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https://github.com/GreemDev/Ryujinx.git
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57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
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using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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using System.Text;
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using static Ryujinx.Core.OsHle.IpcServices.ObjHelper;
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namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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class ServiceAudOut : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ServiceAudOut()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, ListAudioOuts },
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{ 1, OpenAudioOut },
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};
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}
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public long ListAudioOuts(ServiceCtx Context)
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{
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long Position = Context.Request.ReceiveBuff[0].Position;
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AMemoryHelper.WriteBytes(Context.Memory, Position, Encoding.ASCII.GetBytes("iface"));
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Context.ResponseData.Write(1);
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return 0;
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}
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public long OpenAudioOut(ServiceCtx Context)
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{
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MakeObject(Context, new IAudioOut());
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Context.ResponseData.Write(48000); //Sample Rate
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Context.ResponseData.Write(2); //Channel Count
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Context.ResponseData.Write(2); //PCM Format
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/*
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0 - Invalid
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1 - INT8
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2 - INT16
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3 - INT24
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4 - INT32
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5 - PCM Float
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6 - ADPCM
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*/
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Context.ResponseData.Write(0); //Unknown
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return 0;
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}
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}
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}
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