mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 07:35:47 +00:00
Make resource encoding less stupid
This commit is contained in:
parent
e60b90fc47
commit
1c6636d3cd
3 changed files with 67 additions and 50 deletions
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@ -3,13 +3,13 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Metal
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{
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public struct RenderEncoderResources
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public struct RenderEncoderBindings
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{
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public List<Resource> Resources = new();
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public List<BufferResource> VertexBuffers = new();
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public List<BufferResource> FragmentBuffers = new();
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public RenderEncoderResources() { }
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public RenderEncoderBindings() { }
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public readonly void Clear()
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{
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@ -19,12 +19,12 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public struct ComputeEncoderResources
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public struct ComputeEncoderBindings
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{
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public List<Resource> Resources = new();
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public List<BufferResource> Buffers = new();
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public ComputeEncoderResources() { }
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public ComputeEncoderBindings() { }
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public readonly void Clear()
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{
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@ -152,8 +152,8 @@ namespace Ryujinx.Graphics.Metal
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// Only to be used for present
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public bool ClearLoadAction = false;
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public RenderEncoderResources RenderEncoderResources = new();
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public ComputeEncoderResources ComputeEncoderResources = new();
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public RenderEncoderBindings RenderEncoderBindings = new();
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public ComputeEncoderBindings ComputeEncoderBindings = new();
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public EncoderState()
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{
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@ -5,6 +5,7 @@ using Ryujinx.Graphics.Shader;
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using SharpMetal.Metal;
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using System;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using BufferAssignment = Ryujinx.Graphics.GAL.BufferAssignment;
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@ -191,56 +192,56 @@ namespace Ryujinx.Graphics.Metal
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public readonly void RenderResourcesPrepass()
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{
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_currentState.RenderEncoderResources.Clear();
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_currentState.RenderEncoderBindings.Clear();
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if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
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{
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SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderResources);
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SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderBindings);
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}
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if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
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{
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UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderResources);
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UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderBindings);
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}
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if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
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{
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UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderResources);
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UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderBindings);
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}
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if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
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{
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UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderResources);
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UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderBindings);
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}
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if ((_currentState.Dirty & DirtyFlags.Images) != 0)
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{
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UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderResources);
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UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderBindings);
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}
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}
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public readonly void ComputeResourcesPrepass()
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{
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_currentState.ComputeEncoderResources.Clear();
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_currentState.ComputeEncoderBindings.Clear();
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if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
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{
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UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderResources);
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UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderBindings);
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}
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if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
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{
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UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderResources);
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UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderBindings);
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}
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if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
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{
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UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderResources);
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UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderBindings);
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}
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if ((_currentState.Dirty & DirtyFlags.Images) != 0)
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{
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UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderResources);
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UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderBindings);
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}
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}
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@ -291,20 +292,17 @@ namespace Ryujinx.Graphics.Metal
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SetScissors(renderCommandEncoder);
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}
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foreach (var resource in _currentState.RenderEncoderResources.Resources)
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foreach (var resource in _currentState.RenderEncoderBindings.Resources)
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{
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if (resource.MtlResource.NativePtr != IntPtr.Zero)
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{
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renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
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}
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renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
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}
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foreach (var buffer in _currentState.RenderEncoderResources.VertexBuffers)
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foreach (var buffer in _currentState.RenderEncoderBindings.VertexBuffers)
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{
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renderCommandEncoder.SetVertexBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
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}
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foreach (var buffer in _currentState.RenderEncoderResources.FragmentBuffers)
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foreach (var buffer in _currentState.RenderEncoderBindings.FragmentBuffers)
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{
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renderCommandEncoder.SetFragmentBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
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}
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@ -319,12 +317,12 @@ namespace Ryujinx.Graphics.Metal
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SetComputePipelineState(computeCommandEncoder);
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}
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foreach (var resource in _currentState.ComputeEncoderResources.Resources)
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foreach (var resource in _currentState.ComputeEncoderBindings.Resources)
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{
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computeCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage);
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}
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foreach (var buffer in _currentState.ComputeEncoderResources.Buffers)
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foreach (var buffer in _currentState.ComputeEncoderBindings.Buffers)
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{
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computeCommandEncoder.SetBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
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}
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@ -1089,7 +1087,7 @@ namespace Ryujinx.Graphics.Metal
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pipeline.VertexBindingDescriptionsCount = Constants.ZeroBufferIndex + 1; // TODO: move this out?
