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Ryujinx/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceChannelResourceIn.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
struct VoiceChannelResourceIn
{
// ???
}
}