mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 16:15:47 +00:00
Texture, Pipeline, Sample, Renderer Improvements
This commit is contained in:
parent
ebaf1d8258
commit
1e36815713
5 changed files with 181 additions and 54 deletions
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@ -182,6 +182,20 @@ namespace Ryujinx.Graphics.Metal
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};
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}
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public static MTLTextureSwizzle Convert(this SwizzleComponent swizzleComponent)
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{
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return swizzleComponent switch
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{
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SwizzleComponent.Zero => MTLTextureSwizzle.Zero,
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SwizzleComponent.One => MTLTextureSwizzle.One,
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SwizzleComponent.Red => MTLTextureSwizzle.Red,
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SwizzleComponent.Green => MTLTextureSwizzle.Green,
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SwizzleComponent.Blue => MTLTextureSwizzle.Blue,
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SwizzleComponent.Alpha => MTLTextureSwizzle.Alpha,
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_ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), MTLTextureSwizzle.Zero),
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};
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}
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private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
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{
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
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@ -1,8 +1,8 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader.Translation;
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using SharpMetal.Metal;
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using System;
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using SharpMetal;
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using System.Runtime.CompilerServices;
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using System.Runtime.Versioning;
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@ -28,10 +28,10 @@ namespace Ryujinx.Graphics.Metal
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public void Initialize(GraphicsDebugLevel logLevel)
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{
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_device = MTLDevice.MTLCreateSystemDefaultDevice();
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Queue = _device.NewCommandQueueWithMaxCommandBufferCount(Constants.MaxCommandBuffersPerQueue);
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_device = MTLDevice.CreateSystemDefaultDevice();
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Queue = _device.NewCommandQueue();
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var commandBuffer = Queue.CommandBufferWithDescriptor(new MTLCommandBufferDescriptor { RetainedReferences = true });
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var commandBuffer = Queue.CommandBuffer();
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_pipeline = new Pipeline(_device, commandBuffer);
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}
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@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Metal
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{
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BufferCount++;
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var buffer = _device.NewBufferWithBytesLengthOptions(pointer, (ulong)size, MTLResourceOptions.StorageModeShared);
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var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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var bufferPtr = buffer.NativePtr;
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return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
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}
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@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Metal
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{
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BufferCount++;
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var buffer = _device.NewBufferWithLengthOptions((ulong)size, MTLResourceOptions.StorageModeShared);
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var buffer = _device.NewBuffer((ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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var bufferPtr = buffer.NativePtr;
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return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
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}
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@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Metal
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{
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(MTLSamplerMinMagFilter minFilter, MTLSamplerMipFilter mipFilter) = info.MinFilter.Convert();
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var sampler = _device.CreateSamplerState(new MTLSamplerDescriptor
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var sampler = _device.NewSamplerState(new MTLSamplerDescriptor
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{
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BorderColor = MTLSamplerBorderColor.TransparentBlack,
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MinFilter = minFilter,
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@ -90,10 +90,10 @@ namespace Ryujinx.Graphics.Metal
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RAddressMode = info.AddressP.Convert()
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});
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throw new NotImplementedException();
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return new Sampler(sampler);
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}
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public ITexture CreateTexture(TextureCreateInfo info, float scale)
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public ITexture CreateTexture(TextureCreateInfo info)
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{
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MTLTextureDescriptor descriptor = new()
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{
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@ -105,10 +105,10 @@ namespace Ryujinx.Graphics.Metal
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SampleCount = (ulong)info.Samples,
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};
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return CreateTextureView(info, scale);
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return CreateTextureView(info);
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}
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internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
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internal Texture CreateTextureView(TextureCreateInfo info)
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{
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throw new NotImplementedException();
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}
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@ -160,17 +160,21 @@ namespace Ryujinx.Graphics.Metal
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShader: false,
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supportsGeometryShaderPassthrough: false,
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supportsTransformFeedback: false,
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supportsImageLoadFormatted: false,
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supportsLayerVertexTessellation: false,
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supportsMismatchingViewFormat: true,
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: false,
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supportsShaderBallot: false,
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supportsShaderBarrierDivergence: false,
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supportsShaderFloat64: false,
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supportsTextureShadowLod: false,
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supportsViewportIndexVertexTessellation: false,
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supportsViewportMask: false,
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supportsViewportSwizzle: false,
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supportsIndirectParameters: true,
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supportsDepthClipControl: false,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
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maximumTexturesPerStage: Constants.MaxTexturesPerStage,
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@ -212,7 +216,7 @@ namespace Ryujinx.Graphics.Metal
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throw new NotImplementedException();
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}
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public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
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public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
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{
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throw new NotImplementedException();
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}
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@ -1,7 +1,9 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using SharpMetal.Foundation;
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using SharpMetal.Metal;
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using System;
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using SharpMetal;
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using System.Runtime.CompilerServices;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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@ -9,16 +11,30 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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public class Pipeline : IPipeline, IDisposable
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{
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private MTLDevice _device;
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private MTLCommandBuffer _commandBuffer;
