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headless: Actually log the command line errors

This commit is contained in:
Evan Husted 2024-12-07 04:06:07 -06:00
parent 7c3e89c4f4
commit 0d369fc1da

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@ -1,4 +1,5 @@
using CommandLine; using CommandLine;
using Gommon;
using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2; using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Common; using Ryujinx.Common;
@ -96,8 +97,13 @@ namespace Ryujinx.Headless.SDL2
} }
Parser.Default.ParseArguments<Options>(args) Parser.Default.ParseArguments<Options>(args)
.WithParsed(Load) .WithParsed(Load)
.WithNotParsed(errors => errors.Output()); .WithNotParsed(errors =>
{
Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
});
} }
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
@ -579,8 +585,8 @@ namespace Ryujinx.Headless.SDL2
options.MultiplayerLanInterfaceId, options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled, Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false, false,
"", string.Empty,
"", string.Empty,
options.CustomVSyncInterval); options.CustomVSyncInterval);
return new Switch(configuration); return new Switch(configuration);