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Ryujinx/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class KTimeManager : IDisposable
{
private class WaitingObject
{
public IKFutureSchedulerObject Object { get; private set; }
public long TimePoint { get; private set; }
public WaitingObject(IKFutureSchedulerObject Object, long TimePoint)
{
this.Object = Object;
this.TimePoint = TimePoint;
}
}
private List<WaitingObject> WaitingObjects;
private AutoResetEvent WaitEvent;
private Stopwatch Counter;
private bool KeepRunning;
public KTimeManager()
{
WaitingObjects = new List<WaitingObject>();
Counter = new Stopwatch();
Counter.Start();
KeepRunning = true;
Thread Work = new Thread(WaitAndCheckScheduledObjects);
Work.Start();
}
public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long Timeout)
{
lock (WaitingObjects)
{
long TimePoint = Counter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
WaitingObjects.Add(new WaitingObject(Object, TimePoint));
}
WaitEvent.Set();
}
private long ConvertNanosecondsToMilliseconds(long Timeout)
{
Timeout /= 1000000;
if ((ulong)Timeout > int.MaxValue)
{
return int.MaxValue;
}
return Timeout;
}
public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
{
lock (WaitingObjects)
{
WaitingObjects.RemoveAll(x => x.Object == Object);
}
}
private void WaitAndCheckScheduledObjects()
{
using (WaitEvent = new AutoResetEvent(false))
{
while (KeepRunning)
{
Monitor.Enter(WaitingObjects);
WaitingObject Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
Monitor.Exit(WaitingObjects);
if (Next != null)
{
long TimePoint = Counter.ElapsedMilliseconds;
if (Next.TimePoint > TimePoint)
{
WaitEvent.WaitOne((int)(Next.TimePoint - TimePoint));
}
Monitor.Enter(WaitingObjects);
bool TimeUp = Counter.ElapsedMilliseconds >= Next.TimePoint && WaitingObjects.Remove(Next);
Monitor.Exit(WaitingObjects);
if (TimeUp)
{
Next.Object.TimeUp();
}
}
else
{
WaitEvent.WaitOne();
}
}
}
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
KeepRunning = false;
WaitEvent?.Set();
}
}
}
}