0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-23 05:45:47 +00:00

Make sure to reload keys after Migration

This fix keys not being loaded on the first run right after migration.
This commit is contained in:
Thog 2020-01-05 16:39:35 +01:00
parent 63b24b4af2
commit 01daefe38d
No known key found for this signature in database
GPG key ID: 0CD291558FAFDBC6
2 changed files with 5 additions and 2 deletions

View file

@ -50,7 +50,7 @@ namespace Ryujinx
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
if (!File.Exists(appDataPath) && !File.Exists(userProfilePath))
if (!File.Exists(appDataPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
{
GtkDialog.CreateErrorDialog("Key file was not found. Please refer to `KEYS.md` for more info");
}

View file

@ -64,6 +64,9 @@ namespace Ryujinx.Ui
dialogSuccess.Run();
// Reload key set after migration to be sure to catch the keys in the system directory.
device.System.LoadKeySet();
return true;
}
catch (HorizonResultException ex)
@ -171,7 +174,7 @@ namespace Ryujinx.Ui
}
}
private static bool IsMigrationNeeded()
public static bool IsMigrationNeeded()
{
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);