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Ryujinx/Ryujinx.Graphics/CdmaProcessor.cs

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using Ryujinx.Graphics.Memory;
using System.Collections.Generic;
namespace Ryujinx.Graphics
{
public class CdmaProcessor
{
private const int MethSetMethod = 0x10;
private const int MethSetData = 0x11;
private NvGpu Gpu;
public CdmaProcessor(NvGpu Gpu)
{
this.Gpu = Gpu;
}
public void PushCommands(NvGpuVmm Vmm, int[] CmdBuffer)
{
List<ChCommand> Commands = new List<ChCommand>();
ChClassId CurrentClass = 0;
for (int Index = 0; Index < CmdBuffer.Length; Index++)
{
int Cmd = CmdBuffer[Index];
int Value = (Cmd >> 0) & 0xffff;
int MethodOffset = (Cmd >> 16) & 0xfff;
ChSubmissionMode SubmissionMode = (ChSubmissionMode)((Cmd >> 28) & 0xf);
switch (SubmissionMode)
{
case ChSubmissionMode.SetClass: CurrentClass = (ChClassId)(Value >> 6); break;
case ChSubmissionMode.Incrementing:
{
int Count = Value;
for (int ArgIdx = 0; ArgIdx < Count; ArgIdx++)
{
int Argument = CmdBuffer[++Index];
Commands.Add(new ChCommand(CurrentClass, MethodOffset + ArgIdx, Argument));
}
break;
}
case ChSubmissionMode.NonIncrementing:
{
int Count = Value;
int[] Arguments = new int[Count];
for (int ArgIdx = 0; ArgIdx < Count; ArgIdx++)
{
Arguments[ArgIdx] = CmdBuffer[++Index];
}
Commands.Add(new ChCommand(CurrentClass, MethodOffset, Arguments));
break;
}
}
}
ProcessCommands(Vmm, Commands.ToArray());
}
private void ProcessCommands(NvGpuVmm Vmm, ChCommand[] Commands)
{
int MethodOffset = 0;
foreach (ChCommand Command in Commands)
{
switch (Command.MethodOffset)
{
case MethSetMethod: MethodOffset = Command.Arguments[0]; break;
case MethSetData:
{
if (Command.ClassId == ChClassId.NvDec)
{
Gpu.VideoDecoder.Process(Vmm, MethodOffset, Command.Arguments);
}
else if (Command.ClassId == ChClassId.GraphicsVic)
{
Gpu.VideoImageComposer.Process(Vmm, MethodOffset, Command.Arguments);
}
break;
}
}
}
}
}
}