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Ryujinx/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
{
/// <summary>
/// The magic of the performance header.
/// </summary>
public uint Magic;
/// <summary>
/// The total count of entries in this frame.
/// </summary>
public int EntryCount;
/// <summary>
/// The total count of detailed entries in this frame.
/// </summary>
public int EntryDetailCount;
/// <summary>
/// The offset of the next performance header.
/// </summary>
public int NextOffset;
/// <summary>
/// The total time taken by all the commands profiled.
/// </summary>
public int TotalProcessingTime;
/// <summary>
/// The count of voices that were dropped.
/// </summary>
public uint VoiceDropCount;
public int GetEntryCount()
{
return EntryCount;
}
public int GetEntryCountOffset()
{
return 4;
}
public int GetEntryDetailCount()
{
return EntryDetailCount;
}
public void SetDspRunningBehind(bool isRunningBehind)
{
// NOTE: Not present in version 1
}
public void SetEntryCount(int entryCount)
{
EntryCount = entryCount;
}
public void SetEntryDetailCount(int entryDetailCount)
{
EntryDetailCount = entryDetailCount;
}
public void SetIndex(uint index)
{
// NOTE: Not present in version 1
}
public void SetMagic(uint magic)
{
Magic = magic;
}
public void SetNextOffset(int nextOffset)
{
NextOffset = nextOffset;
}
public void SetStartRenderingTicks(ulong startTicks)
{
// NOTE: not present in version 1
}
public void SetTotalProcessingTime(int totalProcessingTime)
{
TotalProcessingTime = totalProcessingTime;
}
public void SetVoiceDropCount(uint voiceCount)
{
VoiceDropCount = voiceCount;
}
}
}