mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-01-08 06:01:58 +00:00
misc: Move dirty hack related stuff into a separate viewmodel, only show slider when translation delay is enabled.
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7 changed files with 108 additions and 85 deletions
77
src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs
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77
src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs
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@ -0,0 +1,77 @@
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using Gommon;
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using Ryujinx.Ava.Utilities.Configuration;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public class SettingsHacksViewModel : BaseModel
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{
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private readonly SettingsViewModel _baseViewModel;
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public SettingsHacksViewModel() {}
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public SettingsHacksViewModel(SettingsViewModel settingsVm)
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{
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_baseViewModel = settingsVm;
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}
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private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
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private bool _shaderTranslationThreadSleep = ConfigurationState.Instance.Hacks.EnableShaderTranslationDelay;
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private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderTranslationDelay;
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public bool Xc2MenuSoftlockFixEnabled
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{
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get => _xc2MenuSoftlockFix;
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set
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{
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_xc2MenuSoftlockFix = value;
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OnPropertyChanged();
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}
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}
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public bool ShaderTranslationDelayEnabled
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{
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get => _shaderTranslationThreadSleep;
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set
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{
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_shaderTranslationThreadSleep = value;
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OnPropertyChanged();
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}
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}
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public string ShaderTranslationDelayTooltipText => $"Current value: {ShaderTranslationDelay}";
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public int ShaderTranslationDelay
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{
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get => _shaderTranslationSleepDelay;
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set
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{
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_shaderTranslationSleepDelay = value;
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OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayTooltipText));
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}
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}
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public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine(
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"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
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.AppendLine();
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sb.AppendLine("From the issue on GitHub:").AppendLine();
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sb.Append(
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"When clicking very fast from game main menu to 2nd submenu, " +
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"there is a low chance that the game will softlock, " +
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"the submenu won't show up, while background music is still there.");
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});
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public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine("This hack applies the delay you specify every time shaders are attempted to be translated.")
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.AppendLine();
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sb.Append("Configurable via slider, only when this option is enabled.");
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});
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}
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}
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@ -65,9 +65,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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private string _ldnPassphrase;
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private string _ldnServer;
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private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
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private bool _shaderTranslationThreadSleep = ConfigurationState.Instance.Hacks.EnableShaderCompilationThreadSleep;
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private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderCompilationThreadSleepDelay;
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public SettingsHacksViewModel DirtyHacks { get; }
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public int ResolutionScale
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{
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@ -279,41 +277,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public bool Xc2MenuSoftlockFixEnabled
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{
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get => _xc2MenuSoftlockFix;
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set
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{
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_xc2MenuSoftlockFix = value;
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OnPropertyChanged();
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}
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}
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public bool ShaderTranslationDelayEnabled
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{
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get => _shaderTranslationThreadSleep;
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set
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{
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_shaderTranslationThreadSleep = value;
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OnPropertyChanged();
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}
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}
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public string ShaderTranslationDelayTooltipText => $"Current value: {ShaderTranslationDelay}";
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public int ShaderTranslationDelay
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{
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get => _shaderTranslationSleepDelay;
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set
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{
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_shaderTranslationSleepDelay = value;
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OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayTooltipText));
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}
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}
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public int Language { get; set; }
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public int Region { get; set; }
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public int FsGlobalAccessLogMode { get; set; }
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@ -426,9 +389,12 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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_virtualFileSystem = virtualFileSystem;
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_contentManager = contentManager;
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if (Program.PreviewerDetached)
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{
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Task.Run(LoadTimeZones);
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DirtyHacks = new SettingsHacksViewModel(this);
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}
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}
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@ -448,6 +414,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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Task.Run(LoadAvailableGpus);
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LoadCurrentConfiguration();
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DirtyHacks = new SettingsHacksViewModel(this);
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}
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}
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@ -662,9 +630,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
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MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
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DisableP2P = config.Multiplayer.DisableP2p.Value;
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LdnPassphrase = config.Multiplayer.LdnPassphrase.Value;
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LdnServer = config.Multiplayer.LdnServer.Value;
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DisableP2P = config.Multiplayer.DisableP2p;
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LdnPassphrase = config.Multiplayer.LdnPassphrase;
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LdnServer = config.Multiplayer.LdnServer;
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}
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public void SaveSettings()
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@ -788,9 +756,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.Multiplayer.LdnServer.Value = LdnServer;
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// Dirty Hacks
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config.Hacks.Xc2MenuSoftlockFix.Value = Xc2MenuSoftlockFixEnabled;
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config.Hacks.EnableShaderCompilationThreadSleep.Value = ShaderTranslationDelayEnabled;
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config.Hacks.ShaderCompilationThreadSleepDelay.Value = ShaderTranslationDelay;
