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Ryujinx/Ryujinx.HLE/HOS/Services/Sockets/Bsd/ISocket.cs

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using System;
using System.Net;
using System.Net.Sockets;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
interface ISocket : IDisposable, IFileDescriptor
{
IPEndPoint RemoteEndPoint { get; }
IPEndPoint LocalEndPoint { get; }
AddressFamily AddressFamily { get; }
SocketType SocketType { get; }
ProtocolType ProtocolType { get; }
IntPtr Handle { get; }
LinuxError Receive(out int receiveSize, Span<byte> buffer, BsdSocketFlags flags);
LinuxError ReceiveFrom(out int receiveSize, Span<byte> buffer, int size, BsdSocketFlags flags, out IPEndPoint remoteEndPoint);
LinuxError Send(out int sendSize, ReadOnlySpan<byte> buffer, BsdSocketFlags flags);
LinuxError SendTo(out int sendSize, ReadOnlySpan<byte> buffer, int size, BsdSocketFlags flags, IPEndPoint remoteEndPoint);
LinuxError GetSocketOption(BsdSocketOption option, SocketOptionLevel level, Span<byte> optionValue);
LinuxError SetSocketOption(BsdSocketOption option, SocketOptionLevel level, ReadOnlySpan<byte> optionValue);
bool Poll(int microSeconds, SelectMode mode);
LinuxError Bind(IPEndPoint localEndPoint);
LinuxError Connect(IPEndPoint remoteEndPoint);
LinuxError Listen(int backlog);
LinuxError Accept(out ISocket newSocket);
void Disconnect();
LinuxError Shutdown(BsdSocketShutdownFlags how);
void Close();
}
}