0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-29 01:35:47 +00:00
Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs

56 lines
1.6 KiB
C#
Raw Normal View History

using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
/// <summary>
/// Draw state.
/// </summary>
class DrawState
{
/// <summary>
/// First index to be used for the draw on the index buffer.
/// </summary>
public int FirstIndex;
/// <summary>
/// Number of indices to be used for the draw on the index buffer.
/// </summary>
public int IndexCount;
/// <summary>
/// Indicates if the next draw will be a indexed draw.
/// </summary>
public bool DrawIndexed;
/// <summary>
/// Indicates if the next draw will be a indirect draw.
/// </summary>
public bool DrawIndirect;
/// <summary>
/// Indicates if any of the currently used vertex shaders reads the instance ID.
/// </summary>
public bool VsUsesInstanceId;
/// <summary>
/// Indicates if any of the currently used vertex buffers is instanced.
/// </summary>
public bool IsAnyVbInstanced;
/// <summary>
/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
/// </summary>
public bool HasConstantBufferDrawParameters;
/// <summary>
/// Primitive topology for the next draw.
/// </summary>
public PrimitiveTopology Topology;
/// <summary>
/// Index buffer data streamer for inline index buffer updates, such as those used in legacy OpenGL.
/// </summary>
public IbStreamer IbStreamer = new IbStreamer();
}
}