Update version to 1.2
Use obstack.{c,h} from gcc-10.2.0 include/obstack.h and libiberty/obstack.c
This commit is contained in:
parent
d2ad66b0df
commit
91923c7320
3 changed files with 636 additions and 782 deletions
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@ -2,9 +2,9 @@ dnl Process this file with autoconf to produce a configure script
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AC_PREREQ(2.69)
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AC_INIT([obstack], [1.1], [pullmoll@t-online.de])
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AC_INIT([obstack], [1.2], [pullmoll@t-online.de])
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AM_INIT_AUTOMAKE([1.15])
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AM_INIT_AUTOMAKE([1.16])
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AC_CONFIG_MACRO_DIR([m4])
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AC_PROG_CC
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546
obstack.c
546
obstack.c
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@ -1,35 +1,32 @@
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/* obstack.c - subroutines used implicitly by object stack macros
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Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
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Copyright (C) 1988-2020 Free Software Foundation, Inc.
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This file is part of the GNU C Library.
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The GNU C Library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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NOTE: This source is derived from an old version taken from the GNU C
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Library (glibc).
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful,
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The GNU C Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
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USA. */
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You should have received a copy of the GNU Lesser General Public
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License along with the GNU C Library; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#ifdef _LIBC
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# include <obstack.h>
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#else
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# include <config.h>
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# include "obstack.h"
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#endif
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#include "obstack.h"
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/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
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incremented whenever callers compiled using an old obstack.h can no
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longer properly call the functions in this obstack.c. */
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#define OBSTACK_INTERFACE_VERSION 1
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/* NOTE BEFORE MODIFYING THIS FILE: _OBSTACK_INTERFACE_VERSION in
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obstack.h must be incremented whenever callers compiled using an old
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obstack.h can no longer properly call the functions in this file. */
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/* Comment out all this code if we are using the GNU C Library, and are not
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actually compiling the library itself, and the installed library
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@ -37,115 +34,90 @@
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C Library, but also included in many other GNU distributions. Compiling
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and linking in this code is a waste when using the GNU C library
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(especially if it is a shared library). Rather than having every GNU
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program understand `configure --with-gnu-libc' and omit the object
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program understand 'configure --with-gnu-libc' and omit the object
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files, it is simpler to just do this in the source for each such file. */
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#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
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#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
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#include <gnu-versions.h>
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#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
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#define ELIDE_CODE
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#endif
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#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1
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# include <gnu-versions.h>
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# if (_GNU_OBSTACK_INTERFACE_VERSION == _OBSTACK_INTERFACE_VERSION \
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|| (_GNU_OBSTACK_INTERFACE_VERSION == 1 \
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&& _OBSTACK_INTERFACE_VERSION == 2 \
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&& defined SIZEOF_INT && defined SIZEOF_SIZE_T \
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&& SIZEOF_INT == SIZEOF_SIZE_T))
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# define _OBSTACK_ELIDE_CODE
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# endif
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#endif
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#ifndef _OBSTACK_ELIDE_CODE
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/* If GCC, or if an oddball (testing?) host that #defines __alignof__,
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use the already-supplied __alignof__. Otherwise, this must be Gnulib
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(as glibc assumes GCC); defer to Gnulib's alignof_type. */
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# if !defined __GNUC__ && !defined __IBM__ALIGNOF__ && !defined __alignof__
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# if defined __cplusplus
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template <class type> struct alignof_helper { char __slot1; type __slot2; };
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# define __alignof__(type) offsetof (alignof_helper<type>, __slot2)
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# else
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# define __alignof__(type) \
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offsetof (struct { char __slot1; type __slot2; }, __slot2)
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# endif
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# endif
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# include <stdlib.h>
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# include <stdint.h>
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#ifndef ELIDE_CODE
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#define POINTER void *
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# ifndef MAX
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# define MAX(a,b) ((a) > (b) ? (a) : (b))
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# endif
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/* Determine default alignment. */
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struct fooalign {char x; double d;};
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#define DEFAULT_ALIGNMENT \
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((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
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/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
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But in fact it might be less smart and round addresses to as much as
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DEFAULT_ROUNDING. So we prepare for it to do that. */
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union fooround {long x; double d;};
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#define DEFAULT_ROUNDING (sizeof (union fooround))
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DEFAULT_ROUNDING. So we prepare for it to do that.
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/* When we copy a long block of data, this is the unit to do it with.
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On some machines, copying successive ints does not work;
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in such a case, redefine COPYING_UNIT to `long' (if that works)
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or `char' as a last resort. */
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#ifndef COPYING_UNIT
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#define COPYING_UNIT int
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#endif
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DEFAULT_ALIGNMENT cannot be an enum constant; see gnulib's alignof.h. */
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#define DEFAULT_ALIGNMENT MAX (__alignof__ (long double), \
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MAX (__alignof__ (uintmax_t), \
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__alignof__ (void *)))
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#define DEFAULT_ROUNDING MAX (sizeof (long double), \
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MAX (sizeof (uintmax_t), \
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sizeof (void *)))
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/* Call functions with either the traditional malloc/free calling
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interface, or the mmalloc/mfree interface (that adds an extra first
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argument), based on the value of use_extra_arg. */
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static void *
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call_chunkfun (struct obstack *h, size_t size)
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{
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if (h->use_extra_arg)
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return h->chunkfun.extra (h->extra_arg, size);
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else
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return h->chunkfun.plain (size);
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}
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static void
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call_freefun (struct obstack *h, void *old_chunk)
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{
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if (h->use_extra_arg)
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h->freefun.extra (h->extra_arg, old_chunk);
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else
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h->freefun.plain (old_chunk);
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}
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/* The functions allocating more room by calling `obstack_chunk_alloc'
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jump to the handler pointed to by `obstack_alloc_failed_handler'.
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This variable by default points to the internal function
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`print_and_abort'. */
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static void print_and_abort (void);
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void (*obstack_alloc_failed_handler) (void) = print_and_abort;
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/* Exit value used when `print_and_abort' is used. */
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#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
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#include <stdlib.h>
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#endif
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#ifndef EXIT_FAILURE
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#define EXIT_FAILURE 1
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#endif
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int obstack_exit_failure = EXIT_FAILURE;
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/* The non-GNU-C macros copy the obstack into this global variable
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to avoid multiple evaluation. */
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struct obstack *_obstack;
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/* Define a macro that either calls functions with the traditional malloc/free
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calling interface, or calls functions with the mmalloc/mfree interface
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(that adds an extra first argument), based on the state of use_extra_arg.
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For free, do not use ?:, since some compilers, like the MIPS compilers,
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do not allow (expr) ? void : void. */
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#if defined (__STDC__) && __STDC__
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#define CALL_CHUNKFUN(h, size) \
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(((h) -> use_extra_arg) \
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? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
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: (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
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#define CALL_FREEFUN(h, old_chunk) \
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do { \
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if ((h) -> use_extra_arg) \
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(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
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else \
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(*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
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} while (0)
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#else
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#define CALL_CHUNKFUN(h, size) \
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(((h) -> use_extra_arg) \
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? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
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: (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
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#define CALL_FREEFUN(h, old_chunk) \
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do { \
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if ((h) -> use_extra_arg) \
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(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
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else \
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(*(void (*) ()) (h)->freefun) ((old_chunk)); \
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} while (0)
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#endif
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/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
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Objects start on multiples of ALIGNMENT (0 means use default).
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CHUNKFUN is the function to use to allocate chunks,
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and FREEFUN the function to free them.
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Return nonzero if successful, zero if out of memory.
