0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-23 18:35:47 +00:00
Ryujinx/Ryujinx.Graphics.Gpu/State/VertexBufferState.cs

33 lines
862 B
C#
Raw Normal View History

2019-10-13 06:02:07 +00:00
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Vertex buffer state.
/// </summary>
2019-10-13 06:02:07 +00:00
struct VertexBufferState
{
#pragma warning disable CS0649
2019-10-13 06:02:07 +00:00
public uint Control;
public GpuVa Address;
public int Divisor;
#pragma warning restore CS0649
2019-10-13 06:02:07 +00:00
/// <summary>
/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
/// </summary>
/// <returns>Vertex buffer stride</returns>
2019-10-13 06:02:07 +00:00
public int UnpackStride()
{
return (int)(Control & 0xfff);
}
/// <summary>
/// Vertex buffer enable.
/// </summary>
/// <returns>True if the vertex buffer is enabled, false otherwise</returns>
2019-10-13 06:02:07 +00:00
public bool UnpackEnable()
{
return (Control & (1 << 12)) != 0;
}
}
}