mirror of
https://github.com/GreemDev/Ryujinx.git
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105 lines
2.9 KiB
C#
105 lines
2.9 KiB
C#
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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namespace ARMeilleure.Common
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{
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internal class ThreadStaticPool<T> where T : class, new()
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{
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private const int PoolSizeIncrement = 200;
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[ThreadStatic]
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private static ThreadStaticPool<T> _instance;
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public static ThreadStaticPool<T> Instance
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{
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get
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{
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if (_instance == null)
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{
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PreparePool(0); // So that we can still use a pool when blindly initializing one.
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}
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return _instance;
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}
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}
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private static ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>> _pools = new ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>>();
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private static Stack<ThreadStaticPool<T>> GetPools(int groupId)
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{
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return _pools.GetOrAdd(groupId, x => new Stack<ThreadStaticPool<T>>());
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}
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public static void PreparePool(int groupId)
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{
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// Prepare the pool for this thread, ideally using an existing one from the specified group.
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if (_instance == null)
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{
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Stack<ThreadStaticPool<T>> pools = GetPools(groupId);
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lock (pools)
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{
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_instance = (pools.Count != 0) ? pools.Pop() : new ThreadStaticPool<T>(PoolSizeIncrement * 2);
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}
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}
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}
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public static void ReturnPool(int groupId)
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{
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// Reset and return the pool for this thread to the specified group.
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Stack<ThreadStaticPool<T>> pools = GetPools(groupId);
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lock (pools)
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{
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_instance.Clear();
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pools.Push(_instance);
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_instance = null;
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}
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}
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private T[] _pool;
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private int _poolUsed = -1;
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private int _poolSize;
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public ThreadStaticPool(int initialSize)
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{
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_pool = new T[initialSize];
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for (int i = 0; i < initialSize; i++)
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{
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_pool[i] = new T();
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}
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_poolSize = initialSize;
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}
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public T Allocate()
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{
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int index = Interlocked.Increment(ref _poolUsed);
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if (index >= _poolSize)
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{
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IncreaseSize();
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}
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return _pool[index];
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}
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private void IncreaseSize()
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{
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_poolSize += PoolSizeIncrement;
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T[] newArray = new T[_poolSize];
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Array.Copy(_pool, 0, newArray, 0, _pool.Length);
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for (int i = _pool.Length; i < _poolSize; i++)
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{
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newArray[i] = new T();
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}
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Interlocked.Exchange(ref _pool, newArray);
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}
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public void Clear()
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{
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_poolUsed = -1;
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}
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}
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}
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