diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index eb8847cd6..0d4795596 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         /// <summary>
         /// Version of the codegen (to be changed when codegen or guest format change).
         /// </summary>
-        private const ulong ShaderCodeGenVersion = 2605;
+        private const ulong ShaderCodeGenVersion = 2092;
 
         // Progress reporting helpers
         private volatile int _shaderCount;
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
index 41a8b9429..24d4cabd4 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
@@ -132,9 +132,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                         return Call(context, operation);
 
                     case Instruction.ImageLoad:
-                        return ImageLoadOrStore(context, operation);
-
                     case Instruction.ImageStore:
+                    case Instruction.ImageAtomic:
                         return ImageLoadOrStore(context, operation);
 
                     case Instruction.LoadAttribute:
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index a49576580..6f4f0c4e6 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -72,6 +72,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             Add(Instruction.GroupMemoryBarrier,       InstType.CallNullary,    "groupMemoryBarrier");
             Add(Instruction.ImageLoad,                InstType.Special);
             Add(Instruction.ImageStore,               InstType.Special);
+            Add(Instruction.ImageAtomic,              InstType.Special);
             Add(Instruction.IsNan,                    InstType.CallUnary,      "isnan");
             Add(Instruction.LoadAttribute,            InstType.Special);
             Add(Instruction.LoadConstant,             InstType.Special);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index a0aec28ed..89215736b 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -18,13 +18,39 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             // TODO: Bindless texture support. For now we just return 0/do nothing.
             if (isBindless)
             {
-                return texOp.Inst == Instruction.ImageLoad ? NumberFormatter.FormatFloat(0) : "// imageStore(bindless)";
+                return texOp.Inst switch
+                {
+                    Instruction.ImageStore => "// imageStore(bindless)",
+                    Instruction.ImageLoad => NumberFormatter.FormatFloat(0),
+                    _ => NumberFormatter.FormatInt(0)
+                };
             }
 
             bool isArray   = (texOp.Type & SamplerType.Array)   != 0;
             bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
 
-            string texCall = texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore";
+            string texCall;
+
+            if (texOp.Inst == Instruction.ImageAtomic)
+            {
+                texCall = (texOp.Flags & TextureFlags.AtomicMask) switch {
+                    TextureFlags.Add        => "imageAtomicAdd",
+                    TextureFlags.Minimum    => "imageAtomicMin",
+                    TextureFlags.Maximum    => "imageAtomicMax",
+                    TextureFlags.Increment  => "imageAtomicAdd", // TODO: Clamp value.
+                    TextureFlags.Decrement  => "imageAtomicAdd", // TODO: Clamp value.
+                    TextureFlags.BitwiseAnd => "imageAtomicAnd",
+                    TextureFlags.BitwiseOr  => "imageAtomicOr",
+                    TextureFlags.BitwiseXor => "imageAtomicXor",
+                    TextureFlags.Swap       => "imageAtomicExchange",
+                    TextureFlags.CAS        => "imageAtomicCompSwap",
+                    _                       => "imageAtomicAdd",
+                };
+            }
+            else
+            {
+                texCall = texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore";
+            }
 
             int srcIndex = isBindless ? 1 : 0;
 
@@ -95,8 +121,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
             if (texOp.Inst == Instruction.ImageStore)
             {
-                int texIndex = context.FindImageDescriptorIndex(texOp);
-
                 VariableType type = texOp.Format.GetComponentType();
 
                 string[] cElems = new string[4];
@@ -128,7 +152,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 Append(prefix + "vec4(" + string.Join(", ", cElems) + ")");
             }
 
