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Ryujinx/Ryujinx.Core/OsHle/Handles/HDomain.cs

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using System;
namespace Ryujinx.Core.OsHle.Handles
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{
class HDomain : HSession, IDisposable
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{
private IdDictionary Objects;
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public HDomain(HSession Session) : base(Session)
{
Objects = new IdDictionary();
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}
public int Add(object Obj)
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{
return Objects.Add(Obj);
}
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public bool Delete(int Id)
{
return Objects.Delete(Id);
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}
public object GetObject(int Id)
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{
return Objects.GetData(Id);
}
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public void Dispose()
{
Dispose(true);
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}
protected virtual void Dispose(bool Disposing)
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{
if (Disposing)
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{
foreach (object Obj in Objects)
{
if (Obj != this && Obj is IDisposable DisposableObj)
{
DisposableObj.Dispose();
}
}
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}
}
}
}