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metal: also disable vsync for custom refresh rates
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1 changed files with 7 additions and 13 deletions
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@ -22,13 +22,15 @@ namespace Ryujinx.Graphics.Metal
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private int _requestedWidth;
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private int _requestedHeight;
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// private bool _vsyncEnabled;
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private AntiAliasing _currentAntiAliasing;
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private bool _updateEffect;
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private IPostProcessingEffect _effect;
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private IScalingFilter _scalingFilter;
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private bool _isLinear;
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public bool IsVSyncEnabled => _metalLayer.DisplaySyncEnabled;
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// private float _scalingFilterLevel;
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private bool _updateScalingFilter;
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private ScalingFilter _currentScalingFilter;
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@ -40,7 +42,7 @@ namespace Ryujinx.Graphics.Metal
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_metalLayer = metalLayer;
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}
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private unsafe void ResizeIfNeeded()
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private void ResizeIfNeeded()
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{
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if (_requestedWidth != 0 && _requestedHeight != 0)
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{
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@ -54,7 +56,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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{
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if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
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{
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@ -141,15 +143,7 @@ namespace Ryujinx.Graphics.Metal
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public void ChangeVSyncMode(VSyncMode vSyncMode)
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{
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switch (vSyncMode)
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{
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case VSyncMode.Unbounded:
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_metalLayer.DisplaySyncEnabled = false;
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break;
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case VSyncMode.Switch:
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_metalLayer.DisplaySyncEnabled = true;
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break;
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}
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_metalLayer.DisplaySyncEnabled = vSyncMode is VSyncMode.Switch;
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}
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public void SetAntiAliasing(AntiAliasing effect)
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