-            texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMask(texOp.Index) : "");
+            if (texOp.Inst == Instruction.ImageAtomic)
+            {
+                VariableType type = texOp.Format.GetComponentType();
+
+                if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS)
+                {
+                    Append(Src(type)); // Compare value.
+                }
+
+                string value = (texOp.Flags & TextureFlags.AtomicMask) switch
+                {
+                    TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value
+                    TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value
+                    _ => Src(type)
+                };
+
+                Append(value);
+
+                texCall += ")";
+
+                if (type != VariableType.S32)
+                {
+                    texCall = "int(" + texCall + ")";
+                }
+            } 
+            else
+            {
+                texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMask(texOp.Index) : "");
+            }
 
             return texCall;
         }
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index b9f1b4ef1..deea6c721 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -362,7 +362,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                 }
                 else if (operation is AstTextureOperation texOp &&
                          (texOp.Inst == Instruction.ImageLoad ||
-                          texOp.Inst == Instruction.ImageStore))
+                          texOp.Inst == Instruction.ImageStore ||
+                          texOp.Inst == Instruction.ImageAtomic))
                 {
                     return texOp.Format.GetComponentType();
                 }
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeSuatom.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeSuatom.cs
new file mode 100644
index 000000000..7c807b369
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeSuatom.cs
@@ -0,0 +1,46 @@
+using Ryujinx.Graphics.Shader.Instructions;
+
+namespace Ryujinx.Graphics.Shader.Decoders
+{
+    class OpCodeSuatom : OpCodeTextureBase
+    {
+        public Register Rd { get; }
+        public Register Ra { get; }
+        public Register Rb { get; }
+        public Register Rc { get; }
+
+        public ReductionType Type { get; }
+        public AtomicOp AtomicOp { get; }
+        public ImageDimensions Dimensions { get; }
+        public ClampMode ClampMode { get; }
+
+        public bool ByteAddress { get; }
+        public bool UseType { get; }
+        public bool IsBindless { get; }
+
+        public bool CompareAndSwap { get; }
+
+        public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeSuatom(emitter, address, opCode);
+
+        public OpCodeSuatom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
+        {
+            Rd = new Register(opCode.Extract(0,  8), RegisterType.Gpr);
+            Ra = new Register(opCode.Extract(8,  8), RegisterType.Gpr);
+            Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
+            Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
+
+            bool supportsBindless = opCode.Extract(54);
+
+            Type = (ReductionType)opCode.Extract(supportsBindless ? 36 : 51, 3);
+            ByteAddress = opCode.Extract(28);
+            AtomicOp = (AtomicOp)opCode.Extract(29, 4); // Only useful if CAS is not true.
+            Dimensions = (ImageDimensions)opCode.Extract(33, 3);
+            ClampMode = (ClampMode)opCode.Extract(49, 2);
+
+            IsBindless = supportsBindless && !opCode.Extract(51);
+            UseType = !supportsBindless || opCode.Extract(52);
+
+            CompareAndSwap = opCode.Extract(55);
+        }
+    }
+}
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeSured.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeSured.cs
new file mode 100644
index 000000000..57b8ec789
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeSured.cs
@@ -0,0 +1,44 @@
+using Ryujinx.Graphics.Shader.Instructions;
+
+namespace Ryujinx.Graphics.Shader.Decoders
+{
+    enum ClampMode
+    {
+        Ignore = 0,
+        Trap = 2
+    }
+
+    class OpCodeSured : OpCodeTextureBase
+    {
+        public Register Ra { get; }
+        public Register Rb { get; }
+        public Register Rc { get; }
+
+        public ReductionType Type { get; }
+        public AtomicOp AtomicOp { get; }
+        public ImageDimensions Dimensions { get; }
+        public ClampMode ClampMode { get; }
+
+        public bool UseType { get; }
+        public bool IsBindless { get; }
+        public bool ByteAddress { get; }
+
+        public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeSured(emitter, address, opCode);
+
+        public OpCodeSured(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
+        {
+            Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
+            Rb = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
+            Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
+
+            Type = (ReductionType)opCode.Extract(20, 3);
+            ByteAddress = opCode.Extract(23);
+            AtomicOp = (AtomicOp)opCode.Extract(24, 3);
+            Dimensions = (ImageDimensions)opCode.Extract(33, 3);
+            ClampMode = (ClampMode)opCode.Extract(49, 2);
+
+            IsBindless = !opCode.Extract(51);
+            UseType = opCode.Extract(52);
+        }
+    }
+}
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
index e5bcd7e5b..df09d907b 100644
--- a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
@@ -209,6 +209,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
             Set("1110111101011x", InstEmit.Sts,     OpCodeMemory.Create);
             Set("11101011000xxx", InstEmit.Suld,    OpCodeImage.Create);
             Set("11101011001xxx", InstEmit.Sust,    OpCodeImage.Create);
+            Set("11101011010xxx", InstEmit.Sured,   OpCodeSured.Create);
+            Set("11101010110xxx", InstEmit.Suatom,  OpCodeSuatom.Create);
+            Set("1110101010xxxx", InstEmit.Suatom,  OpCodeSuatom.Create);
+            Set("11101010011xxx", InstEmit.Suatom,  OpCodeSuatom.Create);
+            Set("1110101000xxxx", InstEmit.Suatom,  OpCodeSuatom.Create);
             Set("1111000011111x", InstEmit.Sync,    OpCodeBranchPop.Create);
             Set("110000xxxx111x", InstEmit.Tex,     OpCodeTex.Create);
             Set("1101111010111x", InstEmit.TexB,    OpCodeTexB.Create);
diff --git a/Ryujinx.Graphics.Shader/Decoders/ReductionType.cs b/Ryujinx.Graphics.Shader/Decoders/ReductionType.cs
index 4c8bd37e0..90814c697 100644
--- a/Ryujinx.Graphics.Shader/Decoders/ReductionType.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/ReductionType.cs
@@ -7,6 +7,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
         U64         = 2,
         FP32FtzRn   = 3,
         FP16x2FtzRn = 4,
-        S64         = 5
+        S64         = 5,
+        SD32        = 6,
+        SD64        = 7
     }
 }
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index f1ae89d54..ce63398f9 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -277,6 +277,249 @@ namespace Ryujinx.Graphics.Shader.Instructions
             context.Add(operation);
         }
 
