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Ryujinx/Ryujinx.HLE/Loaders/Npdm/KernelAccessControl.cs

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using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
class KernelAccessControl
{
public int[] Capabilities { get; }
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public KernelAccessControl(Stream stream, int offset, int size)
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{
stream.Seek(offset, SeekOrigin.Begin);
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Capabilities = new int[size / 4];
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BinaryReader reader = new BinaryReader(stream);
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for (int index = 0; index < Capabilities.Length; index++)
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{
Capabilities[index] = reader.ReadInt32();
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}
}
}
}