mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-01-09 15:51:59 +00:00
misc: Move StatusBarSeparator into Controls namespace, rename to MiniVerticalSeparator
add bulk property change event method give each markup extension its own property name
This commit is contained in:
parent
f0aa7eedf6
commit
0ca4d6e921
10 changed files with 78 additions and 61 deletions
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@ -109,7 +109,7 @@ namespace Ryujinx.Ava.Common.Locale
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{
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_dynamicValues[key] = values;
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OnPropertyChanged("Item");
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OnPropertyChanged("Translation");
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return this[key];
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}
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@ -138,7 +138,7 @@ namespace Ryujinx.Ava.Common.Locale
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_localeStrings[key] = val;
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}
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OnPropertyChanged("Item");
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OnPropertyChanged("Translation");
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LocaleChanged?.Invoke();
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}
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@ -14,7 +14,7 @@ namespace Ryujinx.Ava.Common.Markup
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{
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internal abstract class BasicMarkupExtension<T> : MarkupExtension
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{
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public virtual string Name => "Item";
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public abstract string Name { get; }
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public virtual Action<object, T?>? Setter => null;
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protected abstract T? Value { get; }
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@ -6,16 +6,19 @@ namespace Ryujinx.Ava.Common.Markup
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{
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internal class IconExtension(string iconString) : BasicMarkupExtension<Icon>
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{
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public override string Name => "Icon";
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protected override Icon Value => new() { Value = iconString };
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}
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internal class SpinningIconExtension(string iconString) : BasicMarkupExtension<Icon>
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{
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public override string Name => "SIcon";
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protected override Icon Value => new() { Value = iconString, Animation = IconAnimation.Spin };
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}
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internal class LocaleExtension(LocaleKeys key) : BasicMarkupExtension<string>
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{
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public override string Name => "Translation";
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protected override string Value => LocaleManager.Instance[key];
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protected override void ConfigureBindingExtension(CompiledBindingExtension bindingExtension)
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19
src/Ryujinx/UI/Controls/StatusBarSeparator.cs
Normal file
19
src/Ryujinx/UI/Controls/StatusBarSeparator.cs
Normal file
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@ -0,0 +1,19 @@
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Media;
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namespace Ryujinx.Ava.UI.Controls
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{
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public class MiniVerticalSeparator : Border
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{
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public MiniVerticalSeparator()
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{
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Width = 2;
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Height = 12;
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Margin = new Thickness();
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BorderBrush = Brushes.Gray;
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Background = Brushes.Gray;
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BorderThickness = new Thickness(1);
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}
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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@ -11,5 +12,13 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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protected void OnPropertiesChanged(params ReadOnlySpan<string> propertyNames)
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{
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foreach (var propertyName in propertyNames)
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{
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OnPropertyChanged(propertyName);
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}
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}
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}
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}
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@ -71,8 +71,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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_resolutionScale = value;
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OnPropertyChanged(nameof(CustomResolutionScale));
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OnPropertyChanged(nameof(IsCustomResolutionScaleActive));
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OnPropertiesChanged(nameof(CustomResolutionScale), nameof(IsCustomResolutionScaleActive));
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}
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}
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@ -181,8 +180,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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int newInterval = (int)((value / 100f) * 60);
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_customVSyncInterval = newInterval;
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_customVSyncIntervalPercentageProxy = value;
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OnPropertyChanged((nameof(CustomVSyncInterval)));
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OnPropertyChanged((nameof(CustomVSyncIntervalPercentageText)));
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OnPropertiesChanged(
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nameof(CustomVSyncInterval),
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nameof(CustomVSyncIntervalPercentageText));
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}
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}
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@ -190,7 +190,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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get
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{
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string text = CustomVSyncIntervalPercentageProxy.ToString() + "%";
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string text = CustomVSyncIntervalPercentageProxy + "%";
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return text;
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}
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}
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@ -221,8 +221,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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_customVSyncInterval = value;
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int newPercent = (int)((value / 60f) * 100);
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_customVSyncIntervalPercentageProxy = newPercent;
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OnPropertyChanged(nameof(CustomVSyncIntervalPercentageProxy));
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OnPropertyChanged(nameof(CustomVSyncIntervalPercentageText));
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OnPropertiesChanged(
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nameof(CustomVSyncIntervalPercentageProxy),
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nameof(CustomVSyncIntervalPercentageText));
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OnPropertyChanged();
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}
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}
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@ -91,39 +91,42 @@ namespace Ryujinx.Ava.UI.ViewModels
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private void SortingChanged()
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{
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OnPropertyChanged(nameof(IsSortedByName));
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OnPropertyChanged(nameof(IsSortedBySaved));
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OnPropertyChanged(nameof(SortingAscending));
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OnPropertyChanged(nameof(SortingField));
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OnPropertyChanged(nameof(SortingFieldName));
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OnPropertiesChanged(
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nameof(IsSortedByName),
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nameof(IsSortedBySaved),
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nameof(SortingAscending),
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nameof(SortingField),
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nameof(SortingFieldName));
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SortAndFilter();
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}
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private void DisplayedChanged()
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{
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OnPropertyChanged(nameof(Status));
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OnPropertyChanged(nameof(DisplayedXCIFiles));
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OnPropertyChanged(nameof(SelectedDisplayedXCIFiles));
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OnPropertiesChanged(nameof(Status), nameof(DisplayedXCIFiles), nameof(SelectedDisplayedXCIFiles));
