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Account for multisample when calculating render target size hint (#4467)
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@ -439,7 +439,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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int samplesInY = msaaMode.SamplesInY();
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int samplesInY = msaaMode.SamplesInY();
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var scissor = _state.State.ScreenScissorState;
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var scissor = _state.State.ScreenScissorState;
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Size sizeHint = new Size(scissor.X + scissor.Width, scissor.Y + scissor.Height, 1);
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Size sizeHint = new Size((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1);
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int clipRegionWidth = int.MaxValue;
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int clipRegionWidth = int.MaxValue;
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int clipRegionHeight = int.MaxValue;
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int clipRegionHeight = int.MaxValue;
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