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Ryujinx/Ryujinx.HLE/Utilities/StructReader.cs

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using Ryujinx.Cpu;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities
{
class StructReader
{
private MemoryManager _memory;
public long Position { get; private set; }
public StructReader(MemoryManager memory, long position)
{
_memory = memory;
Position = position;
}
public T Read<T>() where T : struct
{
T value = MemoryHelper.Read<T>(_memory, Position);
Position += Marshal.SizeOf<T>();
return value;
}
public T[] Read<T>(int size) where T : struct
{
int structSize = Marshal.SizeOf<T>();
int count = size / structSize;
T[] output = new T[count];
for (int index = 0; index < count; index++)
{
output[index] = MemoryHelper.Read<T>(_memory, Position);
Position += structSize;
}
return output;
}
}
}