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}
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private void ApplicationsChanged()
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{
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OnPropertyChanged(nameof(AllXCIFiles));
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OnPropertyChanged(nameof(Status));
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OnPropertyChanged(nameof(PotentialSavings));
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OnPropertyChanged(nameof(ActualSavings));
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OnPropertyChanged(nameof(CanTrim));
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OnPropertyChanged(nameof(CanUntrim));
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OnPropertiesChanged(
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nameof(AllXCIFiles),
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nameof(Status),
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nameof(PotentialSavings),
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nameof(ActualSavings),
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nameof(CanTrim),
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nameof(CanUntrim));
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DisplayedChanged();
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SortAndFilter();
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}
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private void SelectionChanged(bool displayedChanged = true)
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{
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OnPropertyChanged(nameof(Status));
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OnPropertyChanged(nameof(CanTrim));
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OnPropertyChanged(nameof(CanUntrim));
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OnPropertyChanged(nameof(SelectedXCIFiles));
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OnPropertiesChanged(
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nameof(Status),
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nameof(CanTrim),
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nameof(CanUntrim),
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nameof(SelectedXCIFiles));
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if (displayedChanged)
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OnPropertyChanged(nameof(SelectedDisplayedXCIFiles));
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@ -131,11 +134,12 @@ namespace Ryujinx.Ava.UI.ViewModels
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private void ProcessingChanged()
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{
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OnPropertyChanged(nameof(Processing));
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OnPropertyChanged(nameof(Cancel));
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OnPropertyChanged(nameof(Status));
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OnPropertyChanged(nameof(CanTrim));
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OnPropertyChanged(nameof(CanUntrim));
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OnPropertiesChanged(
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nameof(Processing),
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nameof(Cancel),
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nameof(Status),
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nameof(CanTrim),
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nameof(CanUntrim));
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}
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private IEnumerable<XCITrimmerFileModel> GetSelectedDisplayedXCIFiles()
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@ -133,7 +133,7 @@
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</Flyout>
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</Button.Flyout>
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</Button>
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<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<TextBlock
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Name="DockedStatus"
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Margin="5,0,5,0"
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@ -143,7 +143,7 @@
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PointerReleased="DockedStatus_PointerReleased"
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Text="{Binding DockedStatusText}"
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TextAlignment="Start" />
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<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<SplitButton
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Name="AspectRatioStatus"
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Padding="5,0,5,0"
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@ -190,7 +190,7 @@
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</MenuFlyout>
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</SplitButton.Flyout>
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</SplitButton>
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<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<ToggleSplitButton
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Name="VolumeStatus"
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Padding="5,0,5,0"
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@ -234,7 +234,7 @@
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</Flyout>
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</ToggleSplitButton.Flyout>
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</ToggleSplitButton>
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<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<TextBlock
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Margin="5,0,5,0"
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HorizontalAlignment="Left"
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@ -242,7 +242,7 @@
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IsVisible="{Binding !ShowLoadProgress}"
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Text="{Binding GameStatusText}"
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TextAlignment="Start" />
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<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<TextBlock
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Margin="5,0,5,0"
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HorizontalAlignment="Left"
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@ -264,7 +264,7 @@
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VerticalAlignment="Center"
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IsVisible="{Binding ShowShaderCompilationHint}"
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Text="{Binding ShaderCountText}" />
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<local:StatusBarSeparator IsVisible="{Binding ShowShaderCompilationHint}" />
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<controls:MiniVerticalSeparator IsVisible="{Binding ShowShaderCompilationHint}" />
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<TextBlock
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Margin="5,0,5,0"
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HorizontalAlignment="Left"
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@ -272,7 +272,7 @@
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IsVisible="{Binding !ShowLoadProgress}"
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Text="{Binding BackendText}"
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TextAlignment="Start" />
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<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
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<TextBlock
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Margin="5,0,0,0"
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HorizontalAlignment="Left"
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@ -287,7 +287,7 @@
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VerticalAlignment="Center"
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IsVisible="{Binding ShowFirmwareStatus}"
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Orientation="Horizontal">
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<local:StatusBarSeparator IsVisible="{Binding IsGameRunning}" />
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<controls:MiniVerticalSeparator IsVisible="{Binding IsGameRunning}" />
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<TextBlock
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Name="FirmwareStatus"
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Margin="5, 0, 0, 0"
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@ -2,7 +2,6 @@ using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.Media;
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using Avalonia.Threading;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Windows;
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@ -63,27 +62,9 @@ namespace Ryujinx.Ava.UI.Views.Main
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// Change the volume by 5% at a time
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float newValue = Window.ViewModel.Volume + (float)e.Delta.Y * 0.05f;
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Window.ViewModel.Volume = newValue switch
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{
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< 0 => 0,
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> 1 => 1,
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_ => newValue,
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};
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Window.ViewModel.Volume = Math.Clamp(newValue, 0, 1);
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e.Handled = true;
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}
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}
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public class StatusBarSeparator : Border
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{
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public StatusBarSeparator()
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{
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Width = 2;
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Height = 12;
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Margin = new Thickness();
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BorderBrush = Brushes.Gray;
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Background = Brushes.Gray;
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BorderThickness = new Thickness(1);
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}
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}
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}
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