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Ryujinx/ARMeilleure/Memory/IJitMemoryBlock.cs

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using System;
namespace ARMeilleure.Memory
{
public interface IJitMemoryBlock : IDisposable
{
IntPtr Pointer { get; }
bool Commit(ulong offset, ulong size);
void MapAsRx(ulong offset, ulong size);
void MapAsRwx(ulong offset, ulong size);
}
}