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private MTLRenderCommandEncoder _renderCommandEncoder;
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private PrimitiveTopology _topology;
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private MTLBuffer _indexBuffer;
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private MTLIndexType _indexType;
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private ulong _indexBufferOffset;
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public Pipeline(MTLDevice device, MTLCommandBuffer commandBuffer)
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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var renderPipelineState = device.CreateRenderPipelineState(renderPipelineDescriptor, out NSError _);
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var error = new NSError(IntPtr.Zero);
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_device = device;
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var renderPipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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if (error != IntPtr.Zero)
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{
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// throw new Exception($"Failed to create render pipeline state! {StringHelp}");
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throw new Exception($"Failed to create render pipeline state!");
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}
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_commandBuffer = commandBuffer;
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_renderCommandEncoder = _commandBuffer.CreateRenderCommandEncoder(new MTLRenderPassDescriptor());
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_renderCommandEncoder = _commandBuffer.RenderCommandEncoder(new MTLRenderPassDescriptor());
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_renderCommandEncoder.SetRenderPipelineState(renderPipelineState);
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}
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@ -45,7 +61,7 @@ namespace Ryujinx.Graphics.Metal
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public void CommandBufferBarrier()
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{
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throw new NotImplementedException();
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// TODO: Only required for MTLHeap or untracked resources
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}
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public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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@ -60,12 +76,18 @@ namespace Ryujinx.Graphics.Metal
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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throw new NotImplementedException();
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var _primitiveType = _topology.Convert();
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_renderCommandEncoder.DrawPrimitives(_primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
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}
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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throw new NotImplementedException();
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var _primitiveType = _topology.Convert();
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_renderCommandEncoder.DrawIndexedPrimitives(_primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
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}
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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@ -95,7 +117,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetAlphaTest(bool enable, float reference, CompareOp op)
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{
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throw new NotImplementedException();
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// Metal does not support alpha test.
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}
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public void SetBlendState(AdvancedBlendDescriptor blend)
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@ -130,17 +152,23 @@ namespace Ryujinx.Graphics.Metal
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public void SetFaceCulling(bool enable, Face face)
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{
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throw new NotImplementedException();
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_renderCommandEncoder.SetCullMode(enable ? face.Convert() : MTLCullMode.None);
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}
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public void SetFrontFace(FrontFace frontFace)
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{
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throw new NotImplementedException();
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_renderCommandEncoder.SetFrontFacingWinding(frontFace.Convert());
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}
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public void SetIndexBuffer(BufferRange buffer, IndexType type)
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{
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throw new NotImplementedException();
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if (buffer.Handle != BufferHandle.Null)
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{
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_indexType = type.Convert();
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_indexBufferOffset = (ulong)buffer.Offset;
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var handle = buffer.Handle;
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_indexBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref handle));
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}
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}
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public void SetImage(int binding, ITexture texture, Format imageFormat)
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@ -150,12 +178,12 @@ namespace Ryujinx.Graphics.Metal
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public void SetLineParameters(float width, bool smooth)
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{
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throw new NotImplementedException();
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// Not supported in Metal
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}
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public void SetLogicOpState(bool enable, LogicalOp op)
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{
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throw new NotImplementedException();
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// Not supported in Metal
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}
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public void SetMultisampleState(MultisampleDescriptor multisample)
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@ -175,17 +203,20 @@ namespace Ryujinx.Graphics.Metal
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public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
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{
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throw new NotImplementedException();
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// Not supported in Metal
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}
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public void SetPrimitiveRestart(bool enable, int index)
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{
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throw new NotImplementedException();
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// TODO: Supported for LineStrip and TriangleStrip
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// https://github.com/gpuweb/gpuweb/issues/1220#issuecomment-732483263
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// https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515520-drawindexedprimitives
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// https://stackoverflow.com/questions/70813665/how-to-render-multiple-trianglestrips-using-metal
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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{
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throw new NotImplementedException();
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_topology = topology;
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}
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public void SetProgram(IProgram program)
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throw new NotImplementedException();
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}
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public void SetRenderTargetScale(float scale)
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{
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throw new NotImplementedException();
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}
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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{
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throw new NotImplementedException();
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@ -213,14 +239,33 @@ namespace Ryujinx.Graphics.Metal
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throw new NotImplementedException();
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}
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
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public unsafe void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
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{
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throw new NotImplementedException();
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// TODO: Test max allowed scissor rects on device
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var mtlScissorRects = new MTLScissorRect[regions.Length];
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for (int i = 0; i < regions.Length; i++)
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{
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var region = regions[i];
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mtlScissorRects[i] = new MTLScissorRect
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{
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height = (ulong)region.Height,
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width = (ulong)region.Width,
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x = (ulong)region.X,
