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Ryujinx/Ryujinx.Ui.Common/Helper/OpenHelper.cs

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using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
namespace Ryujinx.Ui.Common.Helper
{
public static partial class OpenHelper
{
[LibraryImport("shell32.dll", SetLastError = true)]
public static partial int SHOpenFolderAndSelectItems(IntPtr pidlFolder, uint cidl, IntPtr apidl, uint dwFlags);
[LibraryImport("shell32.dll", SetLastError = true)]
public static partial void ILFree(IntPtr pidlList);
[LibraryImport("shell32.dll", SetLastError = true)]
public static partial IntPtr ILCreateFromPathW([MarshalAs(UnmanagedType.LPWStr)] string pszPath);
public static void OpenFolder(string path)
{
if (Directory.Exists(path))
{
Process.Start(new ProcessStartInfo
{
FileName = path,
UseShellExecute = true,
Verb = "open"
});
}
else
{
Logger.Notice.Print(LogClass.Application, $"Directory \"{path}\" doesn't exist!");
}
}
public static void LocateFile(string path)
{
if (File.Exists(path))
{
if (OperatingSystem.IsWindows())
{
IntPtr pidlList = ILCreateFromPathW(path);
if (pidlList != IntPtr.Zero)
{
try
{
Marshal.ThrowExceptionForHR(SHOpenFolderAndSelectItems(pidlList, 0, IntPtr.Zero, 0));
}
finally
{
ILFree(pidlList);
}
}
}
else if (OperatingSystem.IsMacOS())
{
ObjectiveC.NSString nsStringPath = new(path);
IntPtr nsUrl = ObjectiveC.objc_getClass("NSURL");
var urlPtr = ObjectiveC.IntPtr_objc_msgSend(nsUrl, "fileURLWithPath:", nsStringPath);
IntPtr nsArray = ObjectiveC.objc_getClass("NSArray");
IntPtr urlArray = ObjectiveC.IntPtr_objc_msgSend(nsArray, "arrayWithObject:", urlPtr);
IntPtr nsWorkspace = ObjectiveC.objc_getClass("NSWorkspace");
IntPtr sharedWorkspace = ObjectiveC.IntPtr_objc_msgSend(nsWorkspace, "sharedWorkspace");
ObjectiveC.objc_msgSend(sharedWorkspace, "activateFileViewerSelectingURLs:", urlArray);
}
else if (OperatingSystem.IsLinux())
{
Process.Start("dbus-send", $"--session --print-reply --dest=org.freedesktop.FileManager1 --type=method_call /org/freedesktop/FileManager1 org.freedesktop.FileManager1.ShowItems array:string:\"file://{path}\" string:\"\"");
}
else
{
OpenFolder(Path.GetDirectoryName(path));
}
}
else
{
Logger.Notice.Print(LogClass.Application, $"File \"{path}\" doesn't exist!");
}
}
public static void OpenUrl(string url)
{
if (OperatingSystem.IsWindows())
{
Process.Start(new ProcessStartInfo("cmd", $"/c start {url.Replace("&", "^&")}"));
}
else if (OperatingSystem.IsLinux())
{
Process.Start("xdg-open", url);
}
else if (OperatingSystem.IsMacOS())
{
ObjectiveC.NSString nsStringPath = new(url);
IntPtr nsUrl = ObjectiveC.objc_getClass("NSURL");
var urlPtr = ObjectiveC.IntPtr_objc_msgSend(nsUrl, "URLWithString:", nsStringPath);
IntPtr nsWorkspace = ObjectiveC.objc_getClass("NSWorkspace");
IntPtr sharedWorkspace = ObjectiveC.IntPtr_objc_msgSend(nsWorkspace, "sharedWorkspace");
ObjectiveC.bool_objc_msgSend(sharedWorkspace, "openURL:", urlPtr);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Cannot open url \"{url}\" on this platform!");
}
}
}
}