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Fix mode and Reg08.H1 decoding on XMAD instruction (#1156)
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1 changed files with 11 additions and 12 deletions
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@ -598,24 +598,23 @@ namespace Ryujinx.Graphics.Shader.Instructions
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bool signedA = context.CurrOp.RawOpCode.Extract(48);
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bool signedB = context.CurrOp.RawOpCode.Extract(49);
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bool highA = context.CurrOp.RawOpCode.Extract(53);
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bool highB = false;
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XmadCMode mode;
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bool isReg = (op is OpCodeAluReg) && !(op is OpCodeAluRegCbuf);
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bool isImm = (op is OpCodeAluImm);
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if (op is OpCodeAluReg)
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XmadCMode mode = isReg || isImm
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? (XmadCMode)context.CurrOp.RawOpCode.Extract(50, 3)
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: (XmadCMode)context.CurrOp.RawOpCode.Extract(50, 2);
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bool highB = false;
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if (isReg)
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{
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highB = context.CurrOp.RawOpCode.Extract(35);
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mode = (XmadCMode)context.CurrOp.RawOpCode.Extract(50, 3);
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}
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else
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else if (!isImm)
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{
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mode = (XmadCMode)context.CurrOp.RawOpCode.Extract(50, 2);
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if (!(op is OpCodeAluImm))
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{
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highB = context.CurrOp.RawOpCode.Extract(52);
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}
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highB = context.CurrOp.RawOpCode.Extract(52);
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}
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Operand srcA = GetSrcA(context);
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