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21 lines
662 B
C#
21 lines
662 B
C#
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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{
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interface IAudioRenderer : IDisposable
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{
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uint GetSampleRate();
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uint GetSampleCount();
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uint GetMixBufferCount();
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int GetState();
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ResultCode RequestUpdate(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input);
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ResultCode Start();
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ResultCode Stop();
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ResultCode QuerySystemEvent(out KEvent systemEvent);
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void SetRenderingTimeLimit(uint percent);
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uint GetRenderingTimeLimit();
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ResultCode ExecuteAudioRendererRendering();
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}
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}
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