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To recover from an out of memory error,
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free up some memory, then call this again. */
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Return nonzero if successful, calls obstack_alloc_failed_handler if
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allocation fails. */
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int
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_obstack_begin (struct obstack *h, int size, int alignment,
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POINTER (*chunkfun) (long), void (*freefun) (void *))
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static int
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_obstack_begin_worker (struct obstack *h,
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_OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment)
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{
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register struct _obstack_chunk *chunk; /* points to new chunk */
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struct _obstack_chunk *chunk; /* points to new chunk */
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if (alignment == 0)
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alignment = (int) DEFAULT_ALIGNMENT;
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alignment = DEFAULT_ALIGNMENT;
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if (size == 0)
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/* Default size is what GNU malloc can fit in a 4096-byte block. */
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{
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size = 4096 - extra;
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}
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h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
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h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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h->chunk_size = size;
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h->alignment_mask = alignment - 1;
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h->use_extra_arg = 0;
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chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
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chunk = (struct _obstack_chunk *) call_chunkfun (h, h->chunk_size);
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if (!chunk)
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(*obstack_alloc_failed_handler) ();
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h->next_free = h->object_base = chunk->contents;
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h->chunk_limit = chunk->limit
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= (char *) chunk + h->chunk_size;
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h->chunk = chunk;
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h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
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alignment - 1);
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h->chunk_limit = chunk->limit = (char *) chunk + h->chunk_size;
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chunk->prev = 0;
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/* The initial chunk now contains no empty object. */
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h->maybe_empty_object = 0;
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@ -183,49 +153,29 @@ _obstack_begin (struct obstack *h, int size, int alignment,
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}
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int
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_obstack_begin_1 (struct obstack *h, int size, int alignment,
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POINTER (*chunkfun) (POINTER, long),
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void (*freefun) (POINTER, POINTER), POINTER arg)
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_obstack_begin (struct obstack *h,
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_OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment,
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void *(*chunkfun) (size_t),
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void (*freefun) (void *))
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{
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register struct _obstack_chunk *chunk; /* points to new chunk */
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h->chunkfun.plain = chunkfun;
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h->freefun.plain = freefun;
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h->use_extra_arg = 0;
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return _obstack_begin_worker (h, size, alignment);
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}
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if (alignment == 0)
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alignment = (int) DEFAULT_ALIGNMENT;
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if (size == 0)
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/* Default size is what GNU malloc can fit in a 4096-byte block. */
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{
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/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
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Use the values for range checking, because if range checking is off,
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the extra bytes won't be missed terribly, but if range checking is on
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and we used a larger request, a whole extra 4096 bytes would be
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allocated.
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These number are irrelevant to the new GNU malloc. I suspect it is
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less sensitive to the size of the request. */
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int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
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+ 4 + DEFAULT_ROUNDING - 1)
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& ~(DEFAULT_ROUNDING - 1));
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size = 4096 - extra;
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}
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h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
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h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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h->chunk_size = size;
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h->alignment_mask = alignment - 1;
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int
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_obstack_begin_1 (struct obstack *h,
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_OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment,
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void *(*chunkfun) (void *, size_t),
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void (*freefun) (void *, void *),
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void *arg)
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{
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h->chunkfun.extra = chunkfun;
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h->freefun.extra = freefun;
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h->extra_arg = arg;
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h->use_extra_arg = 1;
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chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
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if (!chunk)
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(*obstack_alloc_failed_handler) ();
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h->next_free = h->object_base = chunk->contents;
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h->chunk_limit = chunk->limit
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= (char *) chunk + h->chunk_size;
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chunk->prev = 0;
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/* The initial chunk now contains no empty object. */
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h->maybe_empty_object = 0;
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h->alloc_failed = 0;
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return 1;
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return _obstack_begin_worker (h, size, alignment);
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}
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/* Allocate a new current chunk for the obstack *H
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@ -235,58 +185,51 @@ _obstack_begin_1 (struct obstack *h, int size, int alignment,
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to the beginning of the new one. */
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void
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_obstack_newchunk (struct obstack *h, int length)
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_obstack_newchunk (struct obstack *h, _OBSTACK_SIZE_T length)
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{
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register struct _obstack_chunk *old_chunk = h->chunk;
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register struct _obstack_chunk *new_chunk;
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register long new_size;
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register long obj_size = h->next_free - h->object_base;
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register long i;
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long already;
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struct _obstack_chunk *old_chunk = h->chunk;
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struct _obstack_chunk *new_chunk = 0;
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size_t obj_size = h->next_free - h->object_base;
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char *object_base;
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/* Compute size for new chunk. */
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new_size = (obj_size + length) + (obj_size >> 3) + 100;
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size_t sum1 = obj_size + length;
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size_t sum2 = sum1 + h->alignment_mask;
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size_t new_size = sum2 + (obj_size >> 3) + 100;
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if (new_size < sum2)
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new_size = sum2;
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if (new_size < h->chunk_size)
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new_size = h->chunk_size;
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/* Allocate and initialize the new chunk. */
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new_chunk = CALL_CHUNKFUN (h, new_size);
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if (obj_size <= sum1 && sum1 <= sum2)
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new_chunk = (struct _obstack_chunk *) call_chunkfun (h, new_size);
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if (!new_chunk)
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(*obstack_alloc_failed_handler) ();
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(*obstack_alloc_failed_handler)();
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h->chunk = new_chunk;
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new_chunk->prev = old_chunk;
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new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
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/* Move the existing object to the new chunk.
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Word at a time is fast and is safe if the object
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is sufficiently aligned. */
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if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
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||||
{
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for (i = obj_size / sizeof (COPYING_UNIT) - 1;
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i >= 0; i--)
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((COPYING_UNIT *)new_chunk->contents)[i]
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= ((COPYING_UNIT *)h->object_base)[i];
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/* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
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but that can cross a page boundary on a machine
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which does not do strict alignment for COPYING_UNITS. */
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already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
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}
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else
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already = 0;
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/* Copy remaining bytes one by one. */
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for (i = already; i < obj_size; i++)
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new_chunk->contents[i] = h->object_base[i];
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/* Compute an aligned object_base in the new chunk */
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object_base =
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__PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
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/* Move the existing object to the new chunk. */
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memcpy (object_base, h->object_base, obj_size);
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||||
/* If the object just copied was the only data in OLD_CHUNK,
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free that chunk and remove it from the chain.
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But not if that chunk might contain an empty object. */
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if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
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if (!h->maybe_empty_object
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&& (h->object_base
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== __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
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||||
h->alignment_mask)))
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||||
{
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new_chunk->prev = old_chunk->prev;
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CALL_FREEFUN (h, old_chunk);
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||||
call_freefun (h, old_chunk);
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||||
}
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h->object_base = new_chunk->contents;
|
||||
h->object_base = object_base;
|
||||
h->next_free = h->object_base + obj_size;
|
||||
/* The new chunk certainly contains no empty object yet. */
|
||||
h->maybe_empty_object = 0;
|
||||
|
@ -298,48 +241,43 @@ _obstack_newchunk (struct obstack *h, int length)
|
|||
|
||||
/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
|
||||
obstack.h because it is just for debugging. */
|
||||
int _obstack_allocated_p (struct obstack *h, POINTER obj);
|
||||
int _obstack_allocated_p (struct obstack *h, void *obj) __attribute_pure__;
|
||||
|
||||
int
|
||||
_obstack_allocated_p (struct obstack *h, POINTER obj)
|
||||
_obstack_allocated_p (struct obstack *h, void *obj)
|
||||
{
|
||||
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
register struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
|
||||
lp = (h)->chunk;
|
||||
/* We use >= rather than > since the object cannot be exactly at
|
||||
the beginning of the chunk but might be an empty object exactly
|
||||
at the end of an adjacent chunk. */
|
||||
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
||||
while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
|
||||
{
|
||||
plp = lp->prev;
|
||||
lp = plp;
|
||||
}
|
||||
return lp != 0;
|
||||
}
|
||||
|
||||
|
||||
/* Free objects in obstack H, including OBJ and everything allocate
|
||||
more recently than OBJ. If OBJ is zero, free everything in H. */
|
||||
|
||||
#undef obstack_free
|
||||
|
||||
/* This function has two names with identical definitions.
