2023-12-04 13:17:13 +00:00
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using DiscordRPC;
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2024-10-10 23:15:38 +00:00
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using Humanizer;
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2019-12-21 19:52:31 +00:00
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using Ryujinx.Common;
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2024-10-10 23:15:38 +00:00
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using Ryujinx.UI.App.Common;
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2024-02-11 02:09:18 +00:00
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using Ryujinx.UI.Common.Configuration;
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2024-10-10 23:15:38 +00:00
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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2019-12-21 19:52:31 +00:00
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2024-02-11 02:09:18 +00:00
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namespace Ryujinx.UI.Common
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2019-12-21 19:52:31 +00:00
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{
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2022-05-15 11:30:15 +00:00
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public static class DiscordIntegrationModule
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{
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public static Timestamps StartedAt { get; set; }
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2021-05-02 20:17:34 +00:00
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private const string Description = "A simple, experimental Nintendo Switch emulator.";
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private const string ApplicationId = "1293250299716173864";
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private const int ApplicationByteLimit = 128;
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private const string Ellipsis = "…";
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private static DiscordRpcClient _discordClient;
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private static RichPresence _discordPresenceMain;
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public static void Initialize()
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{
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_discordPresenceMain = new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = "ryujinx",
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LargeImageText = Description
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},
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Details = "Main Menu",
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State = "Idling",
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Timestamps = StartedAt
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};
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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}
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private static void Update(object sender, ReactiveEventArgs<bool> evnt)
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{
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if (evnt.OldValue != evnt.NewValue)
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{
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// If the integration was active, disable it and unload everything
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if (evnt.OldValue)
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{
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_discordClient?.Dispose();
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_discordClient = null;
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}
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// If we need to activate it and the client isn't active, initialize it
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if (evnt.NewValue && _discordClient == null)
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{
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_discordClient = new DiscordRpcClient(ApplicationId);
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_discordClient.Initialize();
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_discordClient.SetPresence(_discordPresenceMain);
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}
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}
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}
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private static readonly string[] _discordGameAssets = [
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"0100f2c0115b6000", // Tears of the Kingdom
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"0100744001588000", // Cars 3: Driven to Win
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];
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public static void SwitchToPlayingState(string titleId, ApplicationMetadata appMeta)
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{
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_discordClient?.SetPresence(new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = _discordGameAssets.Contains(titleId.ToLower()) ? titleId : "game",
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LargeImageText = TruncateToByteLength(appMeta.Title, ApplicationByteLimit),
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SmallImageKey = "ryujinx",
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SmallImageText = Description
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},
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Details = TruncateToByteLength($"Playing {appMeta.Title}", ApplicationByteLimit),
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State = $"Total play time: {appMeta.TimePlayed.Humanize(2, false)}",
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Timestamps = Timestamps.Now
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});
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}
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private static string TruncateToByteLength(string input, int byteLimit)
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{
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if (Encoding.UTF8.GetByteCount(input) <= byteLimit)
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{
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return input;
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}
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// Find the length to trim the string to guarantee we have space for the trailing ellipsis.
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int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
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// Make sure the string is long enough to perform the basic trim.
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// Amount of bytes != Length of the string
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if (input.Length > trimLimit)
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{
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// Basic trim to best case scenario of 1 byte characters.
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input = input[..trimLimit];
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}
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while (Encoding.UTF8.GetByteCount(input) > trimLimit)
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{
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// Remove one character from the end of the string at a time.
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input = input[..^1];
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}
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return input.TrimEnd() + Ellipsis;
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}
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2020-01-21 22:23:11 +00:00
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public static void Exit()
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{
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_discordClient?.Dispose();
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}
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}
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}
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