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Ryujinx/Ryujinx.HLE/OsHle/Services/Aud/MemoryPoolState.cs

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namespace Ryujinx.HLE.OsHle.Services.Aud
{
enum MemoryPoolState : int
{
Invalid = 0,
Unknown = 1,
RequestDetach = 2,
Detached = 3,
RequestAttach = 4,
Attached = 5,
Released = 6
}
}