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Treat NpadIdType < 0 as invalid. Filter invalid SupportedPlayers inside IHidServer.SetSupportedNpadIdType(). (#4377)
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
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2 changed files with 5 additions and 3 deletions
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@ -38,7 +38,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
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public static bool IsValidNpadIdType(NpadIdType npadIdType)
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{
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return npadIdType <= NpadIdType.Player8 || npadIdType == NpadIdType.Handheld || npadIdType == NpadIdType.Unknown;
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return (npadIdType >= NpadIdType.Player1 && npadIdType <= NpadIdType.Player8) ||
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npadIdType == NpadIdType.Handheld ||
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npadIdType == NpadIdType.Unknown;
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}
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}
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}
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@ -722,7 +722,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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for (int i = 0; i < supportedPlayerIds.Length; ++i)
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{
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if (supportedPlayerIds[i] >= 0)
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if (HidUtils.IsValidNpadIdType(supportedPlayerIds[i]))
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{
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context.Device.Hid.Npads.SetSupportedPlayer(HidUtils.GetIndexFromNpadIdType(supportedPlayerIds[i]));
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}
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@ -1101,7 +1101,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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if (deviceType < NpadStyleIndex.System || deviceType >= NpadStyleIndex.FullKey)
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{
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if (npadIdType >= (NpadIdType.Player8 + 1) && npadIdType != NpadIdType.Handheld && npadIdType != NpadIdType.Unknown)
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if (!HidUtils.IsValidNpadIdType(npadIdType))
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{
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return ResultCode.InvalidNpadIdType;
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}
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