|
||||
This is the first one, called from non-ANSI code. */
|
||||
|
||||
void
|
||||
_obstack_free (struct obstack *h, POINTER obj)
|
||||
_obstack_free (struct obstack *h, void *obj)
|
||||
{
|
||||
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
register struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
|
||||
lp = h->chunk;
|
||||
/* We use >= because there cannot be an object at the beginning of a chunk.
|
||||
But there can be an empty object at that address
|
||||
at the end of another chunk. */
|
||||
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
||||
while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
|
||||
{
|
||||
plp = lp->prev;
|
||||
CALL_FREEFUN (h, lp);
|
||||
call_freefun (h, lp);
|
||||
lp = plp;
|
||||
/* If we switch chunks, we can't tell whether the new current
|
||||
chunk contains an empty object, so assume that it may. */
|
||||
|
@ -356,43 +294,11 @@ _obstack_free (struct obstack *h, POINTER obj)
|
|||
abort ();
|
||||
}
|
||||
|
||||
/* This function is used from ANSI code. */
|
||||
|
||||
void
|
||||
obstack_free (struct obstack *h, POINTER obj)
|
||||
{
|
||||
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
register struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
|
||||
lp = h->chunk;
|
||||
/* We use >= because there cannot be an object at the beginning of a chunk.
|
||||
But there can be an empty object at that address
|
||||
at the end of another chunk. */
|
||||
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
||||
{
|
||||
plp = lp->prev;
|
||||
CALL_FREEFUN (h, lp);
|
||||
lp = plp;
|
||||
/* If we switch chunks, we can't tell whether the new current
|
||||
chunk contains an empty object, so assume that it may. */
|
||||
h->maybe_empty_object = 1;
|
||||
}
|
||||
if (lp)
|
||||
{
|
||||
h->object_base = h->next_free = (char *) (obj);
|
||||
h->chunk_limit = lp->limit;
|
||||
h->chunk = lp;
|
||||
}
|
||||
else if (obj != 0)
|
||||
/* obj is not in any of the chunks! */
|
||||
abort ();
|
||||
}
|
||||
|
||||
int
|
||||
_OBSTACK_SIZE_T
|
||||
_obstack_memory_used (struct obstack *h)
|
||||
{
|
||||
register struct _obstack_chunk* lp;
|
||||
register int nbytes = 0;
|
||||
struct _obstack_chunk *lp;
|
||||
_OBSTACK_SIZE_T nbytes = 0;
|
||||
|
||||
for (lp = h->chunk; lp != 0; lp = lp->prev)
|
||||
{
|
||||
|
@ -400,111 +306,71 @@ _obstack_memory_used (struct obstack *h)
|
|||
}
|
||||
return nbytes;
|
||||
}
|
||||
|
||||
|
||||
# ifndef _OBSTACK_NO_ERROR_HANDLER
|
||||
/* Define the error handler. */
|
||||
#ifndef _
|
||||
# if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC
|
||||
# include <stdio.h>
|
||||
|
||||
/* Exit value used when 'print_and_abort' is used. */
|
||||
# ifdef _LIBC
|
||||
int obstack_exit_failure = EXIT_FAILURE;
|
||||
# else
|
||||
# ifndef EXIT_FAILURE
|
||||
# define EXIT_FAILURE 1
|
||||
# endif
|
||||
# define obstack_exit_failure EXIT_FAILURE
|
||||
# endif
|
||||
|
||||
# if defined _LIBC || (HAVE_LIBINTL_H && ENABLE_NLS)
|
||||
# include <libintl.h>
|
||||
# ifndef _
|
||||
# define _(Str) gettext (Str)
|
||||
# define _(msgid) gettext (msgid)
|
||||
# endif
|
||||
# else
|
||||
# define _(Str) (Str)
|
||||
# ifndef _
|
||||
# define _(msgid) (msgid)
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
static void
|
||||
# if !(defined _Noreturn \
|
||||
|| (defined __STDC_VERSION__ && __STDC_VERSION__ >= 201112))
|
||||
# if ((defined __GNUC__ \
|
||||
&& (__GNUC__ >= 3 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 8))) \
|
||||
|| (defined __SUNPRO_C && __SUNPRO_C >= 0x5110))
|
||||
# define _Noreturn __attribute__ ((__noreturn__))
|
||||
# elif defined _MSC_VER && _MSC_VER >= 1200
|
||||
# define _Noreturn __declspec (noreturn)
|
||||
# else
|
||||
# define _Noreturn
|
||||
# endif
|
||||
# endif
|
||||
|
||||
# ifdef _LIBC
|
||||
# include <libio/iolibio.h>
|
||||
# endif
|
||||
|
||||
static _Noreturn void
|
||||
print_and_abort (void)
|
||||
{
|
||||
fputs (_("memory exhausted\n"), stderr);
|
||||
/* Don't change any of these strings. Yes, it would be possible to add
|
||||
the newline to the string and use fputs or so. But this must not
|
||||
happen because the "memory exhausted" message appears in other places
|
||||
like this and the translation should be reused instead of creating
|
||||
a very similar string which requires a separate translation. */
|
||||
# ifdef _LIBC
|
||||
(void) __fxprintf (NULL, "%s\n", _("memory exhausted"));
|
||||
# else
|
||||
fprintf (stderr, "%s\n", _("memory exhausted"));
|
||||
# endif
|
||||
exit (obstack_exit_failure);
|
||||
}
|
||||
|
||||
#if 0
|
||||
/* These are now turned off because the applications do not use it
|
||||
and it uses bcopy via obstack_grow, which causes trouble on sysV. */
|
||||
|
||||
/* Now define the functional versions of the obstack macros.
|
||||
Define them to simply use the corresponding macros to do the job. */
|
||||
|
||||
/* The function names appear in parentheses in order to prevent
|
||||
the macro-definitions of the names from being expanded there. */
|
||||
|
||||
POINTER (obstack_base) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_base (obstack);
|
||||
}
|
||||
|
||||
POINTER (obstack_next_free) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_next_free (obstack);
|
||||
}
|
||||
|
||||
int (obstack_object_size) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_object_size (obstack);
|
||||
}
|
||||
|
||||
int (obstack_room) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_room (obstack);
|
||||
}
|
||||
|
||||
int (obstack_make_room) (struct obstack *obstack, int length)
|
||||
{
|
||||
return obstack_make_room (obstack, length);
|
||||
}
|
||||
|
||||
void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length)
|
||||
{
|
||||
obstack_grow (obstack, pointer, length);
|
||||
}
|
||||
|
||||
void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length)
|
||||
{
|
||||
obstack_grow0 (obstack, pointer, length);
|
||||
}
|
||||
|
||||
void (obstack_1grow) (struct obstack *obstack, int character)
|
||||
{
|
||||
obstack_1grow (obstack, character);
|
||||
}
|
||||
|
||||
void (obstack_blank) (struct obstack *obstack, int length)
|
||||
{
|
||||
obstack_blank (obstack, length);
|
||||
}
|
||||
|
||||
void (obstack_1grow_fast) (struct obstack *obstack, int character)
|
||||
{
|
||||
obstack_1grow_fast (obstack, character);
|
||||
}
|
||||
|
||||
void (obstack_blank_fast) (struct obstack *obstack, int length)
|
||||
{
|
||||
obstack_blank_fast (obstack, length);
|
||||
}
|
||||
|
||||
POINTER (obstack_finish) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_finish (obstack);
|
||||
}
|
||||
|
||||
POINTER (obstack_alloc) (struct obstack *obstack, int length)
|
||||
{
|
||||
return obstack_alloc (obstack, length);
|
||||
}
|
||||
|
||||
POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length)
|
||||
{
|
||||
return obstack_copy (obstack, pointer, length);
|
||||
}
|
||||
|
||||
POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length)
|
||||
{
|
||||
return obstack_copy0 (obstack, pointer, length);
|
||||
}
|
||||
|
||||
#endif /* 0 */
|
||||
|
||||
#endif /* !ELIDE_CODE */
|
||||
/* The functions allocating more room by calling 'obstack_chunk_alloc'
|
||||
jump to the handler pointed to by 'obstack_alloc_failed_handler'.