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}
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private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderResources resources)
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private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderBindings bindings)
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{
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for (int i = 0; i < bufferStates.Length; i++)
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{
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@ -1097,7 +1095,7 @@ namespace Ryujinx.Graphics.Metal
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if (mtlBuffer.NativePtr != IntPtr.Zero)
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{
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resources.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i));
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bindings.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i));
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}
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}
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@ -1111,7 +1109,7 @@ namespace Ryujinx.Graphics.Metal
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}
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var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value;
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resources.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
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bindings.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
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}
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private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForBuffer(ref BufferRef buffer)
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@ -1203,7 +1201,25 @@ namespace Ryujinx.Graphics.Metal
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return (gpuAddress, nativePtr);
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}
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private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderResources resources)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, MTLRenderStages stages, ref readonly RenderEncoderBindings bindings)
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{
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if (resourcePointer != IntPtr.Zero)
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{
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bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, stages));
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, ref readonly ComputeEncoderBindings bindings)
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{
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if (resourcePointer != IntPtr.Zero)
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{
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bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, 0));
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}
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}
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private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderBindings bindings)
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{
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var bindingSegments = program.BindingSegments[setIndex];
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@ -1264,7 +1280,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
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AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
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}
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break;
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case Constants.StorageBuffersSetIndex:
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@ -1293,7 +1309,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
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AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
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}
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break;
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case Constants.TexturesSetIndex:
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@ -1336,7 +1352,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
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AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
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}
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}
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else
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
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AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
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}
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foreach (var sampler in samplers)
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
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AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
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}
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}
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}
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@ -1456,7 +1472,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
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AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
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}
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}
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else
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@ -1488,7 +1504,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
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AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
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}
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}
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else
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@ -1516,7 +1532,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
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AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
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}
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}
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}
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@ -1528,18 +1544,18 @@ namespace Ryujinx.Graphics.Metal
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{
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vertArgBuffer.Holder.SetDataUnchecked(vertArgBuffer.Offset, MemoryMarshal.AsBytes(vertResourceIds));
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var mtlVertArgBuffer = _bufferManager.GetBuffer(vertArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
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resources.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
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bindings.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
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}
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if (program.FragArgumentBufferSizes[setIndex] > 0)
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{
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fragArgBuffer.Holder.SetDataUnchecked(fragArgBuffer.Offset, MemoryMarshal.AsBytes(fragResourceIds));
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var mtlFragArgBuffer = _bufferManager.GetBuffer(fragArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
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resources.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
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bindings.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
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}
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}
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private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderResources resources)
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private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderBindings bindings)
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{
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var bindingSegments = program.BindingSegments[setIndex];
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@ -1575,7 +1591,8 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
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AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
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bindings.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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}
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@ -1591,7 +1608,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
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AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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}
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@ -1609,7 +1626,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
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AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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@ -1637,7 +1654,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
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AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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@ -1665,7 +1682,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
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AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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}
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@ -1685,7 +1702,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
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AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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}
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@ -1706,7 +1723,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
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AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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}
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@ -1723,7 +1740,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
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AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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}
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@ -1738,7 +1755,7 @@ namespace Ryujinx.Graphics.Metal
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{
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
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var mtlArgBuffer = _bufferManager.GetBuffer(argBuffer.Handle, false).Get(_pipeline.Cbs).Value;
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resources.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
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bindings.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
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}
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}
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