mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 19:45:47 +00:00
129 lines
3.2 KiB
C#
129 lines
3.2 KiB
C#
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using Ryujinx.Common;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class MersenneTwister
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{
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private int Index;
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private uint[] Mt;
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public MersenneTwister(uint Seed)
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{
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Mt = new uint[624];
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Mt[0] = Seed;
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for (int MtIdx = 1; MtIdx < Mt.Length; MtIdx++)
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{
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uint Prev = Mt[MtIdx - 1];
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Mt[MtIdx] = (uint)(0x6c078965 * (Prev ^ (Prev >> 30)) + MtIdx);
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}
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Index = Mt.Length;
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}
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public long GenRandomNumber(long Min, long Max)
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{
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long Range = Max - Min;
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if (Min == Max)
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{
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return Min;
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}
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if (Range == -1)
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{
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//Increment would cause a overflow, special case.
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return GenRandomNumber(2, 2, 32, 0xffffffffu, 0xffffffffu);
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}
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Range++;
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//This is log2(Range) plus one.
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int NextRangeLog2 = 64 - BitUtils.CountLeadingZeros64(Range);
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//If Range is already power of 2, subtract one to use log2(Range) directly.
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int RangeLog2 = NextRangeLog2 - (BitUtils.IsPowerOfTwo64(Range) ? 1 : 0);
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int Parts = RangeLog2 > 32 ? 2 : 1;
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int BitsPerPart = RangeLog2 / Parts;
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int FullParts = Parts - (RangeLog2 - Parts * BitsPerPart);
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uint Mask = 0xffffffffu >> (32 - BitsPerPart);
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uint MaskPlus1 = 0xffffffffu >> (31 - BitsPerPart);
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long RandomNumber;
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do
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{
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RandomNumber = GenRandomNumber(Parts, FullParts, BitsPerPart, Mask, MaskPlus1);
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}
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while ((ulong)RandomNumber >= (ulong)Range);
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return Min + RandomNumber;
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}
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private long GenRandomNumber(
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int Parts,
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int FullParts,
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int BitsPerPart,
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uint Mask,
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uint MaskPlus1)
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{
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long RandomNumber = 0;
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int Part = 0;
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for (; Part < FullParts; Part++)
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{
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RandomNumber <<= BitsPerPart;
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RandomNumber |= GenRandomNumber() & Mask;
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}
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for (; Part < Parts; Part++)
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{
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RandomNumber <<= BitsPerPart + 1;
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RandomNumber |= GenRandomNumber() & MaskPlus1;
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}
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return RandomNumber;
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}
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private uint GenRandomNumber()
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{
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if (Index >= Mt.Length)
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{
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Twist();
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}
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uint Value = Mt[Index++];
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Value ^= Value >> 11;
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Value ^= (Value << 7) & 0x9d2c5680;
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Value ^= (Value << 15) & 0xefc60000;
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Value ^= Value >> 18;
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return Value;
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}
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private void Twist()
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{
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for (int MtIdx = 0; MtIdx < Mt.Length; MtIdx++)
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{
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uint Value = (Mt[MtIdx] & 0x80000000) + (Mt[(MtIdx + 1) % Mt.Length] & 0x7fffffff);
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Mt[MtIdx] = Mt[(MtIdx + 397) % Mt.Length] ^ (Value >> 1);
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if ((Value & 1) != 0)
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{
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Mt[MtIdx] ^= 0x9908b0df;
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}
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}
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Index = 0;
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}
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}
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}
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