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Ryujinx/Ryujinx.HLE/HOS/ArmProcessContext.cs

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using ARMeilleure.State;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Memory;
namespace Ryujinx.HLE.HOS
{
class ArmProcessContext : IProcessContext
{
private readonly MemoryManager _memoryManager;
private readonly CpuContext _cpuContext;
public IVirtualMemoryManager AddressSpace => _memoryManager;
public ArmProcessContext(MemoryManager memoryManager)
{
_memoryManager = memoryManager;
_cpuContext = new CpuContext(memoryManager);
}
public void Execute(ExecutionContext context, ulong codeAddress) => _cpuContext.Execute(context, codeAddress);
public void Dispose() => _memoryManager.Dispose();
}
}