mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 13:25:45 +00:00
Make resource encoding less stupid
This commit is contained in:
parent
e60b90fc47
commit
1c6636d3cd
3 changed files with 67 additions and 50 deletions
|
@ -3,13 +3,13 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
public struct RenderEncoderResources
|
||||
public struct RenderEncoderBindings
|
||||
{
|
||||
public List<Resource> Resources = new();
|
||||
public List<BufferResource> VertexBuffers = new();
|
||||
public List<BufferResource> FragmentBuffers = new();
|
||||
|
||||
public RenderEncoderResources() { }
|
||||
public RenderEncoderBindings() { }
|
||||
|
||||
public readonly void Clear()
|
||||
{
|
||||
|
@ -19,12 +19,12 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
|
||||
public struct ComputeEncoderResources
|
||||
public struct ComputeEncoderBindings
|
||||
{
|
||||
public List<Resource> Resources = new();
|
||||
public List<BufferResource> Buffers = new();
|
||||
|
||||
public ComputeEncoderResources() { }
|
||||
public ComputeEncoderBindings() { }
|
||||
|
||||
public readonly void Clear()
|
||||
{
|
||||
|
|
|
@ -152,8 +152,8 @@ namespace Ryujinx.Graphics.Metal
|
|||
// Only to be used for present
|
||||
public bool ClearLoadAction = false;
|
||||
|
||||
public RenderEncoderResources RenderEncoderResources = new();
|
||||
public ComputeEncoderResources ComputeEncoderResources = new();
|
||||
public RenderEncoderBindings RenderEncoderBindings = new();
|
||||
public ComputeEncoderBindings ComputeEncoderBindings = new();
|
||||
|
||||
public EncoderState()
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@ using Ryujinx.Graphics.Shader;
|
|||
using SharpMetal.Metal;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using BufferAssignment = Ryujinx.Graphics.GAL.BufferAssignment;
|
||||
|
@ -191,56 +192,56 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public readonly void RenderResourcesPrepass()
|
||||
{
|
||||
_currentState.RenderEncoderResources.Clear();
|
||||
_currentState.RenderEncoderBindings.Clear();
|
||||
|
||||
if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
|
||||
{
|
||||
SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderResources);
|
||||
SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderBindings);
|
||||
}
|
||||
|
||||
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
|
||||
{
|
||||
UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderResources);
|
||||
UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderBindings);
|
||||
}
|
||||
|
||||
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
|
||||
{
|
||||
UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderResources);
|
||||
UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderBindings);
|
||||
}
|
||||
|
||||
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
|
||||
{
|
||||
UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderResources);
|
||||
UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderBindings);
|
||||
}
|
||||
|
||||
if ((_currentState.Dirty & DirtyFlags.Images) != 0)
|
||||
{
|
||||
UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderResources);
|
||||
UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderBindings);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly void ComputeResourcesPrepass()
|
||||
{
|
||||
_currentState.ComputeEncoderResources.Clear();
|
||||
_currentState.ComputeEncoderBindings.Clear();
|
||||
|
||||
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
|
||||
{
|
||||
UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderResources);
|
||||
UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderBindings);
|
||||
}
|
||||
|
||||
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
|
||||
{
|
||||
UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderResources);
|
||||
UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderBindings);
|
||||
}
|
||||
|
||||
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
|
||||
{
|
||||
UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderResources);
|
||||
UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderBindings);
|
||||
}
|
||||
|
||||
if ((_currentState.Dirty & DirtyFlags.Images) != 0)
|
||||
{
|
||||
UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderResources);
|
||||
UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderBindings);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -291,20 +292,17 @@ namespace Ryujinx.Graphics.Metal
|
|||
SetScissors(renderCommandEncoder);
|
||||
}
|
||||
|
||||
foreach (var resource in _currentState.RenderEncoderResources.Resources)
|
||||
foreach (var resource in _currentState.RenderEncoderBindings.Resources)
|
||||
{
|
||||
if (resource.MtlResource.NativePtr != IntPtr.Zero)
|
||||
{
|
||||
renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
|
||||
}
|
||||
renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
|
||||
}
|
||||
|
||||
foreach (var buffer in _currentState.RenderEncoderResources.VertexBuffers)
|
||||
foreach (var buffer in _currentState.RenderEncoderBindings.VertexBuffers)
|
||||
{
|
||||
renderCommandEncoder.SetVertexBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
|
||||
}
|
||||
|
||||
foreach (var buffer in _currentState.RenderEncoderResources.FragmentBuffers)
|
||||
foreach (var buffer in _currentState.RenderEncoderBindings.FragmentBuffers)
|
||||
{
|
||||
renderCommandEncoder.SetFragmentBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
|
||||
}
|
||||
|
@ -319,12 +317,12 @@ namespace Ryujinx.Graphics.Metal
|
|||
SetComputePipelineState(computeCommandEncoder);
|
||||
}
|
||||
|
||||
foreach (var resource in _currentState.ComputeEncoderResources.Resources)
|
||||
foreach (var resource in _currentState.ComputeEncoderBindings.Resources)
|
||||
{
|
||||
computeCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage);
|
||||
}
|
||||
|
||||
foreach (var buffer in _currentState.ComputeEncoderResources.Buffers)
|
||||
foreach (var buffer in _currentState.ComputeEncoderBindings.Buffers)
|
||||
{
|
||||
computeCommandEncoder.SetBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
|
||||
}
|
||||
|
@ -1089,7 +1087,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
pipeline.VertexBindingDescriptionsCount = Constants.ZeroBufferIndex + 1; // TODO: move this out?
