mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 22:05:46 +00:00
28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gpu.Shader.HashTable
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Data accessor, used by <see cref="PartitionedHashTable{T}"/> to access data of unknown length.
|
|||
|
/// </summary>
|
|||
|
/// <remarks>
|
|||
|
/// This will be used to access chuncks of data and try finding a match on the table.
|
|||
|
/// This is necessary because the data size is assumed to be unknown, and so the
|
|||
|
/// hash table must try to "guess" the size of the data based on the entries on the table.
|
|||
|
/// </remarks>
|
|||
|
public interface IDataAccessor
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Gets a span of shader code at the specified offset, with at most the specified size.
|
|||
|
/// </summary>
|
|||
|
/// <remarks>
|
|||
|
/// This might return a span smaller than the requested <paramref name="length"/> if there's
|
|||
|
/// no more code available.
|
|||
|
/// </remarks>
|
|||
|
/// <param name="offset">Offset in shader code</param>
|
|||
|
/// <param name="length">Size in bytes</param>
|
|||
|
/// <returns>Shader code span</returns>
|
|||
|
ReadOnlySpan<byte> GetSpan(int offset, int length);
|
|||
|
}
|
|||
|
}
|