+        public static void Sured(EmitterContext context)
+        {
+            OpCodeSured op = (OpCodeSured)context.CurrOp;
+
+            SamplerType type = ConvertSamplerType(op.Dimensions);
+
+            if (type == SamplerType.None)
+            {
+                context.Config.GpuAccessor.Log("Invalid image reduction sampler type.");
+
+                return;
+            }
+
+            int raIndex = op.Ra.Index;
+            int rbIndex = op.Rb.Index;
+
+            Operand Ra()
+            {
+                if (raIndex > RegisterConsts.RegisterZeroIndex)
+                {
+                    return Const(0);
+                }
+
+                return context.Copy(Register(raIndex++, RegisterType.Gpr));
+            }
+
+            Operand Rb()
+            {
+                if (rbIndex > RegisterConsts.RegisterZeroIndex)
+                {
+                    return Const(0);
+                }
+
+                return context.Copy(Register(rbIndex++, RegisterType.Gpr));
+            }
+
+            List<Operand> sourcesList = new List<Operand>();
+
+            if (op.IsBindless)
+            {
+                sourcesList.Add(context.Copy(Register(op.Rc)));
+            }
+
+            int coordsCount = type.GetDimensions();
+
+            for (int index = 0; index < coordsCount; index++)
+            {
+                sourcesList.Add(Ra());
+            }
+
+            if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
+            {
+                sourcesList.Add(Const(0));
+
+                type &= ~SamplerType.Mask;
+                type |= SamplerType.Texture2D;
+            }
+
+            if (type.HasFlag(SamplerType.Array))
+            {
+                sourcesList.Add(Ra());
+
+                type |= SamplerType.Array;
+            }
+
+            TextureFormat format = TextureFormat.R32Sint;
+
+            if (op.UseType)
+            {
+                if (op.ByteAddress)
+                {
+                    int xIndex = op.IsBindless ? 1 : 0;
+
+                    sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(op.Type)));
+                }
+
+                // TODO: FP and 64-bit formats.
+                format = (op.Type == ReductionType.SD32 || op.Type == ReductionType.SD64) ?
+                    context.Config.GetTextureFormatAtomic(op.HandleOffset) :
+                    GetTextureFormat(op.Type);
+            }
+            else if (!op.IsBindless)
+            {
+                format = context.Config.GetTextureFormatAtomic(op.HandleOffset);
+            }
+
+            sourcesList.Add(Rb());
+
+            Operand[] sources = sourcesList.ToArray();
+
+            int handle = op.HandleOffset;
+
+            TextureFlags flags = GetAtomicOpFlags(op.AtomicOp);
+
+            if (op.IsBindless)
+            {
+                handle = 0;
+                flags |= TextureFlags.Bindless;
+            }
+
+            TextureOperation operation = context.CreateTextureOperation(
+                Instruction.ImageAtomic,
+                type,
+                format,
+                flags,
+                handle,
+                0,
+                null,
+                sources);
+
+            context.Add(operation);
+        }
+
+        public static void Suatom(EmitterContext context)
+        {
+            OpCodeSuatom op = (OpCodeSuatom)context.CurrOp;
+
+            SamplerType type = ConvertSamplerType(op.Dimensions);
+
+            if (type == SamplerType.None)
+            {
+                context.Config.GpuAccessor.Log("Invalid image atomic sampler type.");
