obstack_grow(h, where, length) \
((h)->temp.i = (length), \
((obstack_room (h) < (h)->temp.i) \
? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
memcpy ((h)->next_free, where, (h)->temp.i), \
(h)->next_free += (h)->temp.i, \
(void) 0)
# define obstack_grow0(h,where,length) \
( (h)->temp = (length), \
(((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \
_obstack_memcpy ((h)->next_free, (where), (h)->temp), \
(h)->next_free += (h)->temp, \
*((h)->next_free)++ = 0)
# define obstack_grow0(h, where, length) \
((h)->temp.i = (length), \
((obstack_room (h) < (h)->temp.i + 1) \
? (_obstack_newchunk ((h), (h)->temp.i + 1), 0) : 0), \
memcpy ((h)->next_free, where, (h)->temp.i), \
(h)->next_free += (h)->temp.i, \
*((h)->next_free)++ = 0, \
(void) 0)
# define obstack_1grow(h,datum) \
( (((h)->next_free + 1 > (h)->chunk_limit) \
? (_obstack_newchunk ((h), 1), 0) : 0), \
obstack_1grow_fast (h, datum))
# define obstack_1grow(h, datum) \
(((obstack_room (h) < 1) \
? (_obstack_newchunk ((h), 1), 0) : 0), \
obstack_1grow_fast (h, datum))
# define obstack_ptr_grow(h,datum) \
( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
obstack_ptr_grow_fast (h, datum))
# define obstack_ptr_grow(h, datum) \
(((obstack_room (h) < sizeof (char *)) \
? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
obstack_ptr_grow_fast (h, datum))
# define obstack_int_grow(h,datum) \
( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
obstack_int_grow_fast (h, datum))
# define obstack_int_grow(h, datum) \
(((obstack_room (h) < sizeof (int)) \
? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
obstack_int_grow_fast (h, datum))
# define obstack_ptr_grow_fast(h,aptr) \
(((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
# define obstack_ptr_grow_fast(h, aptr) \
(((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr), \
(void) 0)
# define obstack_int_grow_fast(h,aint) \
(((int *) ((h)->next_free += sizeof (int)))[-1] = (aptr))
# define obstack_int_grow_fast(h, aint) \
(((int *) ((h)->next_free += sizeof (int)))[-1] = (aint), \
(void) 0)
# define obstack_blank(h,length) \
( (h)->temp = (length), \
(((h)->chunk_limit - (h)->next_free < (h)->temp) \
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
obstack_blank_fast (h, (h)->temp))
# define obstack_blank(h, length) \
((h)->temp.i = (length), \
((obstack_room (h) < (h)->temp.i) \
? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
obstack_blank_fast (h, (h)->temp.i))
# define obstack_alloc(h,length) \
(obstack_blank ((h), (length)), obstack_finish ((h)))
# define obstack_alloc(h, length) \
(obstack_blank ((h), (length)), obstack_finish ((h)))
# define obstack_copy(h,where,length) \
(obstack_grow ((h), (where), (length)), obstack_finish ((h)))
# define obstack_copy(h, where, length) \
(obstack_grow ((h), (where), (length)), obstack_finish ((h)))
# define obstack_copy0(h,where,length) \
(obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
# define obstack_copy0(h, where, length) \
(obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
# define obstack_finish(h) \
( ((h)->next_free == (h)->object_base \
? (((h)->maybe_empty_object = 1), 0) \
: 0), \
(h)->temp = __PTR_TO_INT ((h)->object_base), \
(h)->next_free \
= __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
& ~ ((h)->alignment_mask)), \
(((h)->next_free - (char *) (h)->chunk \
> (h)->chunk_limit - (char *) (h)->chunk) \
? ((h)->next_free = (h)->chunk_limit) : 0), \
(h)->object_base = (h)->next_free, \
(void *) __INT_TO_PTR ((h)->temp))
# define obstack_finish(h) \
(((h)->next_free == (h)->object_base \
? (((h)->maybe_empty_object = 1), 0) \
: 0), \
(h)->temp.p = (h)->object_base, \
(h)->next_free \
= __PTR_ALIGN ((h)->object_base, (h)->next_free, \
(h)->alignment_mask), \
(((size_t) ((h)->next_free - (char *) (h)->chunk) \
> (size_t) ((h)->chunk_limit - (char *) (h)->chunk)) \
? ((h)->next_free = (h)->chunk_limit) : 0), \
(h)->object_base = (h)->next_free, \
(h)->temp.p)
# define obstack_free(h,obj) \
( (h)->temp = (char *) (obj) - (char *) (h)->chunk, \
(((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
? (((h)->next_free = (h)->object_base \
= (h)->temp + (char *) (h)->chunk), 0) \
: ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0)))
# define obstack_free(h, obj) \
((h)->temp.p = (void *) (obj), \
(((h)->temp.p > (void *) (h)->chunk \
&& (h)->temp.p < (void *) (h)->chunk_limit) \
? (void) ((h)->next_free = (h)->object_base = (char *) (h)->temp.p) \
: _obstack_free ((h), (h)->temp.p)))
#endif /* not __GNUC__ or not __STDC__ */
#endif /* not __GNUC__ */
#ifdef __cplusplus
} /* C++ */
} /* C++ */
#endif
#endif /* obstack.h */
#endif /* _OBSTACK_H */