|
||||
This can be set to a user defined function which should either
|
||||
abort gracefully or use longjump - but shouldn't return. This
|
||||
variable by default points to the internal function
|
||||
'print_and_abort'. */
|
||||
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
|
||||
# endif /* !_OBSTACK_NO_ERROR_HANDLER */
|
||||
#endif /* !_OBSTACK_ELIDE_CODE */
|
||||
|
|
662
obstack.h
662
obstack.h
|
@ -1,96 +1,90 @@
|
|||
/* obstack.h - object stack macros
|
||||
Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998,
|
||||
1999, 2000, 2001, 2002, 2003, 2004, 2005, 2008
|
||||
Free Software Foundation, Inc.
|
||||
Copyright (C) 1988-2020 Free Software Foundation, Inc.
|
||||
This file is part of the GNU C Library.
|
||||
|
||||
The GNU C Library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
NOTE: The canonical source of this file is maintained with the GNU C Library.
|
||||
Bugs can be reported to bug-glibc@gnu.org.
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by the
|
||||
Free Software Foundation; either version 2, or (at your option) any
|
||||
later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
The GNU C Library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
|
||||
USA. */
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the GNU C Library; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
/* Summary:
|
||||
|
||||
All the apparent functions defined here are macros. The idea
|
||||
is that you would use these pre-tested macros to solve a
|
||||
very specific set of problems, and they would run fast.
|
||||
Caution: no side-effects in arguments please!! They may be
|
||||
evaluated MANY times!!
|
||||
All the apparent functions defined here are macros. The idea
|
||||
is that you would use these pre-tested macros to solve a
|
||||
very specific set of problems, and they would run fast.
|
||||
Caution: no side-effects in arguments please!! They may be
|
||||
evaluated MANY times!!
|
||||
|
||||
These macros operate a stack of objects. Each object starts life
|
||||
small, and may grow to maturity. (Consider building a word syllable
|
||||
by syllable.) An object can move while it is growing. Once it has
|
||||
been "finished" it never changes address again. So the "top of the
|
||||
stack" is typically an immature growing object, while the rest of the
|
||||
stack is of mature, fixed size and fixed address objects.
|
||||
These macros operate a stack of objects. Each object starts life
|
||||
small, and may grow to maturity. (Consider building a word syllable
|
||||
by syllable.) An object can move while it is growing. Once it has
|
||||
been "finished" it never changes address again. So the "top of the
|
||||
stack" is typically an immature growing object, while the rest of the
|
||||
stack is of mature, fixed size and fixed address objects.
|
||||
|
||||
These routines grab large chunks of memory, using a function you
|
||||
supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
|
||||
by calling `obstack_chunk_free'. You must define them and declare
|
||||
them before using any obstack macros.
|
||||
These routines grab large chunks of memory, using a function you
|
||||
supply, called 'obstack_chunk_alloc'. On occasion, they free chunks,
|
||||
by calling 'obstack_chunk_free'. You must define them and declare
|
||||
them before using any obstack macros.
|
||||
|
||||
Each independent stack is represented by a `struct obstack'.
|
||||
Each of the obstack macros expects a pointer to such a structure
|
||||
as the first argument.
|
||||
Each independent stack is represented by a 'struct obstack'.
|
||||
Each of the obstack macros expects a pointer to such a structure
|
||||
as the first argument.
|
||||
|
||||
One motivation for this package is the problem of growing char strings
|
||||
in symbol tables. Unless you are "fascist pig with a read-only mind"
|
||||
--Gosper's immortal quote from HAKMEM item 154, out of context--you
|
||||
would not like to put any arbitrary upper limit on the length of your
|
||||
symbols.
|
||||
One motivation for this package is the problem of growing char strings
|
||||
in symbol tables. Unless you are "fascist pig with a read-only mind"
|
||||
--Gosper's immortal quote from HAKMEM item 154, out of context--you
|
||||
would not like to put any arbitrary upper limit on the length of your
|
||||
symbols.
|
||||
|
||||
In practice this often means you will build many short symbols and a
|
||||
few long symbols. At the time you are reading a symbol you don't know
|
||||
how long it is. One traditional method is to read a symbol into a
|
||||
buffer, realloc()ating the buffer every time you try to read a symbol
|
||||
that is longer than the buffer. This is beaut, but you still will
|
||||
want to copy the symbol from the buffer to a more permanent
|
||||
symbol-table entry say about half the time.
|
||||
In practice this often means you will build many short symbols and a
|
||||
few long symbols. At the time you are reading a symbol you don't know
|
||||
how long it is. One traditional method is to read a symbol into a
|
||||
buffer, realloc()ating the buffer every time you try to read a symbol
|
||||
that is longer than the buffer. This is beaut, but you still will
|
||||
want to copy the symbol from the buffer to a more permanent
|
||||
symbol-table entry say about half the time.
|
||||
|
||||
With obstacks, you can work differently. Use one obstack for all symbol
|
||||
names. As you read a symbol, grow the name in the obstack gradually.
|
||||
When the name is complete, finalize it. Then, if the symbol exists already,
|
||||
free the newly read name.
|
||||
With obstacks, you can work differently. Use one obstack for all symbol
|
||||
names. As you read a symbol, grow the name in the obstack gradually.
|
||||
When the name is complete, finalize it. Then, if the symbol exists already,
|
||||
free the newly read name.
|
||||
|
||||
The way we do this is to take a large chunk, allocating memory from
|
||||
low addresses. When you want to build a symbol in the chunk you just
|
||||
add chars above the current "high water mark" in the chunk. When you
|
||||
have finished adding chars, because you got to the end of the symbol,
|
||||
you know how long the chars are, and you can create a new object.
|
||||
Mostly the chars will not burst over the highest address of the chunk,
|
||||
because you would typically expect a chunk to be (say) 100 times as
|
||||
long as an average object.
|
||||
The way we do this is to take a large chunk, allocating memory from
|
||||
low addresses. When you want to build a symbol in the chunk you just
|
||||
add chars above the current "high water mark" in the chunk. When you
|
||||
have finished adding chars, because you got to the end of the symbol,
|
||||
you know how long the chars are, and you can create a new object.
|
||||
Mostly the chars will not burst over the highest address of the chunk,
|
||||
because you would typically expect a chunk to be (say) 100 times as
|
||||
long as an average object.
|
||||
|
||||
In case that isn't clear, when we have enough chars to make up
|
||||
the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
|
||||
so we just point to it where it lies. No moving of chars is
|
||||
needed and this is the second win: potentially long strings need
|
||||
never be explicitly shuffled. Once an object is formed, it does not
|
||||
change its address during its lifetime.
|
||||
In case that isn't clear, when we have enough chars to make up
|
||||
the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
|
||||
so we just point to it where it lies. No moving of chars is
|
||||
needed and this is the second win: potentially long strings need
|
||||
never be explicitly shuffled. Once an object is formed, it does not
|
||||
change its address during its lifetime.
|
||||
|
||||
When the chars burst over a chunk boundary, we allocate a larger
|
||||
chunk, and then copy the partly formed object from the end of the old
|
||||
chunk to the beginning of the new larger chunk. We then carry on
|
||||
accreting characters to the end of the object as we normally would.
