mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 19:45:47 +00:00
216 lines
8.5 KiB
C#
216 lines
8.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace SoundIOSharp
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{
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public class SoundIODevice
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{
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public static SoundIOChannelLayout BestMatchingChannelLayout (SoundIODevice device1, SoundIODevice device2)
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{
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var ptr1 = Marshal.ReadIntPtr (device1.handle, layouts_offset);
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var ptr2 = Marshal.ReadIntPtr (device2.handle, layouts_offset);
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return new SoundIOChannelLayout (Natives.soundio_best_matching_channel_layout (ptr1, device1.LayoutCount, ptr2, device2.LayoutCount));
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}
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internal SoundIODevice (Pointer<SoundIoDevice> handle)
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{
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this.handle = handle;
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}
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readonly Pointer<SoundIoDevice> handle;
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// Equality (based on handle and native func)
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public override bool Equals (object other)
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{
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var d = other as SoundIODevice;
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return d != null && (this.handle == d.handle || Natives.soundio_device_equal (this.handle, d.handle));
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}
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public override int GetHashCode ()
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{
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return (int) (IntPtr) handle;
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}
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public static bool operator == (SoundIODevice obj1, SoundIODevice obj2)
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{
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return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
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}
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public static bool operator != (SoundIODevice obj1, SoundIODevice obj2)
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{
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return (object)obj1 == null ? (object) obj2 != null : !obj1.Equals (obj2);
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}
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// fields
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public SoundIODeviceAim Aim {
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get { return (SoundIODeviceAim) Marshal.ReadInt32 (handle, aim_offset); }
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}
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static readonly int aim_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("aim");
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public SoundIOFormat CurrentFormat {
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get { return (SoundIOFormat) Marshal.ReadInt32 (handle, current_format_offset); }
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}
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static readonly int current_format_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("current_format");
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public SoundIOChannelLayout CurrentLayout {
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get { return new SoundIOChannelLayout ((IntPtr) handle + current_layout_offset);
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}
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}
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static readonly int current_layout_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("current_layout");
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public int FormatCount {
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get { return Marshal.ReadInt32 (handle, format_count_offset); }
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}
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static readonly int format_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("format_count");
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public IEnumerable<SoundIOFormat> Formats {
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get {
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var ptr = Marshal.ReadIntPtr (handle, formats_offset);
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for (int i = 0; i < FormatCount; i++)
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yield return (SoundIOFormat) Marshal.ReadInt32 (ptr, i);
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}
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}
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static readonly int formats_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("formats");
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public string Id {
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get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, id_offset)); }
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}
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static readonly int id_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("id");
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public bool IsRaw {
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get { return Marshal.ReadInt32 (handle, is_raw_offset) != 0; }
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}
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static readonly int is_raw_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("is_raw");
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public int LayoutCount {
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get { return Marshal.ReadInt32 (handle, layout_count_offset); }
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}
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static readonly int layout_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("layout_count");
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public IEnumerable<SoundIOChannelLayout> Layouts {
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get {
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var ptr = Marshal.ReadIntPtr (handle, layouts_offset);
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for (int i = 0; i < LayoutCount; i++)
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yield return new SoundIOChannelLayout (ptr + i * Marshal.SizeOf<SoundIoChannelLayout> ());
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}
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}
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static readonly int layouts_offset = (int) Marshal.OffsetOf<SoundIoDevice> ("layouts");
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public string Name {
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get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
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}
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static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("name");
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public int ProbeError {
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get { return Marshal.ReadInt32 (handle, probe_error_offset); }
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}
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static readonly int probe_error_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("probe_error");
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public int ReferenceCount {
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get { return Marshal.ReadInt32 (handle, ref_count_offset); }
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}
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static readonly int ref_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("ref_count");
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public int SampleRateCount {
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get { return Marshal.ReadInt32 (handle, sample_rate_count_offset); }
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}
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static readonly int sample_rate_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("sample_rate_count");
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public IEnumerable<SoundIOSampleRateRange> SampleRates {
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get {
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var ptr = Marshal.ReadIntPtr (handle, sample_rates_offset);
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for (int i = 0; i < SampleRateCount; i++)
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yield return new SoundIOSampleRateRange (
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Marshal.ReadInt32 (ptr, i * 2),
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Marshal.ReadInt32 (ptr, i * 2 + 1));
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}
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}
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static readonly int sample_rates_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("sample_rates");
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public double SoftwareLatencyCurrent {
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get { return MarshalEx.ReadDouble (handle, software_latency_current_offset); }
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set { MarshalEx.WriteDouble (handle, software_latency_current_offset, value); }
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}
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static readonly int software_latency_current_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("software_latency_current");
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public double SoftwareLatencyMin {
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get { return MarshalEx.ReadDouble (handle, software_latency_min_offset); }
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set { MarshalEx.WriteDouble (handle, software_latency_min_offset, value); }
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}
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static readonly int software_latency_min_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("software_latency_min");
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public double SoftwareLatencyMax {
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get { return MarshalEx.ReadDouble (handle, software_latency_max_offset); }
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set { MarshalEx.WriteDouble (handle, software_latency_max_offset, value); }
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}
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static readonly int software_latency_max_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("software_latency_max");
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public SoundIO SoundIO {
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get { return new SoundIO (Marshal.ReadIntPtr (handle, soundio_offset)); }
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}
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static readonly int soundio_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("soundio");
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// functions
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public void AddReference ()
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{
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Natives.soundio_device_ref (handle);
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}
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public void RemoveReference ()
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{
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Natives.soundio_device_unref (handle);
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}
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public void SortDeviceChannelLayouts ()
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{
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Natives.soundio_device_sort_channel_layouts (handle);
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}
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public static readonly SoundIOFormat S16NE = BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
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public static readonly SoundIOFormat U16NE = BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
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public static readonly SoundIOFormat S24NE = BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
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public static readonly SoundIOFormat U24NE = BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
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public static readonly SoundIOFormat S32NE = BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
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public static readonly SoundIOFormat U32NE = BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
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public static readonly SoundIOFormat Float32NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
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public static readonly SoundIOFormat Float64NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
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public static readonly SoundIOFormat S16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
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public static readonly SoundIOFormat U16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
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public static readonly SoundIOFormat S24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
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public static readonly SoundIOFormat U24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
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public static readonly SoundIOFormat S32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
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public static readonly SoundIOFormat U32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
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public static readonly SoundIOFormat Float32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
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public static readonly SoundIOFormat Float64FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
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public bool SupportsFormat (SoundIOFormat format)
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{
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return Natives.soundio_device_supports_format (handle, (SoundIoFormat) format);
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}
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public bool SupportsSampleRate (int sampleRate)
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{
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return Natives.soundio_device_supports_sample_rate (handle, sampleRate);
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}
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public int GetNearestSampleRate (int sampleRate)
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{
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return Natives.soundio_device_nearest_sample_rate (handle, sampleRate);
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}
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public SoundIOInStream CreateInStream ()
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{
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return new SoundIOInStream (Natives.soundio_instream_create (handle));
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}
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public SoundIOOutStream CreateOutStream ()
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{
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return new SoundIOOutStream (Natives.soundio_outstream_create (handle));
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}
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}
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}
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