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Ryujinx/Ryujinx.HLE/Loaders/Npdm/FsAccessControl.cs

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using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
class FsAccessControl
{
public int Version { get; private set; }
public ulong PermissionsBitmask { get; private set; }
public int Unknown1 { get; private set; }
public int Unknown2 { get; private set; }
public int Unknown3 { get; private set; }
public int Unknown4 { get; private set; }
public FsAccessControl(Stream Stream, int Offset, int Size)
{
Stream.Seek(Offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(Stream);
Version = Reader.ReadInt32();
PermissionsBitmask = Reader.ReadUInt64();
Unknown1 = Reader.ReadInt32();
Unknown2 = Reader.ReadInt32();
Unknown3 = Reader.ReadInt32();
Unknown4 = Reader.ReadInt32();
}
}
}