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Ryujinx/Ryujinx.HLE/Loaders/Compression/Lz4.cs

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using System;
namespace Ryujinx.HLE.Loaders.Compression
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{
static class Lz4
{
public static byte[] Decompress(byte[] cmp, int decLength)
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{
byte[] dec = new byte[decLength];
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int cmpPos = 0;
int decPos = 0;
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int GetLength(int length)
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{
byte sum;
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if (length == 0xf)
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{
do
{
length += (sum = cmp[cmpPos++]);
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}
while (sum == 0xff);
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}
return length;
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}
do
{
byte token = cmp[cmpPos++];
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int encCount = (token >> 0) & 0xf;
int litCount = (token >> 4) & 0xf;
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// Copy literal chunk
litCount = GetLength(litCount);
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Buffer.BlockCopy(cmp, cmpPos, dec, decPos, litCount);
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cmpPos += litCount;
decPos += litCount;
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if (cmpPos >= cmp.Length)
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{
break;
}
// Copy compressed chunk
int back = cmp[cmpPos++] << 0 |
cmp[cmpPos++] << 8;
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encCount = GetLength(encCount) + 4;
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int encPos = decPos - back;
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if (encCount <= back)
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{
Buffer.BlockCopy(dec, encPos, dec, decPos, encCount);
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decPos += encCount;
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}
else
{
while (encCount-- > 0)
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{
dec[decPos++] = dec[encPos++];
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}
}
}
while (cmpPos < cmp.Length &&
decPos < dec.Length);
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return dec;
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}
}
}