+
+                return;
+            }
+
+            int raIndex = op.Ra.Index;
+            int rbIndex = op.Rb.Index;
+
+            Operand Ra()
+            {
+                if (raIndex > RegisterConsts.RegisterZeroIndex)
+                {
+                    return Const(0);
+                }
+
+                return context.Copy(Register(raIndex++, RegisterType.Gpr));
+            }
+
+            Operand Rb()
+            {
+                if (rbIndex > RegisterConsts.RegisterZeroIndex)
+                {
+                    return Const(0);
+                }
+
+                return context.Copy(Register(rbIndex++, RegisterType.Gpr));
+            }
+
+            int rdIndex = op.Rd.Index;
+
+            Operand GetDest()
+            {
+                if (rdIndex > RegisterConsts.RegisterZeroIndex)
+                {
+                    return Const(0);
+                }
+
+                return Register(rdIndex++, RegisterType.Gpr);
+            }
+
+            List<Operand> sourcesList = new List<Operand>();
+
+            if (op.IsBindless)
+            {
+                sourcesList.Add(context.Copy(Register(op.Rc)));
+            }
+
+            int coordsCount = type.GetDimensions();
+
+            for (int index = 0; index < coordsCount; index++)
+            {
+                sourcesList.Add(Ra());
+            }
+
+            if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
+            {
+                sourcesList.Add(Const(0));
+
+                type &= ~SamplerType.Mask;
+                type |= SamplerType.Texture2D;
+            }
+
+            if (type.HasFlag(SamplerType.Array))
+            {
+                sourcesList.Add(Ra());
+
+                type |= SamplerType.Array;
+            }
+
+            TextureFormat format = TextureFormat.R32Sint;
+
+            if (op.UseType)
+            {
+                if (op.ByteAddress)
+                {
+                    int xIndex = op.IsBindless ? 1 : 0;
+
+                    sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(op.Type)));
+                }
+
+                // TODO: FP and 64-bit formats.
+                format = (op.Type == ReductionType.SD32 || op.Type == ReductionType.SD64) ?
+                    context.Config.GetTextureFormatAtomic(op.HandleOffset) :
+                    GetTextureFormat(op.Type);
+            }
+            else if (!op.IsBindless)
+            {
+                format = context.Config.GetTextureFormatAtomic(op.HandleOffset);
+            }
+
+            if (op.CompareAndSwap)
+            {
+                sourcesList.Add(Rb());
+            }
+
+            sourcesList.Add(Rb());
+
+            Operand[] sources = sourcesList.ToArray();
+
+            int handle = op.HandleOffset;
+
+            TextureFlags flags = op.CompareAndSwap ? TextureFlags.CAS : GetAtomicOpFlags(op.AtomicOp);
+
+            if (op.IsBindless)
+            {
+                handle = 0;
+                flags |= TextureFlags.Bindless;
+            }
+
+            TextureOperation operation = context.CreateTextureOperation(
+                Instruction.ImageAtomic,
+                type,
+                format,
+                flags,
+                handle,
+                0,
+                GetDest(),
+                sources);
+
+            context.Add(operation);
+        }
+
         public static void Tex(EmitterContext context)
         {
             EmitTextureSample(context, TextureFlags.None);
@@ -1332,6 +1575,55 @@ namespace Ryujinx.Graphics.Shader.Instructions
             };
         }
 