|
||||
}
|
||||
|
||||
private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderResources resources)
|
||||
private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderBindings bindings)
|
||||
{
|
||||
for (int i = 0; i < bufferStates.Length; i++)
|
||||
{
|
||||
|
@ -1097,7 +1095,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if (mtlBuffer.NativePtr != IntPtr.Zero)
|
||||
{
|
||||
resources.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i));
|
||||
bindings.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1111,7 +1109,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value;
|
||||
resources.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
|
||||
bindings.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
|
||||
}
|
||||
|
||||
private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForBuffer(ref BufferRef buffer)
|
||||
|
@ -1203,7 +1201,25 @@ namespace Ryujinx.Graphics.Metal
|
|||
return (gpuAddress, nativePtr);
|
||||
}
|
||||
|
||||
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderResources resources)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, MTLRenderStages stages, ref readonly RenderEncoderBindings bindings)
|
||||
{
|
||||
if (resourcePointer != IntPtr.Zero)
|
||||
{
|
||||
bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, stages));
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, ref readonly ComputeEncoderBindings bindings)
|
||||
{
|
||||
if (resourcePointer != IntPtr.Zero)
|
||||
{
|
||||
bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, 0));
|
||||
}
|
||||
}
|
||||
|
||||
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderBindings bindings)
|
||||
{
|
||||
var bindingSegments = program.BindingSegments[setIndex];
|
||||
|
||||
|
@ -1264,7 +1280,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
||||
}
|
||||
break;
|
||||
case Constants.StorageBuffersSetIndex:
|
||||
|
@ -1293,7 +1309,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
||||
}
|
||||
break;
|
||||
case Constants.TexturesSetIndex:
|
||||
|
@ -1336,7 +1352,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1373,7 +1389,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
||||
}
|
||||
|
||||
foreach (var sampler in samplers)
|
||||
|
@ -1425,7 +1441,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1456,7 +1472,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1488,7 +1504,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1516,7 +1532,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1528,18 +1544,18 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
vertArgBuffer.Holder.SetDataUnchecked(vertArgBuffer.Offset, MemoryMarshal.AsBytes(vertResourceIds));
|
||||
var mtlVertArgBuffer = _bufferManager.GetBuffer(vertArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
|
||||
resources.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
||||
bindings.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
||||
}
|
||||
|
||||
if (program.FragArgumentBufferSizes[setIndex] > 0)
|
||||
{
|
||||
fragArgBuffer.Holder.SetDataUnchecked(fragArgBuffer.Offset, MemoryMarshal.AsBytes(fragResourceIds));
|
||||
var mtlFragArgBuffer = _bufferManager.GetBuffer(fragArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
|
||||
resources.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
||||
bindings.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
||||
}
|
||||
}
|
||||
|
||||
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderResources resources)
|
||||
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderBindings bindings)
|
||||
{
|
||||
var bindingSegments = program.BindingSegments[setIndex];
|
||||
|
||||
|
@ -1575,7 +1591,8 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
|
||||
bindings.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
}
|
||||
|
@ -1591,7 +1608,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
}
|
||||
|
@ -1609,7 +1626,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
|
||||
|
@ -1637,7 +1654,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
|
||||
|
@ -1665,7 +1682,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
}
|
||||
|
@ -1685,7 +1702,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
}
|
||||
|
@ -1706,7 +1723,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
}
|
||||
|
@ -1723,7 +1740,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
|
||||
AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
}
|
||||
|
@ -1738,7 +1755,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
|
||||
var mtlArgBuffer = _bufferManager.GetBuffer(argBuffer.Handle, false).Get(_pipeline.Cbs).Value;
|
||||
resources.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
||||
bindings.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue