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Ryujinx/Ryujinx.Graphics/GpuMethodCall.cs

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namespace Ryujinx.Graphics
{
struct GpuMethodCall
{
public int Method { get; private set; }
public int Argument { get; private set; }
public int SubChannel { get; private set; }
public int MethodCount { get; private set; }
public bool IsLastCall => MethodCount <= 1;
public GpuMethodCall(
int method,
int argument,
int subChannel = 0,
int methodCount = 0)
{
Method = method;
Argument = argument;
SubChannel = subChannel;
MethodCount = methodCount;
}
}
}