|
||||
When the chars burst over a chunk boundary, we allocate a larger
|
||||
chunk, and then copy the partly formed object from the end of the old
|
||||
chunk to the beginning of the new larger chunk. We then carry on
|
||||
accreting characters to the end of the object as we normally would.
|
||||
|
||||
A special macro is provided to add a single char at a time to a
|
||||
growing object. This allows the use of register variables, which
|
||||
break the ordinary 'growth' macro.
|
||||
A special macro is provided to add a single char at a time to a
|
||||
growing object. This allows the use of register variables, which
|
||||
break the ordinary 'growth' macro.
|
||||
|
||||
Summary:
|
||||
Summary:
|
||||
We allocate large chunks.
|
||||
We carve out one object at a time from the current chunk.
|
||||
Once carved, an object never moves.
|
||||
|
@ -99,10 +93,10 @@ Summary:
|
|||
Exactly one object is growing in an obstack at any one time.
|
||||
You can run one obstack per control block.
|
||||
You may have as many control blocks as you dare.
|
||||
Because of the way we do it, you can `unwind' an obstack
|
||||
Because of the way we do it, you can "unwind" an obstack
|
||||
back to a previous state. (You may remove objects much
|
||||
as you would with a stack.)
|
||||
*/
|
||||
*/
|
||||
|
||||
|
||||
/* Don't do the contents of this file more than once. */
|
||||
|
@ -110,49 +104,54 @@ Summary:
|
|||
#ifndef _OBSTACK_H
|
||||
#define _OBSTACK_H 1
|
||||
|
||||
#ifndef _OBSTACK_INTERFACE_VERSION
|
||||
# define _OBSTACK_INTERFACE_VERSION 2
|
||||
#endif
|
||||
|
||||
#include <stddef.h> /* For size_t and ptrdiff_t. */
|
||||
#include <string.h> /* For __GNU_LIBRARY__, and memcpy. */
|
||||
|
||||
#if _OBSTACK_INTERFACE_VERSION == 1
|
||||
/* For binary compatibility with obstack version 1, which used "int"
|
||||
and "long" for these two types. */
|
||||
# define _OBSTACK_SIZE_T unsigned int
|
||||
# define _CHUNK_SIZE_T unsigned long
|
||||
# define _OBSTACK_CAST(type, expr) ((type) (expr))
|
||||
#else
|
||||
/* Version 2 with sane types, especially for 64-bit hosts. */
|
||||
# define _OBSTACK_SIZE_T size_t
|
||||
# define _CHUNK_SIZE_T size_t
|
||||
# define _OBSTACK_CAST(type, expr) (expr)
|
||||
#endif
|
||||
|
||||
/* If B is the base of an object addressed by P, return the result of
|
||||
aligning P to the next multiple of A + 1. B and P must be of type
|
||||
char *. A + 1 must be a power of 2. */
|
||||
|
||||
#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
|
||||
|
||||
/* Similar to __BPTR_ALIGN (B, P, A), except optimize the common case
|
||||
where pointers can be converted to integers, aligned as integers,
|
||||
and converted back again. If ptrdiff_t is narrower than a
|
||||
pointer (e.g., the AS/400), play it safe and compute the alignment
|
||||
relative to B. Otherwise, use the faster strategy of computing the
|
||||
alignment relative to 0. */
|
||||
|
||||
#define __PTR_ALIGN(B, P, A) \
|
||||
__BPTR_ALIGN (sizeof (ptrdiff_t) < sizeof (void *) ? (B) : (char *) 0, \
|
||||
P, A)
|
||||
|
||||
#ifndef __attribute_pure__
|
||||
# if defined __GNUC_MINOR__ && __GNUC__ * 1000 + __GNUC_MINOR__ >= 2096
|
||||
# define __attribute_pure__ __attribute__ ((__pure__))
|
||||
# else
|
||||
# define __attribute_pure__
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* We use subtraction of (char *) 0 instead of casting to int
|
||||
because on word-addressable machines a simple cast to int
|
||||
may ignore the byte-within-word field of the pointer. */
|
||||
|
||||
#ifndef __PTR_TO_INT
|
||||
# define __PTR_TO_INT(P) ((P) - (char *) 0)
|
||||
#endif
|
||||
|
||||
#ifndef __INT_TO_PTR
|
||||
# define __INT_TO_PTR(P) ((P) + (char *) 0)
|
||||
#endif
|
||||
|
||||
/* We need the type of the resulting object. If __PTRDIFF_TYPE__ is
|
||||
defined, as with GNU C, use that; that way we don't pollute the
|
||||
namespace with <stddef.h>'s symbols. Otherwise, if <stddef.h> is
|
||||
available, include it and use ptrdiff_t. In traditional C, long is
|
||||
the best that we can do. */
|
||||
|
||||
#ifdef __PTRDIFF_TYPE__
|
||||
# define PTR_INT_TYPE __PTRDIFF_TYPE__
|
||||
#else
|
||||
# ifdef HAVE_STDDEF_H
|
||||
# include <stddef.h>
|
||||
# define PTR_INT_TYPE ptrdiff_t
|
||||
# else
|
||||
# define PTR_INT_TYPE long
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined _LIBC || defined HAVE_STRING_H
|
||||
# include <string.h>
|
||||
# define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))
|
||||
#else
|
||||
# ifdef memcpy
|
||||
# define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))
|
||||
# else
|
||||
# define _obstack_memcpy(To, From, N) bcopy ((char *)(From), (To), (N))
|
||||
# endif
|
||||
#endif
|
||||
|
||||
struct _obstack_chunk /* Lives at front of each chunk. */
|
||||
{
|
||||
|
@ -163,93 +162,70 @@ struct _obstack_chunk /* Lives at front of each chunk. */
|
|||
|
||||
struct obstack /* control current object in current chunk */
|
||||
{
|
||||
long chunk_size; /* preferred size to allocate chunks in */
|
||||
_CHUNK_SIZE_T chunk_size; /* preferred size to allocate chunks in */
|
||||
struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
|
||||
char *object_base; /* address of object we are building */
|
||||
char *next_free; /* where to add next char to current object */
|
||||
char *chunk_limit; /* address of char after current chunk */
|
||||
PTR_INT_TYPE temp; /* Temporary for some macros. */
|
||||
int alignment_mask; /* Mask of alignment for each object. */
|
||||
/* These prototypes vary based on `use_extra_arg', and we use
|
||||
casts to the prototypeless function type in all assignments,
|
||||
but having prototypes here quiets -Wstrict-prototypes. */
|
||||
struct _obstack_chunk *(*chunkfun) (void *, long);
|
||||
void (*freefun) (void *, struct _obstack_chunk *);
|
||||
union
|
||||
{
|
||||
_OBSTACK_SIZE_T i;
|
||||
void *p;
|
||||
} temp; /* Temporary for some macros. */
|
||||
_OBSTACK_SIZE_T alignment_mask; /* Mask of alignment for each object. */
|
||||
|
||||
/* These prototypes vary based on 'use_extra_arg'. */
|
||||
union
|
||||
{
|
||||
void *(*plain) (size_t);
|
||||
void *(*extra) (void *, size_t);
|
||||
} chunkfun;
|
||||
union
|
||||
{
|
||||
void (*plain) (void *);
|
||||
void (*extra) (void *, void *);
|
||||
} freefun;
|
||||
|
||||
void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
|
||||
unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
|
||||
unsigned maybe_empty_object:1;/* There is a possibility that the current
|
||||
unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */
|
||||
unsigned maybe_empty_object : 1; /* There is a possibility that the current
|
||||
chunk contains a zero-length object. This
|
||||
prevents freeing the chunk if we allocate
|
||||
a bigger chunk to replace it. */
|
||||
unsigned alloc_failed:1; /* No longer used, as we now call the failed
|
||||
unsigned alloc_failed : 1; /* No longer used, as we now call the failed
|
||||
handler on error, but retained for binary
|
||||
compatibility. */
|
||||
};
|
||||
|
||||
/* Declare the external functions we use; they are in obstack.c. */
|
||||
|
||||
extern void _obstack_newchunk (struct obstack *, int);
|
||||
