mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 12:45:48 +00:00
357 lines
12 KiB
C#
357 lines
12 KiB
C#
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using System;
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namespace Ryujinx.Common.Collections
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{
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/// <summary>
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/// Tree that provides the ability for O(logN) lookups for keys that exist in the tree, and O(logN) lookups for keys immediately greater than or less than a specified key.
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/// </summary>
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/// <typeparam name="T">Derived node type</typeparam>
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public class IntrusiveRedBlackTreeImpl<T> where T : IntrusiveRedBlackTreeNode<T>
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{
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protected const bool Black = true;
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protected const bool Red = false;
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protected T Root = null;
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internal T RootNode => Root;
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/// <summary>
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/// Number of nodes on the tree.
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/// </summary>
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public int Count { get; protected set; }
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/// <summary>
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/// Removes all nodes on the tree.
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/// </summary>
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public void Clear()
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{
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Root = null;
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Count = 0;
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}
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/// <summary>
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/// Finds the node whose key is immediately greater than <paramref name="node"/>.
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/// </summary>
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/// <param name="node">Node to find the successor of</param>
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/// <returns>Successor of <paramref name="node"/></returns>
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internal static T SuccessorOf(T node)
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{
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if (node.Right != null)
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{
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return Minimum(node.Right);
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}
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T parent = node.Parent;
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while (parent != null && node == parent.Right)
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{
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node = parent;
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parent = parent.Parent;
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}
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return parent;
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}
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/// <summary>
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/// Finds the node whose key is immediately less than <paramref name="node"/>.
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/// </summary>
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/// <param name="node">Node to find the predecessor of</param>
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/// <returns>Predecessor of <paramref name="node"/></returns>
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internal static T PredecessorOf(T node)
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{
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if (node.Left != null)
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{
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return Maximum(node.Left);
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}
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T parent = node.Parent;
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while (parent != null && node == parent.Left)
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{
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node = parent;
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parent = parent.Parent;
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}
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return parent;
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}
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/// <summary>
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/// Returns the node with the largest key where <paramref name="node"/> is considered the root node.
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/// </summary>
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/// <param name="node">Root node</param>
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/// <returns>Node with the maximum key in the tree of <paramref name="node"/></returns>
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protected static T Maximum(T node)
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{
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T tmp = node;
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while (tmp.Right != null)
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{
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tmp = tmp.Right;
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}
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return tmp;
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}
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/// <summary>
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/// Returns the node with the smallest key where <paramref name="node"/> is considered the root node.
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/// </summary>
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/// <param name="node">Root node</param>
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/// <returns>Node with the minimum key in the tree of <paramref name="node"/></returns>
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/// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
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protected static T Minimum(T node)
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{
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if (node == null)
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{
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throw new ArgumentNullException(nameof(node));
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}
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T tmp = node;
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while (tmp.Left != null)
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{
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tmp = tmp.Left;
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}
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return tmp;
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}
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protected void RestoreBalanceAfterRemoval(T balanceNode)
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{
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T ptr = balanceNode;
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while (ptr != Root && ColorOf(ptr) == Black)
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{
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if (ptr == LeftOf(ParentOf(ptr)))
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{
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T sibling = RightOf(ParentOf(ptr));
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if (ColorOf(sibling) == Red)
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{
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SetColor(sibling, Black);
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SetColor(ParentOf(ptr), Red);
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RotateLeft(ParentOf(ptr));
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sibling = RightOf(ParentOf(ptr));
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}
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if (ColorOf(LeftOf(sibling)) == Black && ColorOf(RightOf(sibling)) == Black)
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{
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SetColor(sibling, Red);
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ptr = ParentOf(ptr);
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}
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else
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{
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if (ColorOf(RightOf(sibling)) == Black)
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{
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SetColor(LeftOf(sibling), Black);
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SetColor(sibling, Red);
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RotateRight(sibling);
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sibling = RightOf(ParentOf(ptr));
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}
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SetColor(sibling, ColorOf(ParentOf(ptr)));
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SetColor(ParentOf(ptr), Black);
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SetColor(RightOf(sibling), Black);
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RotateLeft(ParentOf(ptr));
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ptr = Root;
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}
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}
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else
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{
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T sibling = LeftOf(ParentOf(ptr));
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if (ColorOf(sibling) == Red)
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{
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SetColor(sibling, Black);
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SetColor(ParentOf(ptr), Red);
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RotateRight(ParentOf(ptr));
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sibling = LeftOf(ParentOf(ptr));
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}
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if (ColorOf(RightOf(sibling)) == Black && ColorOf(LeftOf(sibling)) == Black)
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{
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SetColor(sibling, Red);
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ptr = ParentOf(ptr);
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}
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else
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{
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if (ColorOf(LeftOf(sibling)) == Black)
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{
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SetColor(RightOf(sibling), Black);
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SetColor(sibling, Red);
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RotateLeft(sibling);
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sibling = LeftOf(ParentOf(ptr));
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}
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SetColor(sibling, ColorOf(ParentOf(ptr)));
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SetColor(ParentOf(ptr), Black);
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SetColor(LeftOf(sibling), Black);
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RotateRight(ParentOf(ptr));
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ptr = Root;
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}
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}
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}