+        private static int GetComponentSizeInBytesLog2(ReductionType type)
+        {
+            return type switch
+            {
+                ReductionType.U32         => 2,
+                ReductionType.S32         => 2,
+                ReductionType.U64         => 3,
+                ReductionType.FP32FtzRn   => 2,
+                ReductionType.FP16x2FtzRn => 2,
+                ReductionType.S64         => 3,
+                ReductionType.SD32        => 2,
+                ReductionType.SD64        => 3,
+                _                         => 2
+            };
+        }
+
+        private static TextureFormat GetTextureFormat(ReductionType type)
+        {
+            return type switch
+            {
+                ReductionType.U32         => TextureFormat.R32Uint,
+                ReductionType.S32         => TextureFormat.R32Sint,
+                ReductionType.U64         => TextureFormat.R32G32Uint,
+                ReductionType.FP32FtzRn   => TextureFormat.R32Float,
+                ReductionType.FP16x2FtzRn => TextureFormat.R16G16Float,
+                ReductionType.S64         => TextureFormat.R32G32Uint,
+                ReductionType.SD32        => TextureFormat.R32Uint,
+                ReductionType.SD64        => TextureFormat.R32G32Uint,
+                _                         => TextureFormat.R32Uint
+            };
+        }
+
+        private static TextureFlags GetAtomicOpFlags(AtomicOp op)
+        {
+            return op switch
+            {
+                AtomicOp.Add                => TextureFlags.Add,
+                AtomicOp.Minimum            => TextureFlags.Minimum,
+                AtomicOp.Maximum            => TextureFlags.Maximum,
+                AtomicOp.Increment          => TextureFlags.Increment,
+                AtomicOp.Decrement          => TextureFlags.Decrement,
+                AtomicOp.BitwiseAnd         => TextureFlags.BitwiseAnd,
+                AtomicOp.BitwiseOr          => TextureFlags.BitwiseOr,
+                AtomicOp.BitwiseExclusiveOr => TextureFlags.BitwiseXor,
+                AtomicOp.Swap               => TextureFlags.Swap,
+                _                           => TextureFlags.Add
+            };
+        }
+
         private static SamplerType ConvertSamplerType(ImageDimensions target)
         {
             return target switch
diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
index c1431ebc3..b0db56f08 100644
--- a/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
+++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
@@ -69,6 +69,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
         GroupMemoryBarrier,
         ImageLoad,
         ImageStore,
+        ImageAtomic,
         IsNan,
         LoadAttribute,
         LoadConstant,
diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureFlags.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureFlags.cs
index 5334afacc..0cc938a33 100644
--- a/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureFlags.cs
+++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureFlags.cs
@@ -13,6 +13,19 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
         LodBias     = 1 << 4,
         LodLevel    = 1 << 5,
         Offset      = 1 << 6,
-        Offsets     = 1 << 7
+        Offsets     = 1 << 7,
+
+        AtomicMask  = 15 << 16,
+
+        Add         = 0 << 16,
+        Minimum     = 1 << 16,
+        Maximum     = 2 << 16,
+        Increment   = 3 << 16,
+        Decrement   = 4 << 16,
+        BitwiseAnd  = 5 << 16,
+        BitwiseOr   = 6 << 16,
+        BitwiseXor  = 7 << 16,
+        Swap        = 8 << 16,
+        CAS         = 9 << 16
     }
 }
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index 33ee26ba0..79588778c 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -81,6 +81,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
             Add(Instruction.FusedMultiplyAdd,         VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
             Add(Instruction.ImageLoad,                VariableType.F32);
             Add(Instruction.ImageStore,               VariableType.None);
+            Add(Instruction.ImageAtomic,              VariableType.S32);
             Add(Instruction.IsNan,                    VariableType.Bool,   VariableType.F32);
             Add(Instruction.LoadAttribute,            VariableType.F32,    VariableType.S32,    VariableType.S32,    VariableType.S32);
             Add(Instruction.LoadConstant,             VariableType.F32,    VariableType.S32,    VariableType.S32);
@@ -146,9 +147,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
         {
             // TODO: Return correct type depending on source index,
             // that can improve the decompiler output.
-            if (inst == Instruction.ImageLoad  ||
-                inst == Instruction.ImageStore ||
-                inst == Instruction.Lod        ||
+            if (inst == Instruction.ImageLoad   ||
+                inst == Instruction.ImageStore  ||
+                inst == Instruction.ImageAtomic ||
+                inst == Instruction.Lod         ||
                 inst == Instruction.TextureSample)
             {
                 return VariableType.F32;
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index e66bde0ab..709668f4a 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -61,7 +61,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                         src0.GetCbufOffset() | ((src1.GetCbufOffset() + 1) << 16),
                         src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16));
                 }
-                else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
+                else if (texOp.Inst == Instruction.ImageLoad ||
+                         texOp.Inst == Instruction.ImageStore ||
+                         texOp.Inst == Instruction.ImageAtomic)
                 {
                     Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
 
