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Ryujinx/Ryujinx.Audio.Renderer/Common/UpdateDataHeader.cs

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//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
/// </summary>
public struct UpdateDataHeader
{
public int Revision;
public uint BehaviourSize;
public uint MemoryPoolsSize;
public uint VoicesSize;
public uint VoiceResourcesSize;
public uint EffectsSize;
public uint MixesSize;
public uint SinksSize;
public uint PerformanceBufferSize;
public uint Unknown24;
public uint RenderInfoSize;
private unsafe fixed int _reserved[4];
public uint TotalSize;
public void Initialize(int revision)
{
Revision = revision;
TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
}
}
}