extern void _obstack_newchunk (struct obstack *, _OBSTACK_SIZE_T);
|
||||
extern void _obstack_free (struct obstack *, void *);
|
||||
extern int _obstack_begin (struct obstack *, int, int,
|
||||
void *(*) (long), void (*) (void *));
|
||||
extern int _obstack_begin_1 (struct obstack *, int, int,
|
||||
void *(*) (void *, long),
|
||||
extern int _obstack_begin (struct obstack *,
|
||||
_OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
|
||||
void *(*) (size_t), void (*) (void *));
|
||||
extern int _obstack_begin_1 (struct obstack *,
|
||||
_OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
|
||||
void *(*) (void *, size_t),
|
||||
void (*) (void *, void *), void *);
|
||||
extern int _obstack_memory_used (struct obstack *);
|
||||
|
||||
/* Do the function-declarations after the structs
|
||||
but before defining the macros. */
|
||||
extern _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *)
|
||||
__attribute_pure__;
|
||||
|
||||
void obstack_init (struct obstack *obstack);
|
||||
|
||||
void * obstack_alloc (struct obstack *obstack, int size);
|
||||
|
||||
void * obstack_copy (struct obstack *obstack, void *address, int size);
|
||||
void * obstack_copy0 (struct obstack *obstack, void *address, int size);
|
||||
|
||||
void obstack_free (struct obstack *obstack, void *block);
|
||||
|
||||
void obstack_blank (struct obstack *obstack, int size);
|
||||
|
||||
void obstack_grow (struct obstack *obstack, void *data, int size);
|
||||
void obstack_grow0 (struct obstack *obstack, void *data, int size);
|
||||
|
||||
void obstack_1grow (struct obstack *obstack, int data_char);
|
||||
void obstack_ptr_grow (struct obstack *obstack, void *data);
|
||||
void obstack_int_grow (struct obstack *obstack, int data);
|
||||
|
||||
void * obstack_finish (struct obstack *obstack);
|
||||
|
||||
int obstack_object_size (struct obstack *obstack);
|
||||
|
||||
int obstack_room (struct obstack *obstack);
|
||||
void obstack_make_room (struct obstack *obstack, int size);
|
||||
void obstack_1grow_fast (struct obstack *obstack, int data_char);
|
||||
void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
|
||||
void obstack_int_grow_fast (struct obstack *obstack, int data);
|
||||
void obstack_blank_fast (struct obstack *obstack, int size);
|
||||
|
||||
void * obstack_base (struct obstack *obstack);
|
||||
void * obstack_next_free (struct obstack *obstack);
|
||||
int obstack_alignment_mask (struct obstack *obstack);
|
||||
int obstack_chunk_size (struct obstack *obstack);
|
||||
int obstack_memory_used (struct obstack *obstack);
|
||||
|
||||
int obstack_printf(struct obstack *obstack, const char *__restrict fmt, ...);
|
||||
|
||||
/* Error handler called when `obstack_chunk_alloc' failed to allocate
|
||||
more memory. This can be set to a user defined function. The
|
||||
default action is to print a message and abort. */
|
||||
/* Error handler called when 'obstack_chunk_alloc' failed to allocate
|
||||
more memory. This can be set to a user defined function which
|
||||
should either abort gracefully or use longjump - but shouldn't
|
||||
return. The default action is to print a message and abort. */
|
||||
extern void (*obstack_alloc_failed_handler) (void);
|
||||
|
||||
/* Exit value used when `print_and_abort' is used. */
|
||||
/* Exit value used when 'print_and_abort' is used. */
|
||||
extern int obstack_exit_failure;
|
||||
|
||||
|
||||
/* Pointer to beginning of object being allocated or to be allocated next.
|
||||
Note that this might not be the final address of the object
|
||||
because a new chunk might be needed to hold the final size. */
|
||||
|
||||
#define obstack_base(h) ((h)->object_base)
|
||||
#define obstack_base(h) ((void *) (h)->object_base)
|
||||
|
||||
/* Size for allocating ordinary chunks. */
|
||||
|
||||
|
@ -257,203 +233,210 @@ extern int obstack_exit_failure;
|
|||
|
||||
/* Pointer to next byte not yet allocated in current chunk. */
|
||||
|
||||
#define obstack_next_free(h) ((h)->next_free)
|
||||
#define obstack_next_free(h) ((void *) (h)->next_free)
|
||||
|
||||
/* Mask specifying low bits that should be clear in address of an object. */
|
||||
|
||||
#define obstack_alignment_mask(h) ((h)->alignment_mask)
|
||||
|
||||
/* To prevent prototype warnings provide complete argument list in
|
||||
standard C version. */
|
||||
# define obstack_init(h) \
|
||||
/* To prevent prototype warnings provide complete argument list. */
|
||||
#define obstack_init(h) \
|
||||
_obstack_begin ((h), 0, 0, \
|
||||
(void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
|
||||
_OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
|
||||
_OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
|
||||
|
||||
# define obstack_begin(h, size) \
|
||||
#define obstack_begin(h, size) \
|
||||
_obstack_begin ((h), (size), 0, \
|
||||
(void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
|
||||
_OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
|
||||
_OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
|
||||
|
||||
# define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
|
||||
#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
|
||||
_obstack_begin ((h), (size), (alignment), \
|
||||
(void *(*) (long)) (chunkfun), (void (*) (void *)) (freefun))
|
||||
_OBSTACK_CAST (void *(*) (size_t), chunkfun), \
|
||||
_OBSTACK_CAST (void (*) (void *), freefun))
|
||||
|
||||
# define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
|
||||
#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
|
||||
_obstack_begin_1 ((h), (size), (alignment), \
|
||||
(void *(*) (void *, long)) (chunkfun), \
|
||||
(void (*) (void *, void *)) (freefun), (arg))
|
||||
_OBSTACK_CAST (void *(*) (void *, size_t), chunkfun), \
|
||||
_OBSTACK_CAST (void (*) (void *, void *), freefun), arg)
|
||||
|
||||
# define obstack_chunkfun(h, newchunkfun) \
|
||||
((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
|
||||
#define obstack_chunkfun(h, newchunkfun) \
|
||||
((void) ((h)->chunkfun.extra = (void *(*) (void *, size_t)) (newchunkfun)))
|
||||
|
||||
# define obstack_freefun(h, newfreefun) \
|
||||
((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
|
||||
#define obstack_freefun(h, newfreefun) \
|
||||
((void) ((h)->freefun.extra = (void *(*) (void *, void *)) (newfreefun)))
|
||||
|
||||
#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
|
||||
#define obstack_1grow_fast(h, achar) ((void) (*((h)->next_free)++ = (achar)))
|
||||
|
||||
#define obstack_blank_fast(h,n) ((h)->next_free += (n))
|
||||
#define obstack_blank_fast(h, n) ((void) ((h)->next_free += (n)))
|
||||
|
||||
#define obstack_memory_used(h) _obstack_memory_used (h)
|
||||
|
||||
#if defined __GNUC__ && defined __STDC__ && __STDC__
|
||||
/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
|
||||
does not implement __extension__. But that compiler doesn't define
|
||||
__GNUC_MINOR__. */
|
||||
# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
|
||||
|
||||
#if defined __GNUC__
|
||||
# if !defined __GNUC_MINOR__ || __GNUC__ * 1000 + __GNUC_MINOR__ < 2008
|
||||
# define __extension__
|
||||
# endif
|
||||
|
||||
/* For GNU C, if not -traditional,
|
||||
we can define these macros to compute all args only once
|
||||
without using a global variable.