@@ -69,7 +71,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                     {
                         int cbufOffset = src0.GetCbufOffset();
                         int cbufSlot = src0.GetCbufSlot();
-                        texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
+
+                        if (texOp.Inst == Instruction.ImageAtomic)
+                        {
+                            texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
+                        }
+                        else
+                        {
+                            texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
+                        }
+
                         SetHandle(config, texOp, cbufOffset, cbufSlot);
                     }
                 }
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index 51fe825f4..078f3bb9e 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -278,6 +278,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                     case Instruction.AtomicSwap:
                     case Instruction.AtomicXor:
                     case Instruction.Call:
+                    case Instruction.ImageAtomic:
                         return true;
                 }
             }
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index f454ceeab..7d3246db1 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -162,6 +162,28 @@ namespace Ryujinx.Graphics.Shader.Translation
             return format;
         }
 
+        private bool FormatSupportsAtomic(TextureFormat format)
+        {
+            return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
+        }
+
+        public TextureFormat GetTextureFormatAtomic(int handle, int cbufSlot = -1)
+        {
+            // Atomic image instructions do not support GL_EXT_shader_image_load_formatted, 
+            // and must have a type specified. Default to R32Sint if not available.
+
+            var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
+
+            if (!FormatSupportsAtomic(format))
+            {
+                GpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
+
+                format = TextureFormat.R32Sint;
+            }
+
+            return format;
+        }
+
         public void SizeAdd(int size)
         {
             Size += size;
@@ -270,8 +292,8 @@ namespace Ryujinx.Graphics.Shader.Translation
             int handle)
         {
             inst &= Instruction.Mask;
-            bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore;
-            bool isWrite = inst == Instruction.ImageStore;
+            bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
+            bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
             bool accurateType = inst != Instruction.TextureSize && inst != Instruction.Lod;
 
             if (isImage)