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Allow SNorm buffer texture formats on Vulkan (#3957)

* Allow SNorm buffer texture formats on Vulkan

* Shader cache version bump
This commit is contained in:
gdkchan 2022-12-04 15:36:03 -03:00 committed by GitHub
parent 73aed239c3
commit 17a1cab5d2
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 21 additions and 5 deletions

View file

@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool Supports3DTextureCompression; public readonly bool Supports3DTextureCompression;
public readonly bool SupportsBgraFormat; public readonly bool SupportsBgraFormat;
public readonly bool SupportsR4G4Format; public readonly bool SupportsR4G4Format;
public readonly bool SupportsSnormBufferTextureFormat;
public readonly bool SupportsFragmentShaderInterlock; public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsFragmentShaderOrderingIntel; public readonly bool SupportsFragmentShaderOrderingIntel;
public readonly bool SupportsGeometryShaderPassthrough; public readonly bool SupportsGeometryShaderPassthrough;
@ -52,6 +53,7 @@ namespace Ryujinx.Graphics.GAL
bool supports3DTextureCompression, bool supports3DTextureCompression,
bool supportsBgraFormat, bool supportsBgraFormat,
bool supportsR4G4Format, bool supportsR4G4Format,
bool supportsSnormBufferTextureFormat,
bool supportsFragmentShaderInterlock, bool supportsFragmentShaderInterlock,
bool supportsFragmentShaderOrderingIntel, bool supportsFragmentShaderOrderingIntel,
bool supportsGeometryShaderPassthrough, bool supportsGeometryShaderPassthrough,
@ -84,6 +86,7 @@ namespace Ryujinx.Graphics.GAL
Supports3DTextureCompression = supports3DTextureCompression; Supports3DTextureCompression = supports3DTextureCompression;
SupportsBgraFormat = supportsBgraFormat; SupportsBgraFormat = supportsBgraFormat;
SupportsR4G4Format = supportsR4G4Format; SupportsR4G4Format = supportsR4G4Format;
SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;

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@ -1088,10 +1088,9 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps); FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps);
if (info.Target == Target.TextureBuffer) if (info.Target == Target.TextureBuffer && !caps.SupportsSnormBufferTextureFormat)
{ {
// We assume that the host does not support signed normalized format // If the host does not support signed normalized formats, we use a signed integer format instead.
// (as is the case with OpenGL), so we just use a unsigned format.
// The shader will need the appropriate conversion code to compensate. // The shader will need the appropriate conversion code to compensate.
switch (formatInfo.Format) switch (formatInfo.Format)
{ {

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3943; private const uint CodeGenVersion = 3957;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -134,6 +134,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot; public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod; public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
public bool QueryHostSupportsViewportIndex() => _context.Capabilities.SupportsViewportIndex; public bool QueryHostSupportsViewportIndex() => _context.Capabilities.SupportsViewportIndex;

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@ -113,6 +113,7 @@ namespace Ryujinx.Graphics.OpenGL
supports3DTextureCompression: false, supports3DTextureCompression: false,
supportsBgraFormat: false, supportsBgraFormat: false,
supportsR4G4Format: false, supportsR4G4Format: false,
supportsSnormBufferTextureFormat: false,
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock, supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering, supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough, supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,

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@ -285,6 +285,15 @@ namespace Ryujinx.Graphics.Shader
return true; return true;
} }
/// <summary>
/// Queries host GPU support for signed normalized buffer texture formats.
/// </summary>
/// <returns>True if the GPU and driver supports the formats, false otherwise</returns>
bool QueryHostSupportsSnormBufferTextureFormat()
{
return true;
}
/// <summary> /// <summary>
/// Queries host GPU texture shadow LOD support. /// Queries host GPU texture shadow LOD support.
/// </summary> /// </summary>

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@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
bool isVertexShader = config.Stage == ShaderStage.Vertex; bool isVertexShader = config.Stage == ShaderStage.Vertex;
bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters(); bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{ {
@ -52,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
node = RewriteTextureSample(node, config); node = RewriteTextureSample(node, config);
if (texOp.Type == SamplerType.TextureBuffer) if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat)
{ {
node = InsertSnormNormalization(node, config); node = InsertSnormNormalization(node, config);
} }

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@ -402,6 +402,7 @@ namespace Ryujinx.Graphics.Vulkan
supports3DTextureCompression: true, supports3DTextureCompression: true,
supportsBgraFormat: true, supportsBgraFormat: true,
supportsR4G4Format: false, supportsR4G4Format: false,
supportsSnormBufferTextureFormat: true,
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock, supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: false, supportsFragmentShaderOrderingIntel: false,
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough, supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,