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Ryujinx/Ryujinx.HLE/Loaders/Npdm/FsAccessControl.cs

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using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
class FsAccessControl
{
public int Version { get; private set; }
public ulong PermissionsBitmask { get; private set; }
public int Unknown1 { get; private set; }
public int Unknown2 { get; private set; }
public int Unknown3 { get; private set; }
public int Unknown4 { get; private set; }
public FsAccessControl(Stream stream, int offset, int size)
{
stream.Seek(offset, SeekOrigin.Begin);
BinaryReader reader = new BinaryReader(stream);
Version = reader.ReadInt32();
PermissionsBitmask = reader.ReadUInt64();
Unknown1 = reader.ReadInt32();
Unknown2 = reader.ReadInt32();
Unknown3 = reader.ReadInt32();
Unknown4 = reader.ReadInt32();
}
}
}