|
||||
Also, we can avoid using the `temp' slot, to make faster code. */
|
||||
Also, we can avoid using the 'temp' slot, to make faster code. */
|
||||
|
||||
# define obstack_object_size(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
(unsigned) (__o->next_free - __o->object_base); })
|
||||
({ struct obstack const *__o = (OBSTACK); \
|
||||
(_OBSTACK_SIZE_T) (__o->next_free - __o->object_base); })
|
||||
|
||||
/* The local variable is named __o1 to avoid a shadowed variable
|
||||
warning when invoked from other obstack macros. */
|
||||
# define obstack_room(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
(unsigned) (__o->chunk_limit - __o->next_free); })
|
||||
({ struct obstack const *__o1 = (OBSTACK); \
|
||||
(_OBSTACK_SIZE_T) (__o1->chunk_limit - __o1->next_free); })
|
||||
|
||||
# define obstack_make_room(OBSTACK,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
int __len = (length); \
|
||||
if (__o->chunk_limit - __o->next_free < __len) \
|
||||
# define obstack_make_room(OBSTACK, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
_OBSTACK_SIZE_T __len = (length); \
|
||||
if (obstack_room (__o) < __len) \
|
||||
_obstack_newchunk (__o, __len); \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_empty_p(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
(__o->chunk->prev == 0 && __o->next_free - __o->chunk->contents == 0); })
|
||||
({ struct obstack const *__o = (OBSTACK); \
|
||||
(__o->chunk->prev == 0 \
|
||||
&& __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
|
||||
__o->chunk->contents, \
|
||||
__o->alignment_mask)); })
|
||||
|
||||
# define obstack_grow(OBSTACK,where,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
int __len = (length); \
|
||||
if (__o->next_free + __len > __o->chunk_limit) \
|
||||
# define obstack_grow(OBSTACK, where, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
_OBSTACK_SIZE_T __len = (length); \
|
||||
if (obstack_room (__o) < __len) \
|
||||
_obstack_newchunk (__o, __len); \
|
||||
_obstack_memcpy (__o->next_free, (where), __len); \
|
||||
memcpy (__o->next_free, where, __len); \
|
||||
__o->next_free += __len; \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_grow0(OBSTACK,where,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
int __len = (length); \
|
||||
if (__o->next_free + __len + 1 > __o->chunk_limit) \
|
||||
# define obstack_grow0(OBSTACK, where, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
_OBSTACK_SIZE_T __len = (length); \
|
||||
if (obstack_room (__o) < __len + 1) \
|
||||
_obstack_newchunk (__o, __len + 1); \
|
||||
_obstack_memcpy (__o->next_free, (where), __len); \
|
||||
memcpy (__o->next_free, where, __len); \
|
||||
__o->next_free += __len; \
|
||||
*(__o->next_free)++ = 0; \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_1grow(OBSTACK,datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (__o->next_free + 1 > __o->chunk_limit) \
|
||||
# define obstack_1grow(OBSTACK, datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (obstack_room (__o) < 1) \
|
||||
_obstack_newchunk (__o, 1); \
|
||||
obstack_1grow_fast (__o, datum); \
|
||||
(void) 0; })
|
||||
obstack_1grow_fast (__o, datum); })
|
||||
|
||||
/* These assume that the obstack alignment is good enough for pointers or ints,
|
||||
and that the data added so far to the current object
|
||||
/* These assume that the obstack alignment is good enough for pointers
|
||||
or ints, and that the data added so far to the current object
|
||||
shares that much alignment. */
|
||||
|
||||
# define obstack_ptr_grow(OBSTACK,datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
|
||||
# define obstack_ptr_grow(OBSTACK, datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (obstack_room (__o) < sizeof (void *)) \
|
||||
_obstack_newchunk (__o, sizeof (void *)); \
|
||||
obstack_ptr_grow_fast (__o, datum); })
|
||||
|
||||
# define obstack_int_grow(OBSTACK,datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (__o->next_free + sizeof (int) > __o->chunk_limit) \
|
||||
# define obstack_int_grow(OBSTACK, datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (obstack_room (__o) < sizeof (int)) \
|
||||
_obstack_newchunk (__o, sizeof (int)); \
|
||||
obstack_int_grow_fast (__o, datum); })
|
||||
|
||||
# define obstack_ptr_grow_fast(OBSTACK,aptr) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
*(const void **) __o1->next_free = (aptr); \
|
||||
# define obstack_ptr_grow_fast(OBSTACK, aptr) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
void *__p1 = __o1->next_free; \
|
||||
*(const void **) __p1 = (aptr); \
|
||||
__o1->next_free += sizeof (const void *); \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_int_grow_fast(OBSTACK,aint) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
*(int *) __o1->next_free = (aint); \
|
||||
# define obstack_int_grow_fast(OBSTACK, aint) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
void *__p1 = __o1->next_free; \
|
||||
*(int *) __p1 = (aint); \
|
||||
__o1->next_free += sizeof (int); \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_blank(OBSTACK,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
int __len = (length); \
|
||||
if (__o->chunk_limit - __o->next_free < __len) \
|
||||
# define obstack_blank(OBSTACK, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
_OBSTACK_SIZE_T __len = (length); \
|
||||
if (obstack_room (__o) < __len) \
|
||||
_obstack_newchunk (__o, __len); \
|
||||
obstack_blank_fast (__o, __len); \
|
||||
(void) 0; })
|
||||
obstack_blank_fast (__o, __len); })
|
||||
|
||||
# define obstack_alloc(OBSTACK,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
# define obstack_alloc(OBSTACK, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_blank (__h, (length)); \
|
||||
obstack_finish (__h); })
|
||||
|
||||
# define obstack_copy(OBSTACK,where,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
# define obstack_copy(OBSTACK, where, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_grow (__h, (where), (length)); \
|
||||
obstack_finish (__h); })
|
||||
|
||||
# define obstack_copy0(OBSTACK,where,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
# define obstack_copy0(OBSTACK, where, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_grow0 (__h, (where), (length)); \
|
||||
obstack_finish (__h); })
|
||||
|
||||
/* The local variable is named __o1 to avoid a name conflict
|
||||
when obstack_blank is called. */
|
||||
/* The local variable is named __o1 to avoid a shadowed variable
|
||||
warning when invoked from other obstack macros, typically obstack_free. */
|
||||
# define obstack_finish(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
void *value; \
|
||||
value = (void *) __o1->object_base; \
|
||||
if (__o1->next_free == value) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
void *__value = (void *) __o1->object_base; \
|
||||
if (__o1->next_free == __value) \
|
||||
__o1->maybe_empty_object = 1; \
|
||||
__o1->next_free \
|
||||
= __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
|
||||
& ~ (__o1->alignment_mask)); \
|
||||
if (__o1->next_free - (char *)__o1->chunk \
|
||||
> __o1->chunk_limit - (char *)__o1->chunk) \
|
||||
= __PTR_ALIGN (__o1->object_base, __o1->next_free, \
|
||||
__o1->alignment_mask); \
|
||||
if ((size_t) (__o1->next_free - (char *) __o1->chunk) \
