mirror of
https://github.com/GreemDev/Ryujinx.git
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52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
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using FFmpeg.AutoGen;
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using System;
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namespace Ryujinx.Graphics.Nvdec.H264
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{
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unsafe class FFmpegContext : IDisposable
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{
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private readonly AVCodec* _codec;
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private AVCodecContext* _context;
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public FFmpegContext()
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{
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_codec = ffmpeg.avcodec_find_decoder(AVCodecID.AV_CODEC_ID_H264);
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_context = ffmpeg.avcodec_alloc_context3(_codec);
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ffmpeg.avcodec_open2(_context, _codec, null);
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}
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public int DecodeFrame(Surface output, ReadOnlySpan<byte> bitstream)
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{
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AVPacket packet;
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ffmpeg.av_init_packet(&packet);
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fixed (byte* ptr = bitstream)
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{
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packet.data = ptr;
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packet.size = bitstream.Length;
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int rc = ffmpeg.avcodec_send_packet(_context, &packet);
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if (rc != 0)
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{
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return rc;
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}
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}
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return ffmpeg.avcodec_receive_frame(_context, output.Frame);
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}
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public void Dispose()
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{
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ffmpeg.avcodec_close(_context);
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fixed (AVCodecContext** ppContext = &_context)
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{
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ffmpeg.avcodec_free_context(ppContext);
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}
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}
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}
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}
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