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y = (ulong)region.Y
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};
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}
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fixed (MTLScissorRect* pMtlScissorRects = mtlScissorRects)
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{
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// TODO: Fix this function which currently wont accept pointer as intended
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// _renderCommandEncoder.SetScissorRects(pMtlScissorRects, regions.Length);
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}
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}
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public void SetStencilTest(StencilTestDescriptor stencilTest)
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{
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throw new NotImplementedException();
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// TODO
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}
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public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
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@ -253,9 +298,30 @@ namespace Ryujinx.Graphics.Metal
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throw new NotImplementedException();
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}
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public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
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public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
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{
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throw new NotImplementedException();
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// TODO: Test max allowed viewports on device
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var mtlViewports = new MTLViewport[viewports.Length];
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for (int i = 0; i < viewports.Length; i++)
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{
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var viewport = viewports[i];
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mtlViewports[i] = new MTLViewport
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{
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originX = viewport.Region.X,
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originY = viewport.Region.Y,
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width = viewport.Region.Width,
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height = viewport.Region.Height,
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znear = viewport.DepthNear,
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zfar = viewport.DepthFar
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};
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}
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fixed (MTLViewport* pMtlViewports = mtlViewports)
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{
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// TODO: Fix this function which currently wont accept pointer as intended
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// _renderCommandEncoder.SetViewports(pMtlViewports, viewports.Length);
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}
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}
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public void TextureBarrier()
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@ -270,40 +336,34 @@ namespace Ryujinx.Graphics.Metal
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public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
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{
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throw new NotImplementedException();
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// TODO: Implementable via indirect draw commands
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return false;
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}
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public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
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{
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throw new NotImplementedException();
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// TODO: Implementable via indirect draw commands
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return false;
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}
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public void EndHostConditionalRendering()
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{
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throw new NotImplementedException();
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}
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public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
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{
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throw new NotImplementedException();
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// TODO: Implementable via indirect draw commands
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}
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public void BeginTransformFeedback(PrimitiveTopology topology)
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{
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// Metal does not support Transform Feedback
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throw new NotSupportedException();
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}
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public void EndTransformFeedback()
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{
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// Metal does not support Transform Feedback
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throw new NotSupportedException();
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}
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public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
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{
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// Metal does not support Transform Feedback
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throw new NotSupportedException();
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}
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public void Dispose()
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|
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19
src/Ryujinx.Graphics.Metal/Sampler.cs
Normal file
19
src/Ryujinx.Graphics.Metal/Sampler.cs
Normal file
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@ -0,0 +1,19 @@
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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namespace Ryujinx.Graphics.Metal
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{
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public class Sampler : ISampler
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{
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private MTLSamplerState _mtlSamplerState;
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public Sampler(MTLSamplerState mtlSamplerState)
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{
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_mtlSamplerState = mtlSamplerState;
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}
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public void Dispose()
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{
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}
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}
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}
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@ -1,14 +1,44 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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class TextureView : ITexture, IDisposable
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[SupportedOSPlatform("macos")]
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class Texture : ITexture, IDisposable
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{
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public int Width { get; }
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public int Height { get; }
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public float ScaleFactor { get; }
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private readonly TextureCreateInfo _info;
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public MTLTexture MTLTexture;
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public TextureCreateInfo Info => Info;
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public int Width => Info.Width;
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public int Height => Info.Height;
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public Texture(MTLDevice device, TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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_info = info;
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var descriptor = new MTLTextureDescriptor();
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descriptor.PixelFormat = FormatTable.GetFormat(Info.Format);
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// descriptor.Usage =
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descriptor.Width = (ulong)Width;
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descriptor.Height = (ulong)Height;
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descriptor.Depth = (ulong)Info.Depth;
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descriptor.SampleCount = (ulong)Info.Samples;
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descriptor.TextureType = Info.Target.Convert();
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descriptor.Swizzle = new MTLTextureSwizzleChannels
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{
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red = Info.SwizzleR.Convert(),
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green = Info.SwizzleG.Convert(),
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blue = Info.SwizzleB.Convert(),
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alpha = Info.SwizzleA.Convert()
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};
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MTLTexture = device.NewTexture(descriptor);
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}
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|
||||
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
||||
{
|
||||
throw new NotImplementedException();
|
Loading…
Reference in a new issue