2019-09-19 00:45:11 +00:00
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using Ryujinx.HLE.HOS.Services.Vi.RootService;
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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using Ryujinx.HLE.HOS.Services.Vi.Types;
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2019-09-19 00:45:11 +00:00
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2018-08-16 23:47:36 +00:00
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namespace Ryujinx.HLE.HOS.Services.Vi
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2018-02-10 00:14:55 +00:00
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{
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2019-07-10 15:59:54 +00:00
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[Service("vi:m")]
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2018-04-06 04:01:52 +00:00
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class IManagerRootService : IpcService
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2018-02-10 00:14:55 +00:00
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{
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2020-09-25 10:18:28 +00:00
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// vi:u/m/s aren't on 3 separate threads but we can't put them together with the current ServerBase
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2020-12-02 12:14:44 +00:00
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public IManagerRootService(ServiceCtx context) : base(context.Device.System.ViServerM) { }
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2018-02-10 00:14:55 +00:00
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2023-04-14 23:00:34 +00:00
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[CommandCmif(2)]
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2019-07-12 01:13:43 +00:00
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// GetDisplayService(u32) -> object<nn::visrv::sf::IApplicationDisplayService>
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2019-07-14 19:04:38 +00:00
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public ResultCode GetDisplayService(ServiceCtx context)
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2018-02-10 00:14:55 +00:00
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{
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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ViServiceType serviceType = (ViServiceType)context.RequestData.ReadInt32();
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2018-02-25 04:34:16 +00:00
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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if (serviceType != ViServiceType.Manager)
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{
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2022-03-12 16:56:19 +00:00
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return ResultCode.PermissionDenied;
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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}
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MakeObject(context, new IApplicationDisplayService(serviceType));
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2018-02-10 00:14:55 +00:00
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2019-07-14 19:04:38 +00:00
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return ResultCode.Success;
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2018-02-10 00:14:55 +00:00
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}
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}
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}
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