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mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-22 23:55:47 +00:00
This commit is contained in:
Isaac Marovitz 2024-08-03 17:08:50 +01:00 committed by Isaac Marovitz
parent 29e6f17978
commit 080af8db24
4 changed files with 10 additions and 12 deletions

View file

@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary> /// </summary>
class VtgAsComputeContext : IDisposable class VtgAsComputeContext : IDisposable
{ {
private const int DummyBufferSize = 16;
private readonly GpuContext _context; private readonly GpuContext _context;
/// <summary> /// <summary>

View file

@ -97,12 +97,12 @@ namespace Ryujinx.Graphics.Metal
_currentState.ClearLoadAction = clear; _currentState.ClearLoadAction = clear;
} }
public void DirtyTextures() public readonly void DirtyTextures()
{ {
SignalDirty(DirtyFlags.Textures); SignalDirty(DirtyFlags.Textures);
} }
public void DirtyImages() public readonly void DirtyImages()
{ {
SignalDirty(DirtyFlags.Images); SignalDirty(DirtyFlags.Images);
} }
@ -830,7 +830,7 @@ namespace Ryujinx.Graphics.Metal
SignalDirty(DirtyFlags.Images); SignalDirty(DirtyFlags.Images);
} }
public void UpdateTextureArray(ShaderStage stage, int binding, TextureArray array) public readonly void UpdateTextureArray(ShaderStage stage, int binding, TextureArray array)
{ {
ref EncoderState.ArrayRef<TextureArray> arrayRef = ref GetArrayRef(ref _currentState.TextureArrayRefs, binding, ArrayGrowthSize); ref EncoderState.ArrayRef<TextureArray> arrayRef = ref GetArrayRef(ref _currentState.TextureArrayRefs, binding, ArrayGrowthSize);
@ -842,7 +842,7 @@ namespace Ryujinx.Graphics.Metal
} }
} }
public void UpdateTextureArraySeparate(ShaderStage stage, int setIndex, TextureArray array) public readonly void UpdateTextureArraySeparate(ShaderStage stage, int setIndex, TextureArray array)
{ {
ref EncoderState.ArrayRef<TextureArray> arrayRef = ref GetArrayRef(ref _currentState.TextureArrayExtraRefs, setIndex - MetalRenderer.TotalSets); ref EncoderState.ArrayRef<TextureArray> arrayRef = ref GetArrayRef(ref _currentState.TextureArrayExtraRefs, setIndex - MetalRenderer.TotalSets);
@ -854,7 +854,7 @@ namespace Ryujinx.Graphics.Metal
} }
} }
public void UpdateImageArray(ShaderStage stage, int binding, ImageArray array) public readonly void UpdateImageArray(ShaderStage stage, int binding, ImageArray array)
{ {
ref EncoderState.ArrayRef<ImageArray> arrayRef = ref GetArrayRef(ref _currentState.ImageArrayRefs, binding, ArrayGrowthSize); ref EncoderState.ArrayRef<ImageArray> arrayRef = ref GetArrayRef(ref _currentState.ImageArrayRefs, binding, ArrayGrowthSize);
@ -866,7 +866,7 @@ namespace Ryujinx.Graphics.Metal
} }
} }
public void UpdateImageArraySeparate(ShaderStage stage, int setIndex, ImageArray array) public readonly void UpdateImageArraySeparate(ShaderStage stage, int setIndex, ImageArray array)
{ {
ref EncoderState.ArrayRef<ImageArray> arrayRef = ref GetArrayRef(ref _currentState.ImageArrayExtraRefs, setIndex - MetalRenderer.TotalSets); ref EncoderState.ArrayRef<ImageArray> arrayRef = ref GetArrayRef(ref _currentState.ImageArrayExtraRefs, setIndex - MetalRenderer.TotalSets);
@ -1338,7 +1338,7 @@ namespace Ryujinx.Graphics.Metal
{ {
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
int index = binding + i; int index = binding + i;
ref var image = ref _currentState.ImageRefs[index]; ref var image = ref _currentState.ImageRefs[index];

View file

@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Metal
Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8); Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8);
Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8UnormsRGB); Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8UnormsRGB);
// Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm); // Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm);
Add(Format.R4G4B4A4Unorm, MTLPixelFormat.RGBA8Unorm); Add(Format.R4G4B4A4Unorm, MTLPixelFormat.RGBA8Unorm);
// Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm); // Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm);
Add(Format.R5G5B5A1Unorm, MTLPixelFormat.BGR5A1Unorm); Add(Format.R5G5B5A1Unorm, MTLPixelFormat.BGR5A1Unorm);
Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm); Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm);

View file

@ -15,8 +15,8 @@ namespace Ryujinx.Graphics.Metal
class Program : IProgram class Program : IProgram
{ {
private ProgramLinkStatus _status; private ProgramLinkStatus _status;
private ShaderSource[] _shaders; private readonly ShaderSource[] _shaders;
private GCHandle[] _handles; private readonly GCHandle[] _handles;
private int _successCount; private int _successCount;
public MTLFunction VertexFunction; public MTLFunction VertexFunction;