mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 16:15:47 +00:00
79 lines
1.7 KiB
C#
79 lines
1.7 KiB
C#
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using System.IO;
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namespace Ryujinx.Graphics.VDec
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{
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class H264BitStreamWriter : BitStreamWriter
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{
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public H264BitStreamWriter(Stream BaseStream) : base(BaseStream) { }
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public void WriteU(int Value, int ValueSize)
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{
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WriteBits(Value, ValueSize);
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}
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public void WriteSe(int Value)
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{
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WriteExpGolombCodedInt(Value);
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}
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public void WriteUe(int Value)
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{
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WriteExpGolombCodedUInt((uint)Value);
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}
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public void End()
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{
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WriteBit(true);
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Flush();
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}
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private void WriteExpGolombCodedInt(int Value)
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{
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int Sign = Value <= 0 ? 0 : 1;
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if (Value < 0)
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{
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Value = -Value;
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}
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Value = (Value << 1) - Sign;
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WriteExpGolombCodedUInt((uint)Value);
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}
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private void WriteExpGolombCodedUInt(uint Value)
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{
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int Size = 32 - CountLeadingZeros((int)Value + 1);
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WriteBits(1, Size);
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Value -= (1u << (Size - 1)) - 1;
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WriteBits((int)Value, Size - 1);
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}
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private static readonly byte[] ClzNibbleTbl = { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static int CountLeadingZeros(int Value)
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{
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if (Value == 0)
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{
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return 32;
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}
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int NibbleIdx = 32;
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int PreCount, Count = 0;
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do
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{
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NibbleIdx -= 4;
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PreCount = ClzNibbleTbl[(Value >> NibbleIdx) & 0b1111];
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Count += PreCount;
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}
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while (PreCount == 4);
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return Count;
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}
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}
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}
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