|
||||
> (size_t) (__o1->chunk_limit - (char *) __o1->chunk)) \
|
||||
__o1->next_free = __o1->chunk_limit; \
|
||||
__o1->object_base = __o1->next_free; \
|
||||
value; })
|
||||
__value; })
|
||||
|
||||
# define obstack_free(OBSTACK, OBJ) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
void *__obj = (void *) (OBJ); \
|
||||
if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
|
||||
if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \
|
||||
__o->next_free = __o->object_base = (char *) __obj; \
|
||||
else (obstack_free) (__o, __obj); })
|
||||
|
||||
#else /* not __GNUC__ or not __STDC__ */
|
||||
else \
|
||||
_obstack_free (__o, __obj); })
|
||||
|
||||
#else /* not __GNUC__ */
|
||||
|
||||
# define obstack_object_size(h) \
|
||||
(unsigned) ((h)->next_free - (h)->object_base)
|
||||
((_OBSTACK_SIZE_T) ((h)->next_free - (h)->object_base))
|
||||
|
||||
# define obstack_room(h) \
|
||||
(unsigned) ((h)->chunk_limit - (h)->next_free)
|
||||
((_OBSTACK_SIZE_T) ((h)->chunk_limit - (h)->next_free))
|
||||
|
||||
# define obstack_empty_p(h) \
|
||||
((h)->chunk->prev == 0 && (h)->next_free - (h)->chunk->contents == 0)
|
||||
((h)->chunk->prev == 0 \
|
||||
&& (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
|
||||
(h)->chunk->contents, \
|
||||
(h)->alignment_mask))
|
||||
|
||||
/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
|
||||
so that we can avoid having void expressions
|
||||
|
@ -461,87 +444,92 @@ __extension__ \
|
|||
Casting the third operand to void was tried before,
|
||||
but some compilers won't accept it. */
|
||||
|
||||
# define obstack_make_room(h,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
|
||||
? (_obstack_newchunk ((h), (h)->temp), 0) : 0))
|
||||
# define obstack_make_room(h, length) \
|
||||
((h)->temp.i = (length), \
|
||||
((obstack_room (h) < (h)->temp.i) \
|
||||
? (_obstack_newchunk (h, (h)->temp.i), 0) : 0), \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_grow(h,where,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
|
||||
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
|
||||
_obstack_memcpy ((h)->next_free, (where), (h)->temp), \
|
||||
(h)->next_free += (h)->temp)
|
||||
# define obstack_grow(h, where, length) \
|
||||
((h)->temp.i = (length), \
|
||||
((obstack_room (h) < (h)->temp.i) \
|
||||
? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
||||
memcpy ((h)->next_free, where, (h)->temp.i), \
|
||||
(h)->next_free += (h)->temp.i, \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_grow0(h,where,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
|
||||
? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \
|
||||
_obstack_memcpy ((h)->next_free, (where), (h)->temp), \
|
||||
(h)->next_free += (h)->temp, \
|
||||
*((h)->next_free)++ = 0)
|
||||
# define obstack_grow0(h, where, length) \
|
||||
((h)->temp.i = (length), \
|
||||
((obstack_room (h) < (h)->temp.i + 1) \
|
||||
? (_obstack_newchunk ((h), (h)->temp.i + 1), 0) : 0), \
|
||||
memcpy ((h)->next_free, where, (h)->temp.i), \
|
||||
(h)->next_free += (h)->temp.i, \
|
||||
*((h)->next_free)++ = 0, \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_1grow(h,datum) \
|
||||
( (((h)->next_free + 1 > (h)->chunk_limit) \
|
||||
# define obstack_1grow(h, datum) \
|
||||
(((obstack_room (h) < 1) \
|
||||
? (_obstack_newchunk ((h), 1), 0) : 0), \
|
||||
obstack_1grow_fast (h, datum))
|
||||
|
||||
# define obstack_ptr_grow(h,datum) \
|
||||
( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
|
||||
# define obstack_ptr_grow(h, datum) \
|
||||
(((obstack_room (h) < sizeof (char *)) \
|
||||
? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
|
||||
obstack_ptr_grow_fast (h, datum))
|
||||
|
||||
# define obstack_int_grow(h,datum) \
|
||||
( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
|
||||
# define obstack_int_grow(h, datum) \
|
||||
(((obstack_room (h) < sizeof (int)) \
|
||||
? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
|
||||
obstack_int_grow_fast (h, datum))
|
||||
|
||||
# define obstack_ptr_grow_fast(h,aptr) \
|
||||
(((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
|
||||
# define obstack_ptr_grow_fast(h, aptr) \
|
||||
(((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr), \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_int_grow_fast(h,aint) \
|
||||
(((int *) ((h)->next_free += sizeof (int)))[-1] = (aptr))
|
||||
# define obstack_int_grow_fast(h, aint) \
|
||||
(((int *) ((h)->next_free += sizeof (int)))[-1] = (aint), \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_blank(h,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->chunk_limit - (h)->next_free < (h)->temp) \
|
||||
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
|
||||
obstack_blank_fast (h, (h)->temp))
|
||||
# define obstack_blank(h, length) \
|
||||
((h)->temp.i = (length), \
|
||||
((obstack_room (h) < (h)->temp.i) \
|
||||
? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
||||
obstack_blank_fast (h, (h)->temp.i))
|
||||
|
||||
# define obstack_alloc(h,length) \
|
||||
# define obstack_alloc(h, length) \
|
||||
(obstack_blank ((h), (length)), obstack_finish ((h)))
|
||||
|
||||
# define obstack_copy(h,where,length) \
|
||||
# define obstack_copy(h, where, length) \
|
||||
(obstack_grow ((h), (where), (length)), obstack_finish ((h)))
|
||||
|
||||
# define obstack_copy0(h,where,length) \
|
||||
# define obstack_copy0(h, where, length) \
|
||||
(obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
|
||||
|
||||
# define obstack_finish(h) \
|
||||
( ((h)->next_free == (h)->object_base \
|
||||
(((h)->next_free == (h)->object_base \
|
||||
? (((h)->maybe_empty_object = 1), 0) \
|
||||
: 0), \
|
||||
(h)->temp = __PTR_TO_INT ((h)->object_base), \
|
||||
(h)->temp.p = (h)->object_base, \
|
||||
(h)->next_free \
|
||||
= __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
|
||||
& ~ ((h)->alignment_mask)), \
|
||||
(((h)->next_free - (char *) (h)->chunk \
|
||||
> (h)->chunk_limit - (char *) (h)->chunk) \
|
||||
= __PTR_ALIGN ((h)->object_base, (h)->next_free, \
|
||||
(h)->alignment_mask), \
|
||||
(((size_t) ((h)->next_free - (char *) (h)->chunk) \
|
||||
> (size_t) ((h)->chunk_limit - (char *) (h)->chunk)) \
|
||||
? ((h)->next_free = (h)->chunk_limit) : 0), \
|
||||
(h)->object_base = (h)->next_free, \
|
||||
(void *) __INT_TO_PTR ((h)->temp))
|
||||
(h)->temp.p)
|
||||
|
||||
# define obstack_free(h,obj) \
|
||||
( (h)->temp = (char *) (obj) - (char *) (h)->chunk, \
|
||||
(((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
|
||||
? (((h)->next_free = (h)->object_base \
|
||||
= (h)->temp + (char *) (h)->chunk), 0) \
|
||||
: ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0)))
|
||||
# define obstack_free(h, obj) \
|
||||
((h)->temp.p = (void *) (obj), \
|
||||
(((h)->temp.p > (void *) (h)->chunk \
|
||||
&& (h)->temp.p < (void *) (h)->chunk_limit) \
|
||||
? (void) ((h)->next_free = (h)->object_base = (char *) (h)->temp.p) \
|
||||
: _obstack_free ((h), (h)->temp.p)))
|
||||
|
||||
#endif /* not __GNUC__ or not __STDC__ */
|
||||
#endif /* not __GNUC__ */
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* C++ */
|
||||
#endif
|
||||
|
||||
#endif /* obstack.h */
|
||||
#endif /* _OBSTACK_H */
|
||||
|
|
Loading…
Reference in a new issue