mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 16:15:47 +00:00
76 lines
1.6 KiB
C#
76 lines
1.6 KiB
C#
|
using System;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace Ryujinx.Common
|
|||
|
{
|
|||
|
public class ObjectPool<T>
|
|||
|
where T : class
|
|||
|
{
|
|||
|
private T _firstItem;
|
|||
|
private readonly T[] _items;
|
|||
|
|
|||
|
private readonly Func<T> _factory;
|
|||
|
|
|||
|
public ObjectPool(Func<T> factory, int size)
|
|||
|
{
|
|||
|
_items = new T[size - 1];
|
|||
|
_factory = factory;
|
|||
|
}
|
|||
|
|
|||
|
public T Allocate()
|
|||
|
{
|
|||
|
var instance = _firstItem;
|
|||
|
|
|||
|
if (instance == null || instance != Interlocked.CompareExchange(ref _firstItem, null, instance))
|
|||
|
{
|
|||
|
instance = AllocateInternal();
|
|||
|
}
|
|||
|
|
|||
|
return instance;
|
|||
|
}
|
|||
|
|
|||
|
private T AllocateInternal()
|
|||
|
{
|
|||
|
var items = _items;
|
|||
|
|
|||
|
for (int i = 0; i < items.Length; i++)
|
|||
|
{
|
|||
|
var instance = items[i];
|
|||
|
|
|||
|
if (instance != null && instance == Interlocked.CompareExchange(ref items[i], null, instance))
|
|||
|
{
|
|||
|
return instance;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return _factory();
|
|||
|
}
|
|||
|
|
|||
|
public void Release(T obj)
|
|||
|
{
|
|||
|
if (_firstItem == null)
|
|||
|
{
|
|||
|
_firstItem = obj;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ReleaseInternal(obj);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ReleaseInternal(T obj)
|
|||
|
{
|
|||
|
var items = _items;
|
|||
|
|
|||
|
for (int i = 0; i < items.Length; i++)
|
|||
|
{
|
|||
|
if (items[i] == null)
|
|||
|
{
|
|||
|
items[i] = obj;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|