mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-27 04:15:46 +00:00
72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text.Json.Serialization;
|
||
|
|
||
|
namespace Ryujinx.Ava.Ui.Models
|
||
|
{
|
||
|
public class Amiibo
|
||
|
{
|
||
|
public struct AmiiboJson
|
||
|
{
|
||
|
[JsonPropertyName("amiibo")] public List<AmiiboApi> Amiibo { get; set; }
|
||
|
[JsonPropertyName("lastUpdated")] public DateTime LastUpdated { get; set; }
|
||
|
}
|
||
|
|
||
|
public struct AmiiboApi
|
||
|
{
|
||
|
[JsonPropertyName("name")] public string Name { get; set; }
|
||
|
[JsonPropertyName("head")] public string Head { get; set; }
|
||
|
[JsonPropertyName("tail")] public string Tail { get; set; }
|
||
|
[JsonPropertyName("image")] public string Image { get; set; }
|
||
|
[JsonPropertyName("amiiboSeries")] public string AmiiboSeries { get; set; }
|
||
|
[JsonPropertyName("character")] public string Character { get; set; }
|
||
|
[JsonPropertyName("gameSeries")] public string GameSeries { get; set; }
|
||
|
[JsonPropertyName("type")] public string Type { get; set; }
|
||
|
|
||
|
[JsonPropertyName("release")] public Dictionary<string, string> Release { get; set; }
|
||
|
|
||
|
[JsonPropertyName("gamesSwitch")] public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return Name;
|
||
|
}
|
||
|
|
||
|
public string GetId()
|
||
|
{
|
||
|
return Head + Tail;
|
||
|
}
|
||
|
|
||
|
public override bool Equals(object obj)
|
||
|
{
|
||
|
if (obj is AmiiboApi amiibo)
|
||
|
{
|
||
|
return amiibo.Head + amiibo.Tail == Head + Tail;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public override int GetHashCode()
|
||
|
{
|
||
|
return base.GetHashCode();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class AmiiboApiGamesSwitch
|
||
|
{
|
||
|
[JsonPropertyName("amiiboUsage")] public List<AmiiboApiUsage> AmiiboUsage { get; set; }
|
||
|
|
||
|
[JsonPropertyName("gameID")] public List<string> GameId { get; set; }
|
||
|
|
||
|
[JsonPropertyName("gameName")] public string GameName { get; set; }
|
||
|
}
|
||
|
|
||
|
public class AmiiboApiUsage
|
||
|
{
|
||
|
[JsonPropertyName("Usage")] public string Usage { get; set; }
|
||
|
|
||
|
[JsonPropertyName("write")] public bool Write { get; set; }
|
||
|
}
|
||
|
}
|
||
|
}
|