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SetColor(ptr, Black);
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}
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protected void RestoreBalanceAfterInsertion(T balanceNode)
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{
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SetColor(balanceNode, Red);
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while (balanceNode != null && balanceNode != Root && ColorOf(ParentOf(balanceNode)) == Red)
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{
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if (ParentOf(balanceNode) == LeftOf(ParentOf(ParentOf(balanceNode))))
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{
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T sibling = RightOf(ParentOf(ParentOf(balanceNode)));
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if (ColorOf(sibling) == Red)
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{
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SetColor(ParentOf(balanceNode), Black);
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SetColor(sibling, Black);
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SetColor(ParentOf(ParentOf(balanceNode)), Red);
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balanceNode = ParentOf(ParentOf(balanceNode));
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}
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else
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{
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if (balanceNode == RightOf(ParentOf(balanceNode)))
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{
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balanceNode = ParentOf(balanceNode);
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RotateLeft(balanceNode);
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}
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SetColor(ParentOf(balanceNode), Black);
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SetColor(ParentOf(ParentOf(balanceNode)), Red);
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RotateRight(ParentOf(ParentOf(balanceNode)));
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}
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}
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else
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{
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T sibling = LeftOf(ParentOf(ParentOf(balanceNode)));
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if (ColorOf(sibling) == Red)
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{
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SetColor(ParentOf(balanceNode), Black);
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SetColor(sibling, Black);
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SetColor(ParentOf(ParentOf(balanceNode)), Red);
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balanceNode = ParentOf(ParentOf(balanceNode));
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}
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else
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{
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if (balanceNode == LeftOf(ParentOf(balanceNode)))
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{
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balanceNode = ParentOf(balanceNode);
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RotateRight(balanceNode);
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}
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SetColor(ParentOf(balanceNode), Black);
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SetColor(ParentOf(ParentOf(balanceNode)), Red);
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RotateLeft(ParentOf(ParentOf(balanceNode)));
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}
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}
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}
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SetColor(Root, Black);
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}
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protected virtual void RotateLeft(T node)
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{
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if (node != null)
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{
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T right = RightOf(node);
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node.Right = LeftOf(right);
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if (node.Right != null)
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{
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node.Right.Parent = node;
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}
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T nodeParent = ParentOf(node);
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right.Parent = nodeParent;
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if (nodeParent == null)
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{
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Root = right;
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}
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else if (node == LeftOf(nodeParent))
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{
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nodeParent.Left = right;
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}
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else
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{
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nodeParent.Right = right;
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}
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right.Left = node;
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node.Parent = right;
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}
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}
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protected virtual void RotateRight(T node)
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{
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if (node != null)
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{
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T left = LeftOf(node);
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node.Left = RightOf(left);
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if (node.Left != null)
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{
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node.Left.Parent = node;
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}
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T nodeParent = ParentOf(node);
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left.Parent = nodeParent;
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if (nodeParent == null)
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{
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Root = left;
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}
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else if (node == RightOf(nodeParent))
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{
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nodeParent.Right = left;
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}
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else
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{
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nodeParent.Left = left;
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}
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left.Right = node;
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node.Parent = left;
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}
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}
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#region Safety-Methods
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// These methods save memory by allowing us to forego sentinel nil nodes, as well as serve as protection against NullReferenceExceptions.
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/// <summary>
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/// Returns the color of <paramref name="node"/>, or Black if it is null.
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/// </summary>
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/// <param name="node">Node</param>
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/// <returns>The boolean color of <paramref name="node"/>, or black if null</returns>
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protected static bool ColorOf(T node)
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{
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return node == null || node.Color;
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}
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/// <summary>
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/// Sets the color of <paramref name="node"/> node to <paramref name="color"/>.
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/// <br></br>
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/// This method does nothing if <paramref name="node"/> is null.
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/// </summary>
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/// <param name="node">Node to set the color of</param>
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/// <param name="color">Color (Boolean)</param>
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protected static void SetColor(T node, bool color)
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{
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if (node != null)
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{
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node.Color = color;
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}
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}
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/// <summary>
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/// This method returns the left node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
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/// </summary>
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/// <param name="node">Node to retrieve the left child from</param>
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/// <returns>Left child of <paramref name="node"/></returns>
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protected static T LeftOf(T node)
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{
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return node?.Left;
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}
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/// <summary>
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/// This method returns the right node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
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/// </summary>
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/// <param name="node">Node to retrieve the right child from</param>
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/// <returns>Right child of <paramref name="node"/></returns>
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protected static T RightOf(T node)
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{
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return node?.Right;
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}
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/// <summary>
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/// Returns the parent node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
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/// </summary>
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/// <param name="node">Node to retrieve the parent from</param>
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/// <returns>Parent of <paramref name="node"/></returns>
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protected static T ParentOf(T node)
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{
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return node?.Parent;
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}
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#endregion
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}
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}
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