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config.Hacks.Xc2MenuSoftlockFix.Value = DirtyHacks.Xc2MenuSoftlockFixEnabled;
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config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled;
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config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay;
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config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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@ -824,24 +792,5 @@ namespace Ryujinx.Ava.UI.ViewModels
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RevertIfNotSaved();
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CloseWindow?.Invoke();
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}
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public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine(
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"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
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.AppendLine();
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sb.AppendLine("From the issue on GitHub:").AppendLine();
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sb.Append(
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"When clicking very fast from game main menu to 2nd submenu, " +
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"there is a low chance that the game will softlock, " +
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"the submenu won't show up, while background music is still there.");
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});
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public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
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{
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sb.Append(
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"This hack applies the delay you specify every time shaders are attempted to be translated.");
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});
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}
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}
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@ -34,10 +34,10 @@
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Margin="0,10,0,0"
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Orientation="Horizontal"
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HorizontalAlignment="Center"
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ToolTip.Tip="{Binding Xc2MenuFixTooltip}">
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ToolTip.Tip="{Binding DirtyHacks.Xc2MenuFixTooltip}">
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<CheckBox
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Margin="0"
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IsChecked="{Binding Xc2MenuSoftlockFixEnabled}"/>
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IsChecked="{Binding DirtyHacks.Xc2MenuSoftlockFixEnabled}"/>
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<TextBlock
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VerticalAlignment="Center"
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Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
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@ -47,16 +47,17 @@
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Margin="0,10,0,0"
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Orientation="Horizontal"
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HorizontalAlignment="Center"
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ToolTip.Tip="{Binding ShaderTranslationDelayTooltip}">
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ToolTip.Tip="{Binding DirtyHacks.ShaderTranslationDelayTooltip}">
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<CheckBox
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Margin="0"
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IsChecked="{Binding ShaderTranslationDelayEnabled}"/>
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IsChecked="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"/>
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<TextBlock VerticalAlignment="Center"
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Text="Arbitrary Delay on Shader Translation"/>
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</StackPanel>
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<Slider HorizontalAlignment="Center"
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Value="{Binding ShaderTranslationDelay}"
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ToolTip.Tip="{Binding ShaderTranslationDelayTooltipText}"
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<Slider IsVisible="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"
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HorizontalAlignment="Center"
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Value="{Binding DirtyHacks.ShaderTranslationDelay}"
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ToolTip.Tip="{Binding DirtyHacks.ShaderTranslationDelayTooltipText}"
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Width="175"
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Margin="0,-3,0,0"
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Height="32"
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@ -1,13 +1,9 @@
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Ryujinx.Ava.UI.ViewModels;
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namespace Ryujinx.Ava.UI.Views.Settings
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{
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public partial class SettingsHacksView : UserControl
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{
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public SettingsViewModel ViewModel;
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public SettingsHacksView()
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{
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InitializeComponent();
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@ -87,7 +87,7 @@ namespace Ryujinx.Ava.UI.Windows
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NavPanel.Content = LoggingPage;
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break;
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case nameof(HacksPage):
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HacksPage.ViewModel = ViewModel;
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HacksPage.DataContext = ViewModel;
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NavPanel.Content = HacksPage;
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break;
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default:
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@ -758,8 +758,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
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var shaderCompilationThreadSleep = hacks.FirstOrDefault(it =>
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it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
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Hacks.EnableShaderCompilationThreadSleep.Value = shaderCompilationThreadSleep != null;
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Hacks.ShaderCompilationThreadSleepDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
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Hacks.EnableShaderTranslationDelay.Value = shaderCompilationThreadSleep != null;
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Hacks.ShaderTranslationDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
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}
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if (configurationFileUpdated)
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@ -629,18 +629,18 @@ namespace Ryujinx.Ava.Utilities.Configuration
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public ReactiveObject<bool> Xc2MenuSoftlockFix { get; private set; }
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public ReactiveObject<bool> EnableShaderCompilationThreadSleep { get; private set; }
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public ReactiveObject<bool> EnableShaderTranslationDelay { get; private set; }
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public ReactiveObject<int> ShaderCompilationThreadSleepDelay { get; private set; }
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public ReactiveObject<int> ShaderTranslationDelay { get; private set; }
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public HacksSection()
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{
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ShowDirtyHacks = new ReactiveObject<bool>();
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Xc2MenuSoftlockFix = new ReactiveObject<bool>();
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Xc2MenuSoftlockFix.Event += HackChanged;
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EnableShaderCompilationThreadSleep = new ReactiveObject<bool>();
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EnableShaderCompilationThreadSleep.Event += HackChanged;
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ShaderCompilationThreadSleepDelay = new ReactiveObject<int>();
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EnableShaderTranslationDelay = new ReactiveObject<bool>();
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EnableShaderTranslationDelay.Event += HackChanged;
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ShaderTranslationDelay = new ReactiveObject<int>();
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}
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private void HackChanged(object sender, ReactiveEventArgs<bool> rxe)
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@ -651,7 +651,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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if (newHacks != _lastHackCollection)
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{
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RyuLogger.Info?.Print(LogClass.Configuration,
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$"EnabledDirtyHacks set to: [{_lastHackCollection}]", "LogValueChange");
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$"EnabledDirtyHacks set to: [{newHacks}]", "LogValueChange");
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_lastHackCollection = newHacks;
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}
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@ -668,8 +668,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
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if (Xc2MenuSoftlockFix)
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Apply(DirtyHacks.Xc2MenuSoftlockFix);
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if (EnableShaderCompilationThreadSleep)
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Apply(DirtyHacks.ShaderCompilationThreadSleep, ShaderCompilationThreadSleepDelay);
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if (EnableShaderTranslationDelay)
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Apply(DirtyHacks.ShaderCompilationThreadSleep, ShaderTranslationDelay);
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return enabledHacks.ToArray();
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