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metal: also disable vsync for custom refresh rates

This commit is contained in:
Evan Husted 2024-12-29 02:21:25 -06:00
parent 9ee3f1ff36
commit 1fbb0d8e7d

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@ -22,13 +22,15 @@ namespace Ryujinx.Graphics.Metal
private int _requestedWidth;
private int _requestedHeight;
// private bool _vsyncEnabled;
private AntiAliasing _currentAntiAliasing;
private bool _updateEffect;
private IPostProcessingEffect _effect;
private IScalingFilter _scalingFilter;
private bool _isLinear;
public bool IsVSyncEnabled => _metalLayer.DisplaySyncEnabled;
// private float _scalingFilterLevel;
private bool _updateScalingFilter;
private ScalingFilter _currentScalingFilter;
@ -40,7 +42,7 @@ namespace Ryujinx.Graphics.Metal
_metalLayer = metalLayer;
}
private unsafe void ResizeIfNeeded()
private void ResizeIfNeeded()
{
if (_requestedWidth != 0 && _requestedHeight != 0)
{
@ -54,7 +56,7 @@ namespace Ryujinx.Graphics.Metal
}
}
public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
{
@ -141,15 +143,7 @@ namespace Ryujinx.Graphics.Metal
public void ChangeVSyncMode(VSyncMode vSyncMode)
{
switch (vSyncMode)
{
case VSyncMode.Unbounded:
_metalLayer.DisplaySyncEnabled = false;
break;
case VSyncMode.Switch:
_metalLayer.DisplaySyncEnabled = true;
break;
}
_metalLayer.DisplaySyncEnabled = vSyncMode is VSyncMode.Switch;
}
public void SetAntiAliasing(AntiAliasing effect)