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Ryujinx/ChocolArm64/Memory/MemoryHelper.cs

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C#
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using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace ChocolArm64.Memory
{
public static class MemoryHelper
{
public static void FillWithZeros(MemoryManager memory, long position, int size)
{
int size8 = size & ~(8 - 1);
for (int offs = 0; offs < size8; offs += 8)
{
memory.WriteInt64(position + offs, 0);
}
for (int offs = size8; offs < (size - size8); offs++)
{
memory.WriteByte(position + offs, 0);
}
}
public unsafe static T Read<T>(MemoryManager memory, long position) where T : struct
{
long size = Marshal.SizeOf<T>();
memory.EnsureRangeIsValid(position, size);
IntPtr ptr = (IntPtr)memory.Translate(position);
return Marshal.PtrToStructure<T>(ptr);
}
public unsafe static void Write<T>(MemoryManager memory, long position, T value) where T : struct
{
long size = Marshal.SizeOf<T>();
memory.EnsureRangeIsValid(position, size);
IntPtr ptr = (IntPtr)memory.TranslateWrite(position);
Marshal.StructureToPtr<T>(value, ptr, false);
}
public static string ReadAsciiString(MemoryManager memory, long position, long maxSize = -1)
{
using (MemoryStream ms = new MemoryStream())
{
for (long offs = 0; offs < maxSize || maxSize == -1; offs++)
{
byte value = (byte)memory.ReadByte(position + offs);
if (value == 0)
{
break;
}
ms.WriteByte(value);
}
return Encoding.ASCII.GetString(ms.ToArray());
}
}
}
}