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Make resource encoding less stupid

This commit is contained in:
Isaac Marovitz 2024-09-30 17:52:07 +02:00
parent e60b90fc47
commit 1c6636d3cd
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GPG key ID: 97250B2B09A132E1
3 changed files with 67 additions and 50 deletions

View file

@ -3,13 +3,13 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Metal
{
public struct RenderEncoderResources
public struct RenderEncoderBindings
{
public List<Resource> Resources = new();
public List<BufferResource> VertexBuffers = new();
public List<BufferResource> FragmentBuffers = new();
public RenderEncoderResources() { }
public RenderEncoderBindings() { }
public readonly void Clear()
{
@ -19,12 +19,12 @@ namespace Ryujinx.Graphics.Metal
}
}
public struct ComputeEncoderResources
public struct ComputeEncoderBindings
{
public List<Resource> Resources = new();
public List<BufferResource> Buffers = new();
public ComputeEncoderResources() { }
public ComputeEncoderBindings() { }
public readonly void Clear()
{

View file

@ -152,8 +152,8 @@ namespace Ryujinx.Graphics.Metal
// Only to be used for present
public bool ClearLoadAction = false;
public RenderEncoderResources RenderEncoderResources = new();
public ComputeEncoderResources ComputeEncoderResources = new();
public RenderEncoderBindings RenderEncoderBindings = new();
public ComputeEncoderBindings ComputeEncoderBindings = new();
public EncoderState()
{

View file

@ -5,6 +5,7 @@ using Ryujinx.Graphics.Shader;
using SharpMetal.Metal;
using System;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BufferAssignment = Ryujinx.Graphics.GAL.BufferAssignment;
@ -191,56 +192,56 @@ namespace Ryujinx.Graphics.Metal
public readonly void RenderResourcesPrepass()
{
_currentState.RenderEncoderResources.Clear();
_currentState.RenderEncoderBindings.Clear();
if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
{
SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderResources);
SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderBindings);
}
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
{
UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderResources);
UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderBindings);
}
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
{
UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderResources);
UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderBindings);
}
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
{
UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderResources);
UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderBindings);
}
if ((_currentState.Dirty & DirtyFlags.Images) != 0)
{
UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderResources);
UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderBindings);
}
}
public readonly void ComputeResourcesPrepass()
{
_currentState.ComputeEncoderResources.Clear();
_currentState.ComputeEncoderBindings.Clear();
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
{
UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderResources);
UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderBindings);
}
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
{
UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderResources);
UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderBindings);
}
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
{
UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderResources);
UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderBindings);
}
if ((_currentState.Dirty & DirtyFlags.Images) != 0)
{
UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderResources);
UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderBindings);
}
}
@ -291,20 +292,17 @@ namespace Ryujinx.Graphics.Metal
SetScissors(renderCommandEncoder);
}
foreach (var resource in _currentState.RenderEncoderResources.Resources)
{
if (resource.MtlResource.NativePtr != IntPtr.Zero)
foreach (var resource in _currentState.RenderEncoderBindings.Resources)
{
renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
}
}
foreach (var buffer in _currentState.RenderEncoderResources.VertexBuffers)
foreach (var buffer in _currentState.RenderEncoderBindings.VertexBuffers)
{
renderCommandEncoder.SetVertexBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
}
foreach (var buffer in _currentState.RenderEncoderResources.FragmentBuffers)
foreach (var buffer in _currentState.RenderEncoderBindings.FragmentBuffers)
{
renderCommandEncoder.SetFragmentBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
}
@ -319,12 +317,12 @@ namespace Ryujinx.Graphics.Metal
SetComputePipelineState(computeCommandEncoder);
}
foreach (var resource in _currentState.ComputeEncoderResources.Resources)
foreach (var resource in _currentState.ComputeEncoderBindings.Resources)
{
computeCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage);
}
foreach (var buffer in _currentState.ComputeEncoderResources.Buffers)
foreach (var buffer in _currentState.ComputeEncoderBindings.Buffers)
{
computeCommandEncoder.SetBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
}
@ -1089,7 +1087,7 @@ namespace Ryujinx.Graphics.Metal
pipeline.VertexBindingDescriptionsCount = Constants.ZeroBufferIndex + 1; // TODO: move this out?
}
private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderResources resources)
private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderBindings bindings)
{
for (int i = 0; i < bufferStates.Length; i++)
{
@ -1097,7 +1095,7 @@ namespace Ryujinx.Graphics.Metal
if (mtlBuffer.NativePtr != IntPtr.Zero)
{
resources.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i));
bindings.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i));
}
}
@ -1111,7 +1109,7 @@ namespace Ryujinx.Graphics.Metal
}
var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value;
resources.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
bindings.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
}
private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForBuffer(ref BufferRef buffer)
@ -1203,7 +1201,25 @@ namespace Ryujinx.Graphics.Metal
return (gpuAddress, nativePtr);
}
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderResources resources)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, MTLRenderStages stages, ref readonly RenderEncoderBindings bindings)
{
if (resourcePointer != IntPtr.Zero)
{
bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, stages));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, ref readonly ComputeEncoderBindings bindings)
{
if (resourcePointer != IntPtr.Zero)
{
bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, 0));
}
}
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderBindings bindings)
{
var bindingSegments = program.BindingSegments[setIndex];
@ -1264,7 +1280,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
}
break;
case Constants.StorageBuffersSetIndex:
@ -1293,7 +1309,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
}
break;
case Constants.TexturesSetIndex:
@ -1336,7 +1352,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
}
}
else
@ -1373,7 +1389,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
}
foreach (var sampler in samplers)
@ -1425,7 +1441,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
}
}
}
@ -1456,7 +1472,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
}
}
else
@ -1488,7 +1504,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
}
}
else
@ -1516,7 +1532,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
}
}
}
@ -1528,18 +1544,18 @@ namespace Ryujinx.Graphics.Metal
{
vertArgBuffer.Holder.SetDataUnchecked(vertArgBuffer.Offset, MemoryMarshal.AsBytes(vertResourceIds));
var mtlVertArgBuffer = _bufferManager.GetBuffer(vertArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
resources.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
bindings.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
}
if (program.FragArgumentBufferSizes[setIndex] > 0)
{
fragArgBuffer.Holder.SetDataUnchecked(fragArgBuffer.Offset, MemoryMarshal.AsBytes(fragResourceIds));
var mtlFragArgBuffer = _bufferManager.GetBuffer(fragArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
resources.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
bindings.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
}
}
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderResources resources)
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderBindings bindings)
{
var bindingSegments = program.BindingSegments[setIndex];
@ -1575,7 +1591,8 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
bindings.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
@ -1591,7 +1608,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
@ -1609,7 +1626,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
@ -1637,7 +1654,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
@ -1665,7 +1682,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
@ -1685,7 +1702,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
@ -1706,7 +1723,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
@ -1723,7 +1740,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
@ -1738,7 +1755,7 @@ namespace Ryujinx.Graphics.Metal
{
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
var mtlArgBuffer = _bufferManager.GetBuffer(argBuffer.Handle, false).Get(_pipeline.Cbs).Value;